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#1 Feb 15 2014 at 1:10 PM Rating: Good
I am downloading FFXIV now. I am wondering if you can change the movement from the wsad keys to the num keys like in FFXI?
I prefer to use the num keys.
#2 Feb 15 2014 at 1:58 PM Rating: Excellent
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Yes you can bind them to the number keys as well. There is a lot of flexibility when it comes to setting up keybind, be mindful though that some actions are forced to be bound to a key and won't let you save the settings until those are if you change the default.
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#3 Feb 15 2014 at 2:07 PM Rating: Decent
Thank you! I really hate using wsad for movements.
#4 Feb 15 2014 at 3:15 PM Rating: Good
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You're always welcome to the num keys as a preference, but ideally; your best option for movement is the mouse. You walk forward by holding both mouse buttons and only set A and D as strafe left and right respectively.

*Edit*

I guess it depends on what you're going to be doing. Many jobs have rotations you can set to one button so you wouldn't need all the extra keybinds. Just mash 1, 2 or 3. Assuming you ever actually needed to use abilities on reaction though, you'd probably benefit from having the extra buttons freed up using the method I stated initially.

Edited, Feb 15th 2014 4:18pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#5 Feb 15 2014 at 3:57 PM Rating: Decent
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1,004 posts
FilthMcNasty wrote:
You're always welcome to the num keys as a preference, but ideally; your best option for movement is the mouse. You walk forward by holding both mouse buttons and only set A and D as strafe left and right respectively.

*Edit*

I guess it depends on what you're going to be doing. Many jobs have rotations you can set to one button so you wouldn't need all the extra keybinds. Just mash 1, 2 or 3. Assuming you ever actually needed to use abilities on reaction though, you'd probably benefit from having the extra buttons freed up using the method I stated initially.

Edited, Feb 15th 2014 4:18pm by FilthMcNasty


Thats not neccesarily true. I have my setup to work exactly how it did in 11 for movement and i have 0 issues on any encounter. I dont use my mouse at all except for targeting things like SCH bubble or shadow flare.

The WASD thing imo just doesnt work well because its hard to move while using skills. Im sure there are people who prefer this and make it work just as well as someone who prefers a mouse or the 11 setup.

My advice to the OP is to just play around and find something your comfortable with that works.
#6 Feb 15 2014 at 5:23 PM Rating: Good
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Keysofgaruda wrote:
FilthMcNasty wrote:
You're always welcome to the num keys as a preference, but ideally; your best option for movement is the mouse. You walk forward by holding both mouse buttons and only set A and D as strafe left and right respectively.

*Edit*

I guess it depends on what you're going to be doing. Many jobs have rotations you can set to one button so you wouldn't need all the extra keybinds. Just mash 1, 2 or 3. Assuming you ever actually needed to use abilities on reaction though, you'd probably benefit from having the extra buttons freed up using the method I stated initially.


Thats not neccesarily true. I have my setup to work exactly how it did in 11 for movement and i have 0 issues on any encounter. I dont use my mouse at all except for targeting things like SCH bubble or shadow flare.

The WASD thing imo just doesnt work well because its hard to move while using skills. Im sure there are people who prefer this and make it work just as well as someone who prefers a mouse or the 11 setup.


Like I said at the beginning of the post, it's a matter of preference. Just pointing out that the most efficient way I've found(assuming keyboard & mouse) is to use one hand for movement and the other for abilities and strafing.

My left hand is in the normal WASD position. I can comfortably reach 30 keys(-2 for strafe left/right if I'm doing PvP) to activate abilities with one hand. The numpad(mine at least) only allows me 17. Obvious difference is obvious. The prevalence of all-in-one macros reduces the need for so many keys, but if you needed more than 11 abilities bound then it's much more efficient. I never had the need to use it in XIV so I never checked the availability, but shift modifiers for 1-6 adds even more versatility.

It's going to be hard for you to argue efficiency with me when your mouse is almost completely going to waste Smiley: tongue


Edited, Feb 15th 2014 6:25pm by FilthMcNasty
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#7 Feb 15 2014 at 6:05 PM Rating: Decent
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1,004 posts
FilthMcNasty wrote:
Keysofgaruda wrote:
FilthMcNasty wrote:
You're always welcome to the num keys as a preference, but ideally; your best option for movement is the mouse. You walk forward by holding both mouse buttons and only set A and D as strafe left and right respectively.

