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Patch Notes 2.2Follow

#1 Mar 21 2014 at 7:31 AM Rating: Excellent
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http://na.finalfantasyxiv.com/lodestone/topics/detail/638e05ee98d7e940e63b866abfa2f50fd428c5c2

Enjoy.

Lots of good stuff in there.

Edit -

Glamours and Gear Preview
http://na.finalfantasyxiv.com/lodestone/topics/detail/a1585905092f4cd0fcf95239489bb85da7227deb

Crafting and Gathering Preview
http://na.finalfantasyxiv.com/lodestone/topics/detail/fdcac38ca1a190627bf4e5b1362cae51e70137f7

For some weird reason, those werent in the patch notes.

Edited, Mar 21st 2014 4:11pm by Valkayree
#2 Mar 21 2014 at 9:36 AM Rating: Excellent
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Just finished reading through. I think I can say that I'm very interested in that Venture system now, although the Field Exploration feels like a new version of maps.
#3 Mar 21 2014 at 9:46 AM Rating: Excellent
Hurray for our newly minted small house getting a basement!

I'm also glad that Titan HM has now been effectively nerfed... I appreciated doing this battle when it was hard, but this fight was also such a choke point for players who were just reaching it for the first time. In a small FC like mine, this means we can spend less time getting people through Titan and more time tackling newer content.

The venture system sounds interesting... kind of a cool thing for crafters.

I like that beastman dailies will be giving out the new tomes.

Can't wait to see what kinds of items can be found through treasure hunts now...

And I wonder what the zodiak weapon requirements will be? That will need its own thread here, for sure.
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#4 Mar 21 2014 at 9:47 AM Rating: Default
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im guessing thats not ALL he notes? i didnt mention the new relic upgrades nor how many mythology tomes you get from completing existing content that gives philosophy.. would be great to get 200 myth everytime I do main scenario for example
#5 Mar 21 2014 at 9:59 AM Rating: Decent
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DuoMaxwellxx wrote:
im guessing thats not ALL he notes? i didnt mention the new relic upgrades nor how many mythology tomes you get from completing existing content that gives philosophy.. would be great to get 200 myth everytime I do main scenario for example


Its in the patch notes. I'll let you enjoy reading them for yourself.
#6 Mar 21 2014 at 10:03 AM Rating: Default
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i doesnt say how MANY tomes youll get it just says youll get myth instead of philosophy... but ill check again
#7 Mar 21 2014 at 10:06 AM Rating: Default
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just did a search function on the page looking up every instance of the word "mythology" and no hits answering my particular question
#8 Mar 21 2014 at 10:17 AM Rating: Default
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DuoMaxwellxx wrote:
i doesnt say how MANY tomes youll get it just says youll get myth instead of philosophy... but ill check again


Oh you want to be nit picky like that eh? Tell ya what. Wait till next week if you can't accept what that patch notes are telling you.
#9 Mar 21 2014 at 10:22 AM Rating: Good
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I like how the new primal is hidden behind the main story quests. Reminds me of 11 a little bit.

Lots of very interesting things in there...from changing days that certain things reset to adding new things to do for exp that aren't FATEs or dungeons.

Also glad the new turn will be in South Shroud (if I read correctly). Will get people away from Wineport. All the housing changes were pretty cool. Not sure how I feel about the glamour costs. Do you think they'll require some pricey mats to craft?

Not sure how I feel about the venture stuff. I mean, it's a really cool idea. It's like their answer to combating shard farming bots. It also takes all the farming work out of culinarian so you can actually make your own food without going crazy. I also like how each retainer has a class they can choose. Very neat.

I like the echo buff in theory but think 50% is a little too much. I don't like that he seems to be caving in to people who whine about difficulties of fights. :\ Gear will naturally offset any of the old difficulties. Add on the fact that coil is receiving specific nerfs AND we get an echo buff...almost overkill.

At the same time, this means you don't need an entire FC party on to farm coil now for glamour gear.

Glad they removed the limitation on CT too. Just seems silly. Definite incentive to run CT now.

