Catwho wrote:
A different mount skin isn't the same as content to me. You can get a mount in game that is just as serviceable as any of the other mounts - you can get multiple mounts, in fact, if you include the unicorn. And they all go as fast as each other.
The argument might have more weight if, say, the couerl mount went any faster, or the new behemoth mount coming out made you invulnerable to attack, or the upcoming Fat Chocobo stored items for you like it did in FFIII.
The little minions aren't content, either.
If different armor skins are content, then different mount skins are content.
Right now, F2P games are thriving by selling cosmetic skins, not by gating their content. Gating content alienates players away from the game, and makes them more meh about it.
Giving them access to the content, thus making them invest enough into the game (emotionally) that they'd want to really make their character theirs (and more unique) by purchasing cosmetic options is what is making games thrive under the F2P model.
I'm going to reiterate that point: Gating play content behind a paywall alienates players, and ultimately diminishes profits due to a lower player population. The real money in a F2P game is the cosmetic purchases, which is why each new F2P game that comes out is increasingly generous with their content, and increasingly broad in their cosmetic offerings.
The game where you need to pay $5 for the new dungeon just doesn't exist anymore in the Western market, because no one likes to feel like they need to pony up cash to have fun. Even things like exp boosters are becoming more of a bonus, and less of a crutch (with TOR being an example of a crutch, and GW2 being an example of a true bonus).
That's just not how the modern F2P model works, because that model
doesn't work well.
At the end of the day, the way to make a profitable game is to make RMT content that people
want to buy. Forcing people to buy some content just to enjoy the game is a hurdle that vastly culls the population of players.
Just to use an example:
Imagine FFXIV as it is right now, but it was F2P.
There are two ways this could go. They could go the paywall route, where (say) BC was $5 to unlock, the next Primal would be $3, etc.
The population would suck, because you go through the game feeling like the game isn't complete. You feel like you're being sold to, and that isn't fun.
Now imagine FFXIV where all of that stuff is freely available, but there were some cool armor skins, Chocobo Barding, weapon skins, etc. in the RMT shop. You still have the armor skins you earned from the hard fights (and those are the only way to earn those), and your job armor skins are still unique to those in-game quests/purchases, but there are some other cool things, too. Like imagine if the Infantry set look was a purchased skin and had never existed in the game. Some people have blue/red/green chocobos.
These are all things they COULD have purchased from the RMT shop, or they COULD have purchased them off the market (because someone else bought them to sell for some quick gil).
That's typically what the F2P model looks like.
Now, if you're the type of person who is going to froth at the mouth because the only way you can access that stuff is by paying in-game money or real money, then I don't know what to tell you. The F2P model isn't going to work for you, yeah, and I doubt you have much longer where the P2P model is going to, either. The sheer number of non-combat pets and mounts that WoW offered through its store is pretty large, now. I have a couerl mount from my CE, and I wouldn't be surprised if there was a FFXIV RMT store soon.