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#152 Feb 10 2014 at 2:47 PM Rating: Excellent
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Waaaat?


Some people prefer to pay (less or more) as they go; others prefer to pay a flat fee once, and then never need to worry about how much they're paying for as long as they're playing.

I definitely fall under the later category. For me, the thought of spending money is often more stressful than actually spending money. That's why I'm at peace with P2P models. You put in your card number, then forget about it until you want to unsubscribe.
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#153 Feb 10 2014 at 3:20 PM Rating: Excellent
I'm the weirdo that drops $70 on a triple CD set from Amazon, but balks at paying $1 for a song on iTunes.
#154 Feb 10 2014 at 3:31 PM Rating: Excellent
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I'm the weirdo that drops $70 on a triple CD set from Amazon, but balks at paying $1 for a song on iTunes.


So true! I always feel better about saving for single big purchases, rather than buying lots of little stuff.
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#155 Feb 10 2014 at 3:36 PM Rating: Decent
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FilthMcNasty wrote:
Maybe it's the mentality I had as a server carrying over, but it speaks volumes when you work without guaranteed income. I was never guaranteed to make any money at all, but it almost always resulted in making more. I had motivation to go above and beyond for my customers rather than slack because I could fall back on guaranteed income. This is the reason why I thought Yoshi's comments were a little off and in my opinion, a large part of why F2P games are doing so well these days.


The scenario of a waiter working for tips and F2P games aren't analogous.

The tips a waiter collects is compensation for helping a patron's guests have a good time in addition to the charges for the meal itself. Maybe a closer analogy would be buying a boxed game and paying for some DLC if you enjoyed it enough to want some of the add-ons. But, F2P implies you're working for tips at the soup kitchen, and we both know that's not how it really works.

I'm not saying there isn't any value to free-to-play whatsoever. Demos are technically free-to-play and give you a preview without obligation. Rentals, while not entirely free, can give you a similar opportunity. Free trials are also similarly handy as a way to assess whether you'll have a good time or whether you should pass on a title.

But there's an old Klingon proverb, "There's no such thing as a free lunch," and inherently, we all know most free-to-play games are not all they're advertised to be. DLC is one thing, but if the way I make money is by selling shortcuts in gameplay (and the more shortcuts the better), then I have to create value in not playing the basic version of the game, often by using time as a weapon against those who don't want to pay (with a huge grind, or being time-locked out of functionality to name a couple of approaches). Even worse, I also have to increasingly add new content with new valuable shortcuts to sell (and more frustration for not buying it) until there's too few people falling for it anymore to matter.

There's no way this doesn't permeate the game as a whole. Paying your way to avoid the slogs and roadblocks that are designed to be unenjoyable (but not before getting you hooked on the enjoyable parts before they're slowly taken away) is how the publisher makes bank. It turns F2P into a different kind of experience than one where you pay up front and get access to the same game as everyone else.
#156 Feb 10 2014 at 5:02 PM Rating: Good
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Thayos wrote:
Quote:
Waaaat?


Some people prefer to pay (less or more) as they go; others prefer to pay a flat fee once, and then never need to worry about how much they're paying for as long as they're playing.

I definitely fall under the later category. For me, the thought of spending money is often more stressful than actually spending money. That's why I'm at peace with P2P models. You put in your card number, then forget about it until you want to unsubscribe.


I still don't understand why you don't just do that for a F2P game, though? That's seriously confusing me.

I mean, I'm the exact same type. I'm fine paying $15 a month to just not have to think about buying experience boosters, medical probes, flashpoint passes, whatever.

But, I mean, I have that option. The option exists, and I take it. I don't get why I should dislike the F2P model.

I mean, having played TOR before and after the F2P transition (and having spent time playing as a F2P and a P2P player since the transition), I can't note any difference in my play experience, at all, in the before/after. I mean, excepting there's more content to access, since time has passed. My experience overall is actually far better, because populations are up which makes group activities much easier to access.

F2P was sort of annoying when I died, because no medical probes, but literally everything else was about the same.

