HitomeOfBismarck wrote:
I would ideally like 3 as they did in a few 11 expansions. Since the RNG equivalent was already confirmed, it would be nice to see a pure dagger-related job outside of GLD (THF) which leaves a slot for a magic job. Honestly, though, we could benefit from another tank job. We have a tank that is really good at holding aggro on multiple targets with self healing (reminds me of death knight from WoW), the classic sword and board with lots of mitigation...I would like one based on evasion (similar to NIN and, to a lesser extent, durid bear tank).
Well the thing with that is that it would be super unbalanced (just as bad as it was in FFXI).
If you had the choice between:
1) Warrior. A tank that needs a reasonable amount of healing, but deals a TON of damage and keeps hate on AoE things with self heals too.
2) Paladin. A tank that needs a reasonable amount of healing, has a few more points of mitigation but deals far less damage and has no real AoE capability.
3) Ninja. A tank that you barely had to cure because it dodges a lot of attacks and can be ignored for a bit without dying, while doing everything the other two do.
Why would anyone pick the tanks they would literally have to keep cure bombing or they wouldnt be standing anymore? :/ It's not logical.
So no, please DONT give us ninja again >< The tanks we have right now are great thank you very much.