klooste8 wrote:
Why do people play these games? The ultimate question. There are a variety of reasons, however the predominant one I see today is to dress up a barbie doll in the easiest way feasible. If a dress for barbie is hard to get, everyone drops party and hopes for the easy way out next time. Exciting challenging content? hell no. People wanna spam their predominant ability whether it be healing defense or offense for a quick win and quick tomes while everyone does the same.
That's a bit harsh.
There are reasons why some people might not want nail-biting encounters, and it has nothing to do with laziness. As I said earlier in the thread, some people are older and have slower reaction times, some people can't keep track of everything on the screen at once with all the flashy spell effects flying everywhere, some people want to enjoy the game, without having to be hardcore and uber.
That doesn't mean they are "lazy", they just might not be good enough to put out the quality performance some people expect in their *random* groups. Is that a crime, not being good enough due to things like age, slow reaction times, etc?
Quote:
What do I want to see? I want unpredictable challenging content that puts all individuals in a .... situation. Just once in a while, I want to see a Lancer actually use his defensive move "keen flurry" in a desperate tanking situation. A monk change from fists of fire to fists of earth. A whm dpsing stone like a boss when the focus is no longer healing but dps when the timer starts counting down while the PLD takes sword oath and the warrior turns off defiance.
Don't forget, that Random groups are Random Groups, and things like this are impossible to predict ahead of time. Does every DPS job have a "Semi tank" move? If not, then we can't put content that requires you to do so, because if you get grouped with those DPS that don't have that, then you're screwed.
Quote:
It makes me cringe when I see people just refuse to take another role, sit back and wipe with no fight, when the main role dies. I'm impressed when a THM keeps me alive after the main healer dies in aoe.
It sucks when this happens, sure, but you know... when you sign up for a role, you expect to be that role, to be honest. You're geared and trained for that role. If, for example, I'm playing a DPS mage, I'm probably not geared or trained to be a qualified healer. I could try throwing out some heals, but my performance is going to be subpar and while I'm doing that, my DPS tanks horribly because I'm spending too much time casting heals, which means the whole group's DPS takes a nosedive as well.
Quote:
A bit off topic sorry, but people too often abandon a challenge that may take them beyond their natural role.
Maybe some people don't like that other role you'd like them to play. For example, in WoW, for the longest time I hated healing. It just wasn't fun (esp during Late Wrath, and all of Cata). If I played a DPS priest, the very last thing I ever wanted to hear was "Hey dude, go Holy, we need a healer". I'd be like "hahaha, NOPE!" *drop group* because seriously... I.....don't....like.....healing. (or at least I didn't at the time).
If I wanted to heal, I woulda signed up Holy in the first place.