So I just don't understand, to be honest.

[EDIT]

I mean, is the existence of an RMT store really such a deal breaker for you? Because I see literally no difference between an RMT store and something like the digital CE upgrade. Or WoW's RMT store which sells non-combat pets, mounts, and armor skins. Etc.

Frankly, between the housing system and the coming cosmetic system, I'd be absolutely SHOCKED if FFXIV didn't end up with an RMT shop that sold unique skins, P2P and all.

Edited, Feb 10th 2014 6:03pm by idiggory
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#157 Feb 10 2014 at 5:13 PM Rating: Excellent
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I still don't understand why you don't just do that for a F2P game, though? That's seriously confusing me.


Well when I played GW2, I didn't spend anything in the cash shop... but I constantly thought about it. Every time I ran by someone with a flaming sword skin, I thought about the cash shop. Every time I found one of those Black Lion chests, I was frustrated that I'd never find a key to open it before finding two or three more chests. Eventually, my inventory became filled with those chests, because I could never find enough keys to open them, and I didn't want to buy from the cash shop. I didn't want to spend my in-game currency on keys, because I was trying to save for other things which were also very expensive (and I didn't want to buy gems with real money to convert into gold).

The game, in my opinion, was designed to subtly push you toward the cash shop. Was it possible to play the game without the cash shop? Absolutely. But did I find that element of the game design to be irritating and frustrating? $^&# yes.

None of that is an issue for me in FFXIV, which happens to be P2P.

I'm not all-out against F2P... I just haven't enjoyed the F2P experiences I've had so far.

Quote:
Frankly, between the housing system and the coming cosmetic system, I'd be absolutely SHOCKED if FFXIV didn't end up with an RMT shop that sold unique skins, P2P and all.


Who knows, maybe there will be? If so, I hope SE doesn't deviate at all from how they provide access to content through the game itself. Getting fun things like dyes and armor skins shouldn't be overly grindy or difficult... kind of like the Lightning FATE event... I was able to knock that out in a couple hours. Even if SE had a cash shop with those XIII armor skins, I would have felt zero pressure to go to the cash shop because acquiring the items in game would have been so easy... not like GW2, where it was literally impossible to farm enough keys to open all the chests you find.

Quote:
I mean, is the existence of an RMT store really such a deal breaker for you?


I actually wouldn't call it a deal-breaker at all. Like I said earlier, I totally wanted to immerse myself in GW2, and I went into that game knowing its business model was built upon the cash shop. ArenaNet is right up the road from where I live, and I was enthusiastic about not just playing a new MMO, but also supporting my "local" game company. Ultimately, though, it just wasn't the right game for me, and I disliked the cash shop element more than I thought I would. I'd be open to playing a F2P game in the future, but if the RMT aspect of the game was noticeable, then the rest of the game would need to be strong enough to overcome that. GW2 just wasn't strong enough in that regard.

Edited, Feb 10th 2014 3:25pm by Thayos

Edited, Feb 10th 2014 3:26pm by Thayos
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#158 Feb 10 2014 at 5:29 PM Rating: Good
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Xoie wrote:
FilthMcNasty wrote:
Maybe it's the mentality I had as a server carrying over, but it speaks volumes when you work without guaranteed income. I was never guaranteed to make any money at all, but it almost always resulted in making more. I had motivation to go above and beyond for my customers rather than slack because I could fall back on guaranteed income. This is the reason why I thought Yoshi's comments were a little off and in my opinion, a large part of why F2P games are doing so well these days.


The scenario of a waiter working for tips and F2P games aren't analogous.


They are. Analogous doesn't have to be mirror, just comparable in some aspects. Every waiter expects compensation for the service they provide, but there is no guarantee. The fact that there is no guarantee of compensation motivates them to provide excellent service. Much the same way, F2P developers allow players to play for free in hopes that players enjoy their game enough to buy into it.