Edited, Mar 22nd 2014 5:03am by HitomeOfBismarck
#10 Mar 21 2014 at 10:44 AM Rating: Good
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I too agree that the Echo buffs seem a bit overkill; given that I do almost all my endgame content with my FC or LS, I'm fine with how we will do it. I only tend to PUG Hydra or Chimera to help people get relics as I was helped when I got mine.

The CT lockout removal was unexpected for sure; given the Glamors system and the amount of myth it will drop (assuming 1:1 conversion), I expect CT to be heavily farmed now.
Sheesh, looking at all the myth options now, people should have no problem at all getting to i90 very quickly it seems. Damn, despite all that talk in the retainer thread, space may really become an issue.
#11 Mar 21 2014 at 10:51 AM Rating: Default
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nonameoflevi wrote:
DuoMaxwellxx wrote:
i doesnt say how MANY tomes youll get it just says youll get myth instead of philosophy... but ill check again


Oh you want to be nit picky like that eh? Tell ya what. Wait till next week if you can't accept what that patch notes are telling you.



no i just dont wanna get my hops up thinking Ill get 200 myth for doin Praetorium or Castrum and 11 myth for WP, AK, PS, or HM dungeons only for next week to come around and be extremely disappointed lol after all I have 3 1/2 classes to get full il90 gear in I wanna know ill be able to get that over an done with in 2-3 weeks if I choose then be at the point where I only have to play once a week to get new tome cap and do the weekly lockout stuff (extreme levi/moogle and coil 6-9), thus I can spend the rest of the week playing the 20+ other games Ive been buying but neglecting due to playing this lol
#12 Mar 21 2014 at 10:58 AM Rating: Good
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ChoochZero wrote:
I too agree that the Echo buffs seem a bit overkill; given that I do almost all my endgame content with my FC or LS, I'm fine with how we will do it. I only tend to PUG Hydra or Chimera to help people get relics as I was helped when I got mine.

The CT lockout removal was unexpected for sure; given the Glamors system and the amount of myth it will drop (assuming 1:1 conversion), I expect CT to be heavily farmed now.
Sheesh, looking at all the myth options now, people should have no problem at all getting to i90 very quickly it seems. Damn, despite all that talk in the retainer thread, space may really become an issue.


I'm not 100% positive but I think you can store sets of AF2/AF+1 (whatever you like to call it...myth gear) in armoires. Sure, it doesn't alleviate the fact that you need to carry a buttload of gear around if you play a bunch of classes. I actually manage fairly well with 5 classes. My armory space is very...spacious, though. Most of the time, I have problems with rings more than anything.
#13 Mar 21 2014 at 11:07 AM Rating: Decent
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HitomeOfBismarck wrote:
ChoochZero wrote:
I too agree that the Echo buffs seem a bit overkill; given that I do almost all my endgame content with my FC or LS, I'm fine with how we will do it. I only tend to PUG Hydra or Chimera to help people get relics as I was helped when I got mine.

The CT lockout removal was unexpected for sure; given the Glamors system and the amount of myth it will drop (assuming 1:1 conversion), I expect CT to be heavily farmed now.
Sheesh, looking at all the myth options now, people should have no problem at all getting to i90 very quickly it seems. Damn, despite all that talk in the retainer thread, space may really become an issue.


I'm not 100% positive but I think you can store sets of AF2/AF+1 (whatever you like to call it...myth gear) in armoires. Sure, it doesn't alleviate the fact that you need to carry a buttload of gear around if you play a bunch of classes. I actually manage fairly well with 5 classes. My armory space is very...spacious, though. Most of the time, I have problems with rings more than anything.


I have gear for every class. EVERYCLASS. I still have plenty of space. Now getting Myth gear for them all my be a bit taxing on my free space.
#14REDACTED, Posted: Mar 21 2014 at 11:13 AM, Rating: Sub-Default, (Expand Post) The prism materials also take tons of space.
#15 Mar 21 2014 at 11:31 AM Rating: Decent
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Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.

It seems like Lucas is again just trying to justify his negative outlook on the game at every and ANY opportunity. Which I have to sit and wonder why? What is the purpose of such rabble rousing? It obviously is not out of an overt interest in the game, there's been enough hatred expunged to infer that the game is both irredeemable and not even going to attempt to appease his outlook. And yet the purity of the negative outlook upon the game is only marred by a brief encounter with Preludes.


But I digress.

