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Sadly it wouldn't be beneficial for most classes. You happen to be dealing with a class in Marauder that is allowed to equip some pretty powerful cross class skills. Considering that quests for those classes stop at 30 and you can't equip level 90 items, it seems that the developers are pushing us away from those
If the devs are pushing us away from our original classes, I wish they would refer to jobs as "promotions" and not even give the option to revert back if there wasn't a real benefit to sticking with your class. In the beginning it was a question of playstyle, versatility vs a focused role. Right now classes seem like an old thing from 1.0 that they didn't get completely rid of.
Many times, I find myself to be an off-tank. On successful runs (where only one tank is needed), I'm barely needed or replaced with 5th dps. If I'm not main tanking I want to dps as much as possible to contribute. Which is where warrior shines with defiance off. However, in a particularly confident group, I'd like to dps more but still have enough gusto to take the reigns of tanking in a desperate situation. I don't want as much damage as a full throttle dps, and not as much damage mitigation as a main tank. I want to be the "oh shi..." department.
Part of what makes a game exciting for me is assessing the situation and acting accordingly in unexpected situations. There is no role for that currently.
Right now it's ..... Main tank died, wipe.... main healer died .... wipe. not enough dps..... wipe. Too many wipes, wipe the party and re que. No glimmer of hope, nobody really tries anymore if something goes wrong even in non hard mode situations.
Like the armory system where you could change roles with a different weapon, I loved the concept that this game gives you the option of going versatile to focused with the equipment option of a stone and vice versa. But it seems that the stone is here to stay once you hit 30 like a mandatory equipment piece.
Edited, Feb 28th 2014 11:34am by klooste8