I've already shown that it's possible to restrict cash shop content solely to aesthetics. I'm not certain why you feel that creating obstacles with shortcuts to bypass them in the cash shop is necessary. It isn't. People are more than willing to pay for things that have nothing at all to do with progression.

Even in XIV, I recall several threads with people asking how they could get their veteran rewards faster. They wanted minions and mounts. Is that an unfair assessment? They were willing to spend more money up front to get their xxx day veteran status so they could get their rewards immediately. If SE had gone the F2P route they could easily have implemented things like this in their cash shop. They're items that have no value outside of aesthetics and there is clearly a demand for them.

I really don't understand why people refuse to accept that there is a middle ground here.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#159 Feb 10 2014 at 5:30 PM Rating: Excellent
I didn't mind the vanity items in XI that came with real, physical items.

Rather, the real physical items came with in game matching items. I bought the CD and got a hapsichord for my mog house. Sweet! I bought the Leviathan necklace and got the Tidal Talisman, which was a pretty nice time saver (warped you from Jeuno to Aht Urghan, or Aht Urghan to Nashmau.) Got a chirping chocobo as a gift, and got a stuffed chocobo.

A cash shop is fine to me provided there are tangible goods I'm paying for and the in game items are just bonuses. That's why I didn't mind the CE - the physical edition of the CE also game with some other really nice things, and the couerl mount was just a bonus.
#160 Feb 10 2014 at 6:08 PM Rating: Good
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Catwho wrote:
I didn't mind the vanity items in XI that came with real, physical items.

Rather, the real physical items came with in game matching items. I bought the CD and got a hapsichord for my mog house. Sweet! I bought the Leviathan necklace and got the Tidal Talisman, which was a pretty nice time saver (warped you from Jeuno to Aht Urghan, or Aht Urghan to Nashmau.) Got a chirping chocobo as a gift, and got a stuffed chocobo.

A cash shop is fine to me provided there are tangible goods I'm paying for and the in game items are just bonuses. That's why I didn't mind the CE - the physical edition of the CE also game with some other really nice things, and the couerl mount was just a bonus.


I got the harpsichord too and wasn't even expecting it, I just loved the music from XI that much. A lot of SE's revenues come from things like figurines and toys so they're in the prime position to make that sort of thing happen. Most game companies focus only on games though so it's much easier to sell coded goods rather than contract someone else to create physical goods.

Tidal talisman? Catwho P2W - confirmed Smiley: tongue
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#161 Feb 10 2014 at 6:50 PM Rating: Decent
I have to be honest, I've lately been playing a MMORPG with the F2P model and it has updated with much more content, much more frequently than ARR.

Edited, Feb 10th 2014 7:51pm by LucasNox
#162REDACTED, Posted: Feb 10 2014 at 7:07 PM, Rating: Sub-Default, (Expand Post) Yes, that one.
#163 Feb 10 2014 at 7:15 PM Rating: Default
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LucasNox wrote:
I have to be honest, I've lately been playing a MMORPG with the F2P model and it has updated with much more content, much more frequently than ARR.

Edited, Feb 10th 2014 7:51pm by LucasNox


Careful...even XI updates and has more unique content coming than ARR does and much faster lol.
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#164 Feb 11 2014 at 12:54 AM Rating: Default
Theonehio wrote:
LucasNox wrote:
I have to be honest, I've lately been playing a MMORPG with the F2P model and it has updated with much more content, much more frequently than ARR.

Edited, Feb 10th 2014 7:51pm by LucasNox


Careful...even XI updates and has more unique content coming than ARR does and much faster lol.


Yes, be sure not to drop any names or people just might actually be able to compare the games.

I hope nobody is so evil as to go there with FFXI. That's a slaughter if there ever was one. But still, for Matsui's sake it is good they have players like Theonehio.
#165REDACTED, Posted: Feb 11 2014 at 6:24 AM, Rating: Sub-Default, (Expand Post) ARR doesn't offer that though does it?
#166 Feb 11 2014 at 7:31 AM Rating: Good
A different mount skin isn't the same as content to me. You can get a mount in game that is just as serviceable as any of the other mounts - you can get multiple mounts, in fact, if you include the unicorn. And they all go as fast as each other.

