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Melee Heavy AtamosFollow

#1 Mar 03 2014 at 8:57 PM Rating: Excellent
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I just had a thought for Atamos in CT, and I'm wondering if anyone has tried it or has any opinions on it.

In a melee heavy party, rather than having a tank pull awkwardly all the way back to the platform, then leave it quickly for the next pull, or do a tank swap pulling to the platform, have a healer pull.

A healer and a tank stand at 6 o'clock on the platform, the others on the platform stand at 9-10 or 2-3 o'clock to avoid dragon tail swipe. The pulling healer at 6 o'clock casts a physick/cure at an add spawn, or keeps regen on someone. This should be enough to take over threat and pull the add. The tank takes over with a shield lob/tomahawk, if there's a whm he can use holy as the add arrives, and the people on the sides wait until the mob is in position to start their attacks.

This isn't something to try in a PUG, but a FC party that doesn't have 2 ranged dps might be able to pull it off.
#2 Mar 04 2014 at 7:46 AM Rating: Excellent
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This is a clever tactic. :) There are a lot of interesting ways to deal with melee-heavy Atomos.

What I like to see is alliances communicating between each other. "Hey, Alliance A: you have 4 ranged...could you send us one over and we'll trade you a melee?"

Another tactic is to have one of the tanks sit on the platform instead of a melee.

Going back to your tactic: I actually try to do this. What I end up doing on SCH is using rouse + whispering dawn when I know a few adds are about to spawn within the whispering dawn's window. This will make Eos pretty much the tank for the next few adds, making sure the adds are pulled back to the rear platform and also making sure Eos is facing the target away from the other members.

This can also be accomplished with WHM's medica 2 as well or a simple regen, even. I like your suggestion of holy. It's the perfect stun duration to take down those adds in most cases. When the add arrives at the platform, you'd be able to get the tank to stun it as well.

Ty for posting! Hope others consider this.
#3 Mar 04 2014 at 11:17 AM Rating: Excellent
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The only issue I see with this strategy is that tail swipe is not the only attack that needs to be avoided. Correct me if I'm wrong but I think those dragons also have a frontal cone attack (lasers from the eyes?) that causes a decent amount of damage to non-tanks. Also, I think the flying enemies have frontal cone attacks - a blue looking slice attack. In your above suggestion, the healer would also be taking damage from these attacks.

I would echo Hitome and suggest that it would be easiest to trade a melee for a ranged DPS with another alliance if possible. Healers just need to be aware that they may need to heal someone that is not in their party list Smiley: wink That or if you cant trade and don't have the ranged DPS - have the tanks bring the adds close to the platform but face them sideways so that all members are standing at 6 or 9 o'clock in the safe zones.

What I like to do when I am healing this particular battle as SCH is to set up Eos in the middle of the laneway via the Place command (Eos has a tendency to prioritize healing on targets that she is positioned close to). I pop into Cleric Stance and focus solely on DPSing the adds down asap. Usually I only have enough time to use Bio and a couple Ruin II but anything that helps kill those adds is less healing overall that needs to be completed by Eos. You could even have the 2nd healer pop into Cleric Stance and focus on DPS - Eos can easily keep up with the incoming damage through occasional use of Rouse and Whispering Dawn.
#4 Mar 04 2014 at 12:09 PM Rating: Excellent
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Canadensis wrote:
Healers just need to be aware that they may need to heal someone that is not in their party list Smiley: wink


Making a traded alliance member a focus target (select them and use Shift-F) helps a lot with that. You'll see their health more clearly, and can select them quickly with F10.
#5 Mar 04 2014 at 12:20 PM Rating: Decent
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If you have a heavy melee party lets say all 4 are melee and the other alliance are 2 range and 2 melee so no choice but to stay as is, the correct (or rather say safest) way to deal with it is to have all of that alliance deal with the adds until you don't need to stand on the plaform.

Like i said is not the only way but is the safest one.
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#6 Mar 05 2014 at 10:38 PM Rating: Excellent
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That's a neat idea. I've had a few melee-heavy groups and what we did was tank swapping basically. First tank would be ready to pick up the mob the usual way, and drag it back onto the platform. Second tank does DPS on Atomos until another add spawns, then picks that add up and runs it back to platform. First tank begins DPS on Atomos until an add spawns, then picks it up and runs it back to the platform. Repeat as necessary until Atomos is dead.

I've been successful doing this with 3 and 4 melee setups. The only real concern is getting DRG's not to spam their Leg Sweep every time it's off CD. This way you ensure you stun a Tail Swipe or Terror should the need arise.
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