*Edit*

I guess it depends on what you're going to be doing. Many jobs have rotations you can set to one button so you wouldn't need all the extra keybinds. Just mash 1, 2 or 3. Assuming you ever actually needed to use abilities on reaction though, you'd probably benefit from having the extra buttons freed up using the method I stated initially.


Thats not neccesarily true. I have my setup to work exactly how it did in 11 for movement and i have 0 issues on any encounter. I dont use my mouse at all except for targeting things like SCH bubble or shadow flare.

The WASD thing imo just doesnt work well because its hard to move while using skills. Im sure there are people who prefer this and make it work just as well as someone who prefers a mouse or the 11 setup.


Like I said at the beginning of the post, it's a matter of preference. Just pointing out that the most efficient way I've found(assuming keyboard & mouse) is to use one hand for movement and the other for abilities and strafing.

My left hand is in the normal WASD position. I can comfortably reach 30 keys(-2 for strafe left/right if I'm doing PvP) to activate abilities with one hand. The numpad(mine at least) only allows me 17. Obvious difference is obvious. The prevalence of all-in-one macros reduces the need for so many keys, but if you needed more than 11 abilities bound then it's much more efficient. I never had the need to use it in XIV so I never checked the availability, but shift modifiers for 1-6 adds even more versatility.

It's going to be hard for you to argue efficiency with me when your mouse is almost completely going to waste Smiley: tongue


Edited, Feb 15th 2014 6:25pm by FilthMcNasty


not as hard as you might suggest.

i have my binds as follows:

keypad
8 - move up
2 - move down
4 - move left
6 - move right
1 - strafe left
2 - strafe right
7 - auto run
9 - run/walk
5 - nothing
/ - draw/put away weapon
* - lock target (doesnt get used but its there)
+ - jump

arrow keys (inverted camera to my preferences)
up, down ,left, right - adjust camera

on just my right hand i have full access to all my movement capabilities and camera adjusments. my left thumb takes care of the camera while the rest of my hand works on moving. i can easily put away my weapon, auto run or walk if i want to.

for the keyboard
w - cycle party up
s - cycle party down
a - cycle npc left
d - cycle npc right
1~ - skills
alt 1~ - skills
ctrl 1~ - skills

now my keyboard has additional buttons because it is an mmo keyboard so i use those to access other skills thats notmally out of reach by my left hand such as 8 9 0 - =. my left thumb handles those skills while the rest of my hand handles cycling through party members and using skills. doing this im able to move while choosing targets to buff/heal or whatever and use skills all at the same time.

the only drawback i have to this setup is that theres no other way to drop a SCH bubble down unless i use my mouse to target it. i cant move while doing this so theres about 1 second where im vulnerable if im using a skill i need to use the mouse for. i compensate for this by knowing when i have that time to idle.

i would say my setup is extremely efficient. Just as much as using a mouse or better. i can easily hit any key without sacrificing movement or performance except for targetable skills where i lose a slight amount of time (of which there is like 4 across all the jobs).
#8 Feb 15 2014 at 6:16 PM Rating: Good
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I like WASD. It keeps my hands next to 1-5 witch is what I have my main skills set to. It makes moving and fighting faster for me. I could not see needing to move my hands that far to use skills.
#9 Feb 15 2014 at 6:46 PM Rating: Good
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1,675 posts
I use my mouse: an old Logitech MX something or other to map 3 things, usually stuns or aoes to its extra buttons.

In WoW I would map my Rogue abilities to mouse scroll wheel up/down. But I can't seem to figure that out (I haven't really tried that hard though )

My aswd keys are the same but I map all of the keys around it, getting rid of strafe, and some other default key binds. I only map 1-4 and everything is reachable with both of my hands staying where they are at. My left thumb extends the furthest to the "b" key. I usually use that bottom row for dots. "E" and "q" I use for triggerable, or otherwise instant abilities.

I click on buffs, although I should make a macro of sort or shift click.

#10 Feb 15 2014 at 7:55 PM Rating: Good
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4,175 posts
Keysofgaruda wrote:
not as hard as you might suggest.


I didn't suggest that it was difficult, just that it's not as easy. Tying your shoes isn't difficult, but it's not as easy as putting on a flip-flop.

Keyboard turning simply isn't as fast as using your mouse to control the camera. Quick and precise camera control and movement are not always necessary, but K/M is more optimal in times where it is.

Keysofgaruda wrote:
the only drawback i have to this setup is that theres no other way to drop a SCH bubble down unless i use my mouse to target it. i cant move while doing this so theres about 1 second where im vulnerable if im using a skill i need to use the mouse for.