The argument might have more weight if, say, the couerl mount went any faster, or the new behemoth mount coming out made you invulnerable to attack, or the upcoming Fat Chocobo stored items for you like it did in FFIII.

The little minions aren't content, either.
#167REDACTED, Posted: Feb 11 2014 at 7:57 AM, Rating: Sub-Default, (Expand Post) I tried to read this thread and all I have to say is:
#168 Feb 11 2014 at 9:15 AM Rating: Good
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Catwho wrote:
A different mount skin isn't the same as content to me. You can get a mount in game that is just as serviceable as any of the other mounts - you can get multiple mounts, in fact, if you include the unicorn. And they all go as fast as each other.

The argument might have more weight if, say, the couerl mount went any faster, or the new behemoth mount coming out made you invulnerable to attack, or the upcoming Fat Chocobo stored items for you like it did in FFIII.

The little minions aren't content, either.


If different armor skins are content, then different mount skins are content.

Right now, F2P games are thriving by selling cosmetic skins, not by gating their content. Gating content alienates players away from the game, and makes them more meh about it.

Giving them access to the content, thus making them invest enough into the game (emotionally) that they'd want to really make their character theirs (and more unique) by purchasing cosmetic options is what is making games thrive under the F2P model.

I'm going to reiterate that point: Gating play content behind a paywall alienates players, and ultimately diminishes profits due to a lower player population. The real money in a F2P game is the cosmetic purchases, which is why each new F2P game that comes out is increasingly generous with their content, and increasingly broad in their cosmetic offerings.

The game where you need to pay $5 for the new dungeon just doesn't exist anymore in the Western market, because no one likes to feel like they need to pony up cash to have fun. Even things like exp boosters are becoming more of a bonus, and less of a crutch (with TOR being an example of a crutch, and GW2 being an example of a true bonus).

That's just not how the modern F2P model works, because that model doesn't work well.

At the end of the day, the way to make a profitable game is to make RMT content that people want to buy. Forcing people to buy some content just to enjoy the game is a hurdle that vastly culls the population of players.

Just to use an example:

Imagine FFXIV as it is right now, but it was F2P.

There are two ways this could go. They could go the paywall route, where (say) BC was $5 to unlock, the next Primal would be $3, etc.

The population would suck, because you go through the game feeling like the game isn't complete. You feel like you're being sold to, and that isn't fun.

Now imagine FFXIV where all of that stuff is freely available, but there were some cool armor skins, Chocobo Barding, weapon skins, etc. in the RMT shop. You still have the armor skins you earned from the hard fights (and those are the only way to earn those), and your job armor skins are still unique to those in-game quests/purchases, but there are some other cool things, too. Like imagine if the Infantry set look was a purchased skin and had never existed in the game. Some people have blue/red/green chocobos.

These are all things they COULD have purchased from the RMT shop, or they COULD have purchased them off the market (because someone else bought them to sell for some quick gil).

That's typically what the F2P model looks like.

Now, if you're the type of person who is going to froth at the mouth because the only way you can access that stuff is by paying in-game money or real money, then I don't know what to tell you. The F2P model isn't going to work for you, yeah, and I doubt you have much longer where the P2P model is going to, either. The sheer number of non-combat pets and mounts that WoW offered through its store is pretty large, now. I have a couerl mount from my CE, and I wouldn't be surprised if there was a FFXIV RMT store soon.
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#169REDACTED, Posted: Feb 11 2014 at 10:15 AM, Rating: Sub-Default, (Expand Post) This is what I'm saying, lets take Tera for example. They offer the full content of the game for free...including all update patches, they have cosmetic mounts that go no faster than ingame mounts, pretty outfits (with no stats) and pets. Either you find mounts, cosmetics and pets content or you don't.
#170 Feb 11 2014 at 10:43 AM Rating: Excellent
Quote:
A different mount skin isn't the same as content to me. You can get a mount in game that is just as serviceable as any of the other mounts - you can get multiple mounts, in fact, if you include the unicorn. And they all go as fast as each other.


