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#27 Mar 19 2014 at 10:24 AM Rating: Default
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LucasNox wrote:
I guess it still just seems like something a free MMORPG would do. I'm not seeing any good reason for needing to pay an extra Cash Shop fee when I already pay my subscription.

You can keep calling FFXIV retainers and FFXI characters the same thing but they are not and the whole comparison comes off as a little bit desperate.


Its not and was not developed to be... Races made a big difference in that game like being a taru for whm... People who wanted to do other jobs would use it for for different races. People just bent the system for their own use and used it for mules. An easy fix would have been to make sure things were not transferable but SE again was making money off the mules but it was not intended that way. Just like stopping gil sellers SE makes money. I think it is funny just because it was in FFXI does not make it right.

Some people are so predictable....
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#28REDACTED, Posted: Mar 19 2014 at 10:28 AM, Rating: Sub-Default, (Expand Post) Since you have no integrity and what you find acceptable and not acceptable changes based on reality I highly doubt that.
#29 Mar 19 2014 at 10:29 AM Rating: Excellent
Quote:
It's definitely pay-to-win, because you can sell and store things more easily than the normal people, if you pay a lot. I'm not sure how you can argue that that isn't pay-to-win.


I wouldn't call having more inventory space "winning," especially when we already have 100 slots plus all of our retainer slots plus an armory chest. I've never come close to maxing out space on my character, and I'm sure I'm on the upper end of playtime for a "casual" player.

If we only had like 50 inventory slots PERIOD, and now SE wanted to charge for more space, then that would be a different story... that's the kind of thing that other P2P/P2W games seem to do. However, characters in ARR have more than enough inventory space without needing to worry about buying new retainers... this is purely a luxury, not a "need" being hidden behind a paywall.
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#30 Mar 19 2014 at 10:31 AM Rating: Good
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LucasNox wrote:
It's definitely pay-to-win, because you can sell and store things more easily than the normal people, if you pay a lot.

I might buy that argument if I had gotten the impression that having more gil did anything for players other than enable convenience features (teleports) and bigger FC housing. There's no high caliber end game gear that you can get with gil, so I don't see having more gil as pay-to-win. Even though the patch previews mention new craftable items, I haven't seen anything to lead me to believe that craftable gear will be on par with new dungeon loot gear. Being able to glamor up your character faster than someone else doesn't equate to "winning".
#31 Mar 19 2014 at 10:35 AM Rating: Default
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Thayos wrote:
Quote:
It's definitely pay-to-win, because you can sell and store things more easily than the normal people, if you pay a lot. I'm not sure how you can argue that that isn't pay-to-win.


I wouldn't call having more inventory space "winning," especially when we already have 100 slots plus all of our retainer slots plus an armory chest. I've never come close to maxing out space on my character, and I'm sure I'm on the upper end of playtime for a "casual" player.

If we only had like 50 inventory slots PERIOD, and now SE wanted to charge for more space, then that would be a different story... that's the kind of thing that other P2P/P2W games seem to do. However, characters in ARR have more than enough inventory space without needing to worry about buying new retainers... this is purely a luxury, not a "need" being hidden behind a paywall.


Really.. do you even play the game?.. I hear all the time people saying they could use more inventory space. If people didn't would this even be a issue? Would SE even be offering this as a option if people didn't need more inventory space?

Edited, Mar 19th 2014 12:36pm by Nashred
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#32 Mar 19 2014 at 10:43 AM Rating: Excellent
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Nashred wrote:
Really.. do you even play the game?.. I hear all the time people saying they could use more inventory space. If people didn't would this even be a issue? Would SE even be offering this as a option if people didn't need more inventory space?


Know the last time I heard a complaint about inventory space? When crafting was relevant.

Even I am EASILY able to store all my crafting leveling gear, DoL harvesting/mining gear, all my materials for every crafting job, and all the DL/CT/myth gear on two retainers with plenty of space left over.

preludes wrote:
Since you have no integrity and what you find acceptable and not acceptable changes based on reality I highly doubt that.