Times like this. With the setup I use I can strafe and activate the bubble at the same time with my left hand as I'm using the mouse to aim it. It's just an option to consider. Being able to move, activate spells and abilities and rotate your camera all at the same time are not always necessary. I'm not trying to convert you from what you prefer or what you're comfortable with, but if it ever becomes an issue then you know you have better options.

You can strafe left or right and walk forward at the same speed, but walking backwards is always slower. There is no reason to even have walking backward mapped to a key because it will always be faster to turn and strafe or turn completely around and walk forward unless you turn with keyboard. If your camera is unlocked and you press down then your character will usually turn and walk forward on their own, but you lose line of sight. It's always better to strafe since LoS is usually everything in front of your character in an arc extending 90 degrees out to your sides. You don't have to stop and turn around before casting so it saves time.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Feb 15 2014 at 8:01 PM Rating: Good
Perhaps it feels more efficient to you, but I'm a touch typer and I can get the quick, precise movements I need with my keyboard binds set to FFXI, in which the numpad controls the movements, and the arrow keys control the camera.

Then again, I have wrist problems that make even short term use of the mouse painful. About the only time I use the mouse at all is in an alliance situation (Crystal Tower) where it's easiest to just click on a name to cure.
#12 Feb 15 2014 at 8:22 PM Rating: Decent
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1,004 posts
FilthMcNasty wrote:
You can strafe left or right and walk forward at the same speed, but walking backwards is always slower. There is no reason to even have walking backward mapped to a key because it will always be faster to turn and strafe or turn completely around and walk forward unless you turn with keyboard. If your camera is unlocked and you press down then your character will usually turn and walk forward on their own, but you lose line of sight. It's always better to strafe since LoS is usually everything in front of your character in an arc extending 90 degrees out to your sides. You don't have to stop and turn around before casting so it saves time.


my keybinds has nothing to do with that. your thinking about the difference between standard and legacy controls. i play on legacy so moving forward and backwards is the same speed. theres no waiting to turn around, you just start moving down while your chatacter rotates at the same time. i have never lost line of sight because i wasn't looking at a mob. maybe theres an additional option for this in the menu, but i can be looking behind me and cast, and my character will still use its skills. i think my character will turn around on its own but if it does theres no delay like you mentioned. but ive never had skills get cancelled because i was running backwards and started casting. the only time that what you said happens is playing on standard, which i changed the first 10 minutes of playing the game.

Edited, Feb 15th 2014 9:29pm by Keysofgaruda
#13 Feb 16 2014 at 3:46 AM Rating: Excellent
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Keysofgaruda wrote:
your thinking about the difference between standard and legacy controls. i play on legacy so moving forward and backwards is the same speed. theres no waiting to turn around, you just start moving down while your chatacter rotates at the same time. i have never lost line of sight because i wasn't looking at a mob.


Not everyone plays a class or job that doesn't have a requirement to face up for abilities. I already said that it's not 100% necessary in every situation, but you raised one that you would actually benefit from. Again, I'm not saying it's bad or you're a bad player for doing it the way you do.

You are correct that the character will automatically turn, but if you happen to be playing a class or job that has a requirement to face up then K/M will benefit you if you separate movement and spells/abilities.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#14 Feb 16 2014 at 10:39 AM Rating: Decent
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1,004 posts
FilthMcNasty wrote:
Keysofgaruda wrote:
your thinking about the difference between standard and legacy controls. i play on legacy so moving forward and backwards is the same speed. theres no waiting to turn around, you just start moving down while your chatacter rotates at the same time. i have never lost line of sight because i wasn't looking at a mob.


Not everyone plays a class or job that doesn't have a requirement to face up for abilities. I already said that it's not 100% necessary in every situation, but you raised one that you would actually benefit from. Again, I'm not saying it's bad or you're a bad player for doing it the way you do.

You are correct that the character will automatically turn, but if you happen to be playing a class or job that has a requirement to face up then K/M will benefit you if you separate movement and spells/abilities.


Which class has this? I have played all the classes and have never had the issues your suggesting. Im almost certain what your describing is playing on standard control setting. Legacy setting removes all of those things.
#15 Feb 16 2014 at 1:12 PM Rating: Excellent
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4,175 posts
Keysofgaruda wrote:
FilthMcNasty wrote:
Keysofgaruda wrote:
your thinking about the difference between standard and legacy controls. i play on legacy so moving forward and backwards is the same speed. theres no waiting to turn around, you just start moving down while your chatacter rotates at the same time. i have never lost line of sight because i wasn't looking at a mob.