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Echo is a non-issue. It can be avoided with effort and otherwise serves as a safeguard against bad PUGs.

It's the adjustments to existing mechanics, particularly those in coil, that cannot simply be turned off, that tend to bother me. However, the Paralyze from High Voltage was fairly class-limiting (3/8 classes could address it, more than one required to address it consistently.) so I can see the reasoning, but if that was a balance check, that likely should have been applied before the matter went off Prime endgame and became part of Duty Finder. However, that's just a personal opinion.

Lots of positives and other intriguing things here. I'm looking forward to delving into them.
#16 Mar 21 2014 at 11:45 AM Rating: Default
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Hyrist wrote:
Show me the source for the mats needed to make the Prisms


I would assume in all your trying to get the last word-ness you would have checked the patch notes. There's at least 5 categories of 'base prisms' ontop of the other mats that aren't known just yet, so logically speaking if you feel materia or catalysts take up a lot of space (which some people do feel), Prisms will take up a lot of space as 1 doesn't work for all..so if you're carrying around multiple sets of gear to use you'll need multiple sets of prisms from ilvl 1 - x and so on.

He's not trying to push his 'negative outlook' you love to attack him for, the fact people (especially on official forums) state their space is hurting, especially armoury chest wise and the further confirmation that prism'd gear can be used as gear sets...yes, it will take a lot of space.

What is "a lot of space" to you varies, maybe you're not an avid cook or gatherer, so maybe it won't seem like much...maybe you store every old gear or gear you don't use actively on retainers/armoire and you won't feel the 'pinch' of the lack of space.

Some people hoard and the 5 sets of prisms along with the vanity gear will hurt space wise.

You know, just saying.
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#17 Mar 21 2014 at 11:56 AM Rating: Default
Hyrist wrote:
Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.


Did you look at the patch notes which is what the thread is about? "Patch Notes 2.2" is the thread title and the link is literally in the OP, are you just replying to wherever I post and telling me to shut up?

There are a lot of different types/grades of prism materials so it's definitely going to take a few dozen slots since I'm a crafter.

Edited, Mar 21st 2014 1:59pm by LucasNox
#18 Mar 21 2014 at 12:19 PM Rating: Decent
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LucasNox wrote:
Hyrist wrote:
Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.


Did you look at the patch notes which is what the thread is about? "Patch Notes 2.2" is the thread title and the link is literally in the OP, are you just replying to wherever I post and telling me to shut up?

There are a lot of different types/grades of prism materials so it's definitely going to take a few dozen slots since I'm a crafter.

Edited, Mar 21st 2014 1:59pm by LucasNox


If it follows suit like the dark matter, the grade V will work for level 1,,2,3,4,5, etc...
#19 Mar 21 2014 at 12:22 PM Rating: Good
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Question on Gardening ... It wasn't clear in the patch notes - does the gardening plot act as an individual instance for the Player or for the Free Company?
#20 Mar 21 2014 at 2:11 PM Rating: Default
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nonameoflevi wrote:
LucasNox wrote:
Hyrist wrote:
Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.


Did you look at the patch notes which is what the thread is about? "Patch Notes 2.2" is the thread title and the link is literally in the OP, are you just replying to wherever I post and telling me to shut up?

There are a lot of different types/grades of prism materials so it's definitely going to take a few dozen slots since I'm a crafter.

Edited, Mar 21st 2014 1:59pm by LucasNox


If it follows suit like the dark matter, the grade V will work for level 1,,2,3,4,5, etc...


The required glamour prism will depend on the projected gear's item level and the crafting class that can repair it.
Grade 1 Glamour Prism - For projecting the appearance of equipment item level 1-20.
Grade 2 Glamour Prism - For projecting the appearance of equipment item level 21-40.
Grade 3 Glamour Prism - For projecting the appearance of equipment item level 41-60.
Grade 4 Glamour Prism - For projecting the appearance of equipment item level 61-80.
Grade 5 Glamour Prism - For projecting the appearance of equipment item level 81 or above.
* Each crafting class must use a unique set of glamour prisms.