Oh god my sides! Smiley: laugh

Edited, Mar 19th 2014 12:44pm by HitomeOfBismarck
#33REDACTED, Posted: Mar 19 2014 at 10:44 AM, Rating: Sub-Default, (Expand Post) I thought the thing that made p2p great was no pay walls and everything available by paying the subscription fee. How is this different than buying bank space on a f2p game? Actually it's worse with the 2.2 changes to retainer.
#34Nashred, Posted: Mar 19 2014 at 10:51 AM, Rating: Sub-Default, (Expand Post) And I guess since since crafting aint relevant to you no one levels crafting anymore?
#35 Mar 19 2014 at 10:54 AM Rating: Excellent
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Pretty sure the fact that I am able to store a full set of leveling gear for crafting and all my crafting mats (you know: as mentioned in the post) along with an assortment of other gear was the point.

There are those who do level crafting. I would say the numbers have severely diminished, though, due to the state of the economy and lackluster returns at max level with little incentive. Oh and the fact that you can shout in pretty much any city or Mor Dhona for a crafting job and get 9 tells within the next 10 seconds with people offering to do it for free.

Do you have any idea how much gear I have to manage with all but one crafting job at 50 and quite a few DoW/DoM jobs at 50 with DoL jobs scattered here and there with leveling equipment as well?

Pretty sure if i can manage, so can you.

Edit:

http://i.imgur.com/jDpwsZe.png

Do you realize how much junk is in there? And I STILL have 95 SLOTS LEFT.

Edited, Mar 19th 2014 1:11pm by HitomeOfBismarck
#36 Mar 19 2014 at 10:56 AM Rating: Excellent
Quote:
Really.. do you even play the game?..


Yes, almost daily.

I'm constantly leveling battle and crafting classes, and I craft a small amount, too... I almost always have 25 available slots on my personal inventory, plus around 40 available slots on my retainer, plus about 1/3 of armory slots open.

I can't remember the last time I heard someone in the game complain about inventory space. This isn't like FFXI, when one job required multiple sets of gear for all your different spells and abilities, leaving virtually no space for carrying crafting items. Players are given more than enough inventory space between their personal slots, armory chest slots and retainer slots.
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#37REDACTED, Posted: Mar 19 2014 at 11:01 AM, Rating: Sub-Default, (Expand Post) That's really weird because I do have storage problems and I have been requesting quested storage expansions.
#38 Mar 19 2014 at 11:02 AM Rating: Default
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So neither of you are going to buy a retainer? So we have 2 people not buying a retainer.

And I disagree. I have been out of inventory space for a long time and so has Tesee and I could name pretty many people that have said the same. I know one guy who was complaining about inventory space 2 month in. My leveling gear since I have both damage and magic classes and my crafting gear and I filled up a retainer with just that. I have had to convert clothes I didn't want too convert just to free up space and turn in equipment to the GC for seals.

My other retainer is for gather and crafting suppliers and I have been dumping Normal quality stuff for months to hold everything and only keeping HQ stuff.,.





Edited, Mar 19th 2014 1:08pm by Nashred
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#39 Mar 19 2014 at 11:08 AM Rating: Excellent
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People don't need more storage. They want more storage. It makes their life more convenient. Not having access to the maximum amount of convenience is not a pay wall. This really takes first world problems to a whole new level, since every problem in a MMORPG is already a first world problem.
#40 Mar 19 2014 at 11:14 AM Rating: Good
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Looks like the few complainers on these forums(don't think i have to name names) saw something slightly controversial and they're pouncing the hell out of it, pretty entertaining. lol
#41 Mar 19 2014 at 11:24 AM Rating: Good
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I hate to say it guys, but if you're that opposed to cash shops, you should stop playing MMO's now... this is the only one that didn't have one (up until 2.2 anyways)... they all nickle and dime you now... it's the nature of the beast. Cash shops are extremely profitable.

When I played DCUO I paid a subscription even after it went FTP because I wanted access to all of the expansions and some other perks that came with being a paid subscriber...

And I STILL bought stuff off of the cash shop too.

It's happening whether or not you agree, so you can either buy them or not buy them off the cash shop...