Not everyone plays a class or job that doesn't have a requirement to face up for abilities. I already said that it's not 100% necessary in every situation, but you raised one that you would actually benefit from. Again, I'm not saying it's bad or you're a bad player for doing it the way you do.

You are correct that the character will automatically turn, but if you happen to be playing a class or job that has a requirement to face up then K/M will benefit you if you separate movement and spells/abilities.


Which class has this? I have played all the classes and have never had the issues your suggesting. Im almost certain what your describing is playing on standard control setting. Legacy setting removes all of those things.


So you're saying that if I switch between standard and legacy modes, I'll be able to strike mobs with my weapon even if I have my back turned to them? Smiley: dubious
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#16 Feb 16 2014 at 2:29 PM Rating: Excellent
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1,090 posts
There's a setting to auto-face when using commands, which has nothing to do with legacy/standard. If you have it on, you can use abilities with your back turned because it will automatically face you when you use it.

If you also have legacy settings on, the auto-facing won't prevent you from continuing to run in the direction you were going, and won't slow you down. If you have standard settings on, auto-facing will turn you towards the mob and will sort of jerk you to a stop. It's easy to see the difference on a class like bard when you're kiting.
#17 Feb 16 2014 at 3:48 PM Rating: Decent
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Hripthe wrote:
There's a setting to auto-face when using commands, which has nothing to do with legacy/standard. If you have it on, you can use abilities with your back turned because it will automatically face you when you use it.

If you also have legacy settings on, the auto-facing won't prevent you from continuing to run in the direction you were going, and won't slow you down. If you have standard settings on, auto-facing will turn you towards the mob and will sort of jerk you to a stop. It's easy to see the difference on a class like bard when you're kiting.


What his guy said. Im not trying to converrt you to stop using a mouse filth, i just want the correct information to be given out to people. Playing on just the keyboard is just as efficient as using a mouse because all the problems you stated are fixed by using the proper settings in the config. I suspect you havent tried to ever play without the mouse and thats fine...but just because its a mouse doesnt instantley make it superior. Like i said, i have no issues with where im facing or how my character moves. It does the exact same things a person using a mouse can do which is all i wanted to point out considering it was the main question the OP had. If he wants to use the keyboard he isnt at a dissadvantage at all for doing so.
#18 Feb 16 2014 at 8:47 PM Rating: Decent
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Keysofgaruda wrote:
I suspect you havent tried to ever play without the mouse and thats fine...but just because its a mouse doesnt instantley make it superior.


Except that it is.
#19 Feb 17 2014 at 12:11 AM Rating: Good
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Keysofgaruda wrote:
Playing on just the keyboard is just as efficient as using a mouse because all the problems you stated are fixed by using the proper settings in the config. I suspect you havent tried to ever play without the mouse and thats fine...but just because its a mouse doesnt instantley make it superior.


I played XI with KB controls, but that was mostly due to poor mouse functionality. Mouse functionality in XIV affords more precision and speed than rotating the camera by holding a key down. I'd forgotten about the 'face up on cast' feature, but mostly because it's not really necessary when you use mouse.

I'll concede that it removes the issue of having to face up on your own, but it still doesn't clear the problem you have with your bubble. Just seems to make more sense to leave your hand on the mouse if it handles the same functions that hand would cover on the keyboard plus one.


____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#20 Feb 21 2014 at 12:26 PM Rating: Decent
I really really really wanted to use FFXI controls when I started too, but stuck with WASD and changed my play style.

I move with WASD. My right hand is on the mouse, which I use to select party members for heals/esuna/whatever just by mousing over them on the party list. A couple of abilities which would be dangerous if hit by accident (the equivalents of FFXI's Benediction or Mijin Gakure) are on a mouse-only bar, which I can hit fast and accurately if/when I need it, but is never in danger of triggering unless I do.

So my right hand primarily controls targeting, while my left controls movement and actions. It's totally different from FFXI, where I used the keyboard entirely and a ton of <stal> macros, but I find I am actually keeping up with the pace much more easily and intuitively using the native FFXIV system.

I point at what I want to target with one hand, and I pop off the action with the other hand: "You there! Take this!"


This subject reminds me of Gothic 2: a lot of people moaned about the idiosyncratic control system, but once you embraced it and got used to it, it worked extremely well.
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