This just shows there are differences of opinion, even among people who prefer P2P models.

For all the reasons I laid out in my earlier post, I think of mounts/skins as content. At the very least, sometimes I prefer the look or music of one mount over another, thus experiencing the game in a different way. At best, the quests/requirements to obtain these trivial things get me involved in other content in the game... and if these things are just RMT'd, then games (and players) are deprived of that content potential.

The drawbacks of the RMT approach could be mostly negated, though, if there were still several cool mounts/skins that you could get through questing/dungeons in the game, so people who disliked F2P wouldn't have to feel pressure to use the cash shop.
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#171 Feb 11 2014 at 12:32 PM Rating: Good
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The drawbacks of the RMT approach could be mostly negated, though, if there were still several cool mounts/skins that you could get through questing/dungeons in the game, so people who disliked F2P wouldn't have to feel pressure to use the cash shop.


I've never seen a F2P game that requires you to pay money to look cool. Every single store I've seen gives you new ways to look cool, sure. But there are always plenty of in-game sets to choose from, skin-wise. Particularly if you're an endgame player who would want to show off your raid gear.

And once again you're ignoring the fact that literally every modern F2P game allows you to buy those items from the auction house. GW2 is the only one I'm aware of that uses a currency converter option - the rest are just purely market-controlled.
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#172 Feb 11 2014 at 12:42 PM Rating: Excellent
Quote:
And once again you're ignoring the fact that literally every modern F2P game allows you to buy those items from the auction house.


I'm ignoring nothing.

I'm simply discussing my own personal experiences. You certainly won't find me experimenting with new games just because they're F2P.

My comments are geared only toward games that have heavy RMT elements, or that strongly incentivize players to use the RMT elements rather than in-game options.

I'm not referring to F2P games that avoid this.

Also,

Quote:
I've never seen a F2P game that requires you to pay money to look cool.


Again, you and I seem to disagree on the value of certain types of content, which means we will never see eye-to-eye on this issue.


Edited, Feb 11th 2014 10:52am by Thayos
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#173 Feb 11 2014 at 1:17 PM Rating: Excellent
Interesting quotes from Matt Firor, general manager of ZeniMax Online, about the decision for ESO to have a subscription model instead of a F2P-ish model:

"The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play."

“And it’s important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models – but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being “monetized” in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word “monetized” exists points to the heart of the issue for us: We don’t want the player to worry about which parts of the game to pay for – with our system, they get it all.”

These comments are very similar to Yoshi-P's comments about ARR launching as a P2P game.

EDIT: I was just reading up about SWTOR, and was surprised to learn that if you pay for a subscription for that game, you do NOT have access to everything in the cash shop. That's crap. Why should you have to pay more for content if you're already subbing?

Edited, Feb 11th 2014 11:23am by Thayos
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#174 Feb 11 2014 at 1:25 PM Rating: Decent
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Thayos wrote:
Quote:
And once again you're ignoring the fact that literally every modern F2P game allows you to buy those items from the auction house.


I'm ignoring nothing.

I'm simply discussing my own personal experiences. You certainly won't find me experimenting with new games just because they're F2P.

My comments are geared only toward games that have heavy RMT elements, or that strongly incentivize players to use the RMT elements rather than in-game options.

I'm not referring to F2P games that avoid this.

Also,

Quote:
I've never seen a F2P game that requires you to pay money to look cool.


Again, you and I seem to disagree on the value of certain types of content, which means we will never see eye-to-eye on this issue.


I don't find your "personal experience" with F2P games all that impressive an argument, when the only modern F2P game you seem to have played is GW2 (which uses a completely different economy mechanic than others on the market), and you also seem to be aggressively revising the function there. GW2 has a ton of amazing armor and weapon skins in-game. You're definitely not required to buy anything from the BLTC (via RMT or in-game currency) if your purpose is to look awesome.