Play the game because you like to, if that changes then stop playing. There's no reason to fret about cash shops, they really don't affect you. FFXIV is not going to be Pay-To-Win... ever. If you don't believe that then you haven't been paying attention.
#42Nashred, Posted: Mar 19 2014 at 11:24 AM, Rating: Sub-Default, (Expand Post) And your post added what to the conversion?... At least those for or against it have some sort of point for or against it.
#43 Mar 19 2014 at 11:27 AM Rating: Excellent
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LucasNox wrote:
Now if FFXI item bag quests with their cute little stories were all, instead, a quick debit card transaction, you would have a point. But you don't.


Funny you should mention this.

Remember mog satchel by any chance? Smiley: rolleyes
#44 Mar 19 2014 at 11:29 AM Rating: Excellent
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HitomeOfBismarck wrote:
LucasNox wrote:
Now if FFXI item bag quests with their cute little stories were all, instead, a quick debit card transaction, you would have a point. But you don't.


Funny you should mention this.

Remember mog satchel by any chance? Smiley: rolleyes


Yes I had to buy a one-time-password fob to get mine... cost me like $12 at the time I believe, right around the time that the Shantoto-themed mini-expansion dropped.
#45 Mar 19 2014 at 11:38 AM Rating: Excellent
Well at least Yoshi has given the people who love to complain a clear target with this retainer fee in Patch 2.2.

So it's official, something for everyone!
#46 Mar 19 2014 at 11:40 AM Rating: Excellent
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Nashred wrote:
Bidnastyme wrote:
Looks like the few complainers on these forums(don't think i have to name names) saw something slightly controversial and they're pouncing the hell out of it, pretty entertaining. lol


And your post added what to the conversion?... At least those for or against it have some sort of point for or against it.

And I am not a complainer, Ihave defended and put down things in this game.. I just aint blinded by love and can tell when something aint good.
When I say Something is good I am a hypester and if I say something is bad i am labeled a basher so what ever dude. I just know when something is bad and this is not good for the game.. Not one person has argued it is good for the game.. All we have got is it was in other games so its ok or we dont need it. Not one person has said it is good for the game and how it is good just spin.



Edited, Mar 19th 2014 1:30pm by Nashred



Yup, very entertaining, sorry but I have nothing to contribute because anything i say you're going to call it a spin, so I'm just going to leave it here and say keep on going, I like the entertainment.

Edited, Mar 19th 2014 1:41pm by Bidnastyme
#47Nashred, Posted: Mar 19 2014 at 11:41 AM, Rating: Sub-Default, (Expand Post) Instead of debating:
#48 Mar 19 2014 at 11:47 AM Rating: Excellent
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Can you really say that I am blinded by love as of late? Smiley: lol

We have a precedent for these decisions being made right now from their past MMO. Please stop ignoring them.

Indirect retainers for an extra $1. Mog satchel which required you to spend money on a ST before you could access it just for something as simple as storage.

You want to talk about storage issues? You should probably discuss 11. Now that is a game where storage was an issue by default due to the nature of the game.

I've already provided you with a realistic look at an average person with a bunch of DoW/DoM jobs at 50 and almost all crafts at 50 with a bunch of DoL leveling gear sitting around on my mule. Provide your own anecdotal evidence. You said you were having problems with your inventory. I would love to look at what you currently have on your retainers. You know most of the stuff on my first retainer could be trashed, right? Demagogue stuff...old AK gear. Not useful in the least bit (maybe for glamour? lol). I still keep it around, though.

You also neglect the fact that they could expand upon the storage system for special items (currently, AF and event items).

Edit: Why not complain about server transfers too?

Edited, Mar 19th 2014 1:54pm by HitomeOfBismarck
#49Nashred, Posted: Mar 19 2014 at 11:57 AM, Rating: Sub-Default, (Expand Post) So basically what you say is fact and what I say is anecdtoal.. I see...
#50 Mar 19 2014 at 12:00 PM Rating: Excellent
Don't most people already have a second character? That you pay extra for? That has extra space? To the tune of two extra retainers and a full character inventory? The basic sub is just one character.

Ah well, who am I kidding I'll be buying those extra retainers in a heartbeat and not complaining for one minute.

Anyway, who cares about retainers really when there is super fun content coming? Why do I assume it's super fun? Because most of Coil now is super fun, and tackling more Coil with a coordinated party trying new strategies is exactly what I want out of a MMO experience.