So..yeah, it will take a lot of space. I was even leaving out the fact it's DoH SPECIFIC on top of it. It doesn't sound to be retroactive like matter since they had to later update catalysts for materia to work retroactively.
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#21 Mar 21 2014 at 2:46 PM Rating: Excellent
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There's a quest called:

If Wishes Were Horsebirds

poking fun at the infamous Chinese mistranslation of Chocobo to Japanese in the 1.0 beta. Smiley: tongue
#22 Mar 21 2014 at 2:47 PM Rating: Excellent
Quote:
If Wishes Were Horsebirds


That's epic!!! Smiley: lol
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#23 Mar 21 2014 at 3:13 PM Rating: Good
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DuoMaxwellxx wrote:
i doesnt say how MANY tomes youll get it just says youll get myth instead of philosophy... but ill check again


Duo that information is usually released just before or just after the update. I know, I would have liked to see it now as well.
#24 Mar 21 2014 at 3:14 PM Rating: Good
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Theonehio wrote:
nonameoflevi wrote:
LucasNox wrote:
Hyrist wrote:
Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.


Did you look at the patch notes which is what the thread is about? "Patch Notes 2.2" is the thread title and the link is literally in the OP, are you just replying to wherever I post and telling me to shut up?

There are a lot of different types/grades of prism materials so it's definitely going to take a few dozen slots since I'm a crafter.

Edited, Mar 21st 2014 1:59pm by LucasNox


If it follows suit like the dark matter, the grade V will work for level 1,,2,3,4,5, etc...


The required glamour prism will depend on the projected gear's item level and the crafting class that can repair it.
Grade 1 Glamour Prism - For projecting the appearance of equipment item level 1-20.
Grade 2 Glamour Prism - For projecting the appearance of equipment item level 21-40.
Grade 3 Glamour Prism - For projecting the appearance of equipment item level 41-60.
Grade 4 Glamour Prism - For projecting the appearance of equipment item level 61-80.
Grade 5 Glamour Prism - For projecting the appearance of equipment item level 81 or above.
* Each crafting class must use a unique set of glamour prisms.

So..yeah, it will take a lot of space. I was even leaving out the fact it's DoH SPECIFIC on top of it. It doesn't sound to be retroactive like matter since they had to later update catalysts for materia to work retroactively.


Glad I leveled all the crafts to 50... I am going to make a crapton of Grade 5s (if i can)
#25 Mar 21 2014 at 10:14 PM Rating: Good
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Theonehio wrote:
nonameoflevi wrote:
LucasNox wrote:
Hyrist wrote:
Show me the source for the mats needed to make the Prisms before making claims that the Materials are going to take up 'a ton of space'.


Did you look at the patch notes which is what the thread is about? "Patch Notes 2.2" is the thread title and the link is literally in the OP, are you just replying to wherever I post and telling me to shut up?

There are a lot of different types/grades of prism materials so it's definitely going to take a few dozen slots since I'm a crafter.

Edited, Mar 21st 2014 1:59pm by LucasNox


If it follows suit like the dark matter, the grade V will work for level 1,,2,3,4,5, etc...


The required glamour prism will depend on the projected gear's item level and the crafting class that can repair it.
Grade 1 Glamour Prism - For projecting the appearance of equipment item level 1-20.
Grade 2 Glamour Prism - For projecting the appearance of equipment item level 21-40.
Grade 3 Glamour Prism - For projecting the appearance of equipment item level 41-60.
Grade 4 Glamour Prism - For projecting the appearance of equipment item level 61-80.
Grade 5 Glamour Prism - For projecting the appearance of equipment item level 81 or above.
* Each crafting class must use a unique set of glamour prisms.

So..yeah, it will take a lot of space. I was even leaving out the fact it's DoH SPECIFIC on top of it. It doesn't sound to be retroactive like matter since they had to later update catalysts for materia to work retroactively.


They stack 99 so I dont see it taking up THAT much space.

Edited, Mar 22nd 2014 12:15am by SaitoMishima
#26 Mar 22 2014 at 12:06 AM Rating: Good
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They stack to 99 but they are specific to each DoH. So you need a different prism for each piece depending if it's repaired by goldsmith vs leatherworker, blacksmith etc. So theoretically if you make all 5 grades, you need 35 spaces, although in reality, I'm sure people will only use grade 5 ones so 7 spaces (not counting culinarian for obvious reasons).

S.
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