I mean, the RMT store in GW2 has 5 unique skins per armor level. The number of in-game skins for each armor level vastly outnumbers those. I mean, VASTLY. Just selecting from non-dungeon, easy to find sets gives you a massive number of customization options.

Yes, there are 5 skins in the game you can't access for your gear without using the RMT system in some way (converting gold to gems or buying gems). But it's just 5 skins.

My problem with your comments geared "only" towards games that heavily incentivize those RMT elements is that those games don't exist in the modern Western market. They just don't.

What you're actually doing is trying to argue against the model by attempting to conflate the modern model with an antiquated notion of what it looks like. You can pretend otherwise, but it's obvious. Why do I know that? Because literally not one person in this entire thread has defended an RMT model that heavily incentivizes the RMT store that way. So you're either just talking to yourself, or you're trying to create an argument through conflation. And I'm not buying it.
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#175 Feb 11 2014 at 1:29 PM Rating: Good
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Quote:
EDIT: I was just reading up about SWTOR, and was surprised to learn that if you pay for a subscription for that game, you do NOT have access to everything in the cash shop. That's crap. Why should you have to pay more for content if you're already subbing?


If you sub for TOR, all the play unlocks are built in. You also get the expansions free.

The only things not automatically unlocked are content blocks that would necessitate you have full access even if you unsubbed (like access to a new companion).

SO, to remedy this, TOR grants subscription players cartel coins with each month they are subbed. They can use these coins to get free access to that content. Which most do. Some decide they don't want that content, and decide to use the coins to get rich instead.

Personal choice there. The content is absolutely accessible purely by paying for a sub, and nothing more. You just have to choose you actually want it.

[EDIT]

Also, some players choose not to use their cartel coins that way, because those unlocks are ALSO available on the galactic market. If you have a lot of credits, you might just decide to grab it from there and buy experience boosts or something. Or you can access it buy having the appropriate legacy level and paying a contract fee of in-game credits to get the quest.

I don't know of a single unlock that is actually limited to RMT. And there DEFINITELY isn't a single unlock that should be difficult for a subscription player to get.

Edited, Feb 11th 2014 2:32pm by idiggory
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#176 Feb 11 2014 at 1:48 PM Rating: Excellent
You continue to talk around my simple statement that, with my payment, I prefer access to 100 percent of content. The goal isn't looking awesome. The goal is access to all content. You and I clearly have different definitions about what "content" is, which seems to be the source of a lot of our "disagreement."

Also, several people in this thread have made the points I am making. I have also quoted a game designer who shares my concerns. You can't say with a straight face that so many gamers are wary of F2P models because of blind ignorance. The more logical reasoning for our varying opinions is our different experiences and reactions when faced with different types of games.

Also, again, I am not discrediting the F2P model. I have no problems with its existence. I am simply stating what I don't prefer the F2P games I have played. I have played three F2P games (GW1, GW2, EQ2), all set up differently, and didn't like either of them for various reasons. Nothing you say will change the past.

In addition, I don't decide to play new games depending on whether it's P2P or F2P, so I don't really feel the need to focus on the payment models of games that I'm not playing. I do follow MMO news, but I don't obsess over whether games are P2P or F2P. A payment model is just one of many factors.

For that reason, I also don't get why this is such a big issue.

EDIT

Quote:
Also, some players choose not to use their cartel coins that way, because those unlocks are ALSO available on the galactic market. If you have a lot of credits, you might just decide to grab it from there and buy experience boosts or something. Or you can access it buy having the appropriate legacy level and paying a contract fee of in-game credits to get the quest.


That makes much better sense than what I've read elsewhere. Modified above post to reflect this.

EDIT 2

Yes, I know GW1 and GW2 are technically B2P, but the crux of the argument people seem to get entrenched in is whether you should or shouldn't pay a subscription. I see extremely little player-side difference between B2P and F2P (but that's also because I will never buy anything from a cash shop).

Edited, Feb 11th 2014 12:01pm by Thayos
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