And it's almost here!
#51 Mar 19 2014 at 12:12 PM Rating: Excellent
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Nashred wrote:
So basically what you say is fact and what I say is anecdtoal.. I see...

It really seems that is said when I compare anything in this game to FFXI.

I also thoughT storage was a issue in FFXI and maybe a bigger issue than this game.



No basically what I am saying is show me evidence that I am wrong. Since I am only providing anecdotal evidence, you should be able to debunk it with anecdotal evidence of your own.

Don't even try to back pedal down that road. When we talk about P2W and cash shop, naturally we will look at other MMO models. It just so happens that 11 was made by the same company that made 14 and shares many similarities when it comes to their business model.

Want to speak about WoW? How about GW2? Pick a game and we'll look at their cash shop options.

Want to isolate FF14 and say it's a special case: completely uninfluenced by other MMOs? Then get the @#%^ out. It's useless to debate with people who want to play both sides of the fence when it's most convenient to them. Cherry pick all you want but as it stands, all it looks like is a bunch of whining by the typical crowd of people who do nothing but complain about the game.

Not one of these complaints about this new system has been objective or rational. The closest you got was here:

Nashred wrote:
May not be game breaking but having a extra retainer sure does give you a advantage.. It allows you too make more gil and store more stuff for crafting so there is another advantage.. It allows you to save more drops, it allows you to save more stuff till market conditions change.. Allows you to save more Gear.. If there wasn't a advantage people would not care about having a extra retainer or be one of the most anticipated thing. Are you going to buy one? and why? Because it give you an advantage in the game.


and your points were easily torn down:

Hairspray wrote:
You paid an extra $1/month for "Retainers" (mules)... so over the course of 7 or so years i played I probably paid upwards of $100 just in "retainer" fees. And I was happy to do it, because I was a crafter and I needed the extra storage and the extra sellers on the AH.

This is just a different way of selling us the same thing we were already circumventing the system to get anyways.

Catwho wrote:
I was under the assumption that only one retainer could be used for ventures at a time, in which case someone having more than two is not game breaking.

Mules in XI were absolutely used in the exact same way we use retainers. I leveled one to 25 thf for farming in Sarutabaruta. He did harvesting and killed crawlers and bees. I had no room on my main for that.

Thayos wrote:
This.

If Yoshi-P starts talking about selling armor skins, gear, experience points, tomes, etc., for real money, then I'll start questioning the integrity of the game. But this is a business model SE used in XI, only in XI, we had to log out and log back in to access our mules. This just streamlines the process.

svlyons wrote:
People don't need more storage. They want more storage. It makes their life more convenient. Not having access to the maximum amount of convenience is not a pay wall. This really takes first world problems to a whole new level, since every problem in a MMORPG is already a first world problem.

Gnu wrote:
Don't most people already have a second character? That you pay extra for? That has extra space? To the tune of two extra retainers and a full character inventory? The basic sub is just one character.


Gnu makes a good point: why aren't you throwing a fit about paying for an extra alt that provides even more inventory since this type of microtransaction already exists?



and you have yet another person telling you that inventory is fine as is:

Thayos wrote:
I wouldn't call having more inventory space "winning," especially when we already have 100 slots plus all of our retainer slots plus an armory chest. I've never come close to maxing out space on my character, and I'm sure I'm on the upper end of playtime for a "casual" player.

If we only had like 50 inventory slots PERIOD, and now SE wanted to charge for more space, then that would be a different story... that's the kind of thing that other P2P/P2W games seem to do. However, characters in ARR have more than enough inventory space without needing to worry about buying new retainers... this is purely a luxury, not a "need" being hidden behind a paywall.

Thayos wrote:
Yes, almost daily.

I'm constantly leveling battle and crafting classes, and I craft a small amount, too... I almost always have 25 available slots on my personal inventory, plus around 40 available slots on my retainer, plus about 1/3 of armory slots open.

I can't remember the last time I heard someone in the game complain about inventory space. This isn't like FFXI, when one job required multiple sets of gear for all your different spells and abilities, leaving virtually no space for carrying crafting items. Players are given more than enough inventory space between their personal slots, armory chest slots and retainer slots.


Edited, Mar 19th 2014 2:16pm by HitomeOfBismarck
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