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#1 Feb 05 2014 at 7:12 AM Rating: Good
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I kind of wish that during a next patch or something..... they'd just not say anything. Once in a while, throw in a weird NM unannounced in the open world. An obscure piece of gear that must be discovered. I wish the devs would just throw in some **** to ***** up our daily lives. Like one day you are doing your normal business and BAM, you get killed by "wtf was that?" Link shells would be aflutter with "good god! this four winged **** peguin came and owned me in sagoli desert! lets kill it!"

Maybe some random duty finder dungeon secret bosses that make a rare appearance to add even more roulette to duty roulette. Imagine doing your typical ho hum WP run when suddenly your normal route gets obstructed by a uh.... cave in or some **** or an alternate path opens.

Doing a low level dungeon at 50 with a first timer new to the duty? you beat the final boss.... you thought.... until the rare bug eyed beast from beyond comes and snatches up your noob for dinner and drags him to another corner of the dungeon and the new bonus objective of "save your noob" becomes a new priority as your level becomes UNCAPPED for the real challenge at hand.

I want some rare unforeseen weird things to happen once in a while to spice up my experience instead of running the same choice-less dungeons again and again.
#2 Feb 05 2014 at 7:44 AM Rating: Decent
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Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.
#3 Feb 05 2014 at 8:23 AM Rating: Good
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Some random events (that arent fates) would be amazing.

Seeing a pair of people walk along the roads, they do that now, but only for fates. Just some npc life outside of the towns.

I'm not asking for Fallout stuff, where you suddenly find a café in the middle of nowhere with old final fantasy characters (though that would be awesome), or a UFO encounter (also awesome) or even monsters comming out of nowhere to raid a town (also very awesome).

But a simple Treasure Chest, far away the normal traveled path that appears randomly (truly random) a couple times a day without mention in so many places that it would be impossible to camp, i'd like that. Encountering a diffirent shade of monster once in a while instead of the regular ones, nothing special or diffirent, just a pink crab in the middle of all blue ones. Maybe some diffirent things during rain or moon phases, even just npc chatter refering to things that are happening in the area... idk...
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#4 Feb 05 2014 at 8:45 AM Rating: Default
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Quote:
Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.


wanting challenging unexpected encounters.... yeah I guess that makes me into bdsm. I guess you would quit your sub and go crying to mommy if things didn't go EXACTLY as the 1337 walkthrough guide predicted in your WP run. Maybe wanting to get nearly killed in the open world instead of drunkenly obliterating mobs with NO effort whatsoever during beast tribe quests makes me want to strap on a leather harness and get whipped. If that's the case, yeah I'm masochistic.
#5 Feb 05 2014 at 9:25 AM Rating: Decent
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Mmmm..as much as I'd want surprises, we're still in "Vanilla" and Yoshi's mantra is: Instance = Good, Overworld = Bad...so there's really nothing they can surprise you with, unless they throw in Musketeer which like archer won't have any combos and 4-5 Job skills that also won't combo and be utterly useless or something.

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#6 Feb 05 2014 at 9:35 AM Rating: Default
Viertel wrote:
Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.


I know! If you ask for anything remotely similar to Final Fantasy XI, you must like pain, because there's nothing enjoyable about that crap!

When Yoshi-P told us that content would be instanced-only, I think there was a collective sigh of relief from the fans.

Yoshi good! FFXI bad! Duty finder good! World boss bad! *pitch fork*

Edited, Feb 5th 2014 10:36am by Killua125
#7 Feb 05 2014 at 10:01 AM Rating: Excellent
Right now the only surprise I seem to get is Error 9000 out of the blue.

That certainly spices things up for the rest of the party.
#8 Feb 05 2014 at 12:35 PM Rating: Good
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Killua125 wrote:
Viertel wrote:
Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.


I know! If you ask for anything remotely similar to Final Fantasy XI, you must like pain, because there's nothing enjoyable about that crap!

When Yoshi-P told us that content would be instanced-only, I think there was a collective sigh of relief from the fans.

Yoshi good! FFXI bad! Duty finder good! World boss bad! *pitch fork*

Edited, Feb 5th 2014 10:36am by Killua125



Jesus Christ man, then just go and play a game you like! Leave us to our own misery! You can't save us! We are already lost to its whims! But seriously, why even bother commenting further on a game if you hate it so bad Smiley: grin I've been on this board long enough to know that you really need some help man... like a counselor or medicine or something to help you out when you get down. Taking emo a bit to the extreme there.

Edited, Feb 5th 2014 12:37pm by Valkayree
#9 Feb 05 2014 at 5:34 PM Rating: Good
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I think Killua should be a surprise mob in the overworld and/or dungeons. I find his posts amusing. And he'd be an amusing addition as Eorzea's next primal threat fed by the rancor of the troll beast tribe.

Just kidding Kill, you get a lot of hate, but you can "troll" up my threads all you want as far as I'm concerned. Even though I love this game, I enjoy reading positive and negative opinions. This game leaves me feeling a lack of imminent danger or what I like to call "fun panic."
#10 Feb 05 2014 at 7:02 PM Rating: Decent
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Viertel wrote:
Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.


nothing the OP wrote is masochistic. this is what safe, slot-machine feelgood game design does to people.
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#11 Feb 05 2014 at 7:24 PM Rating: Excellent
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klooste8 wrote:
Quote:
Or, you could just go hire someone to spank you if your masochistic tendencies are that bad.


wanting challenging unexpected encounters.... yeah I guess that makes me into bdsm. I guess you would quit your sub and go crying to mommy if things didn't go EXACTLY as the 1337 walkthrough guide predicted in your WP run. Maybe wanting to get nearly killed in the open world instead of drunkenly obliterating mobs with NO effort whatsoever during beast tribe quests makes me want to strap on a leather harness and get whipped. If that's the case, yeah I'm masochistic.


hey at least dark souls 2 is coming out soon for those of us that appreciate richer gameplay.

OP has pinpointed one of the major flaws in the modern mmo model and everyone here rates him down. he wasnt even being negative. its a sad state of affairs. human beings that crave intellectual stimulation get bored and unhappy with repetition.

XIV is many things, many of them good. but it is safe, repetitive, and predictable gameplay. thats fine and relaxing for when i want that sort of thing, but sometimes i don't. its just disappointing that i have to look elsewhere for that experience but i guess its not really a big deal.

i feel like XIV will be one of the last and best examples of the modern mmo model. mmos have better days ahead.

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#12 Feb 05 2014 at 7:57 PM Rating: Good
In theory the randomness idea sounds good.

In reality, people who just want to log on after a hard day to get some myth tomes will hope they don't get that "save the noob" event and if they do, will leave the instance or Vote Abandon and requeue and hope it doesn't happen.

#13 Feb 05 2014 at 8:36 PM Rating: Decent
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UltKnightGrover wrote:
In theory the randomness idea sounds good.

In reality, people who just want to log on after a hard day to get some myth tomes will hope they don't get that "save the noob" event and if they do, will leave the instance or Vote Abandon and requeue and hope it doesn't happen.



no, in practice it's actually quite fun as well. there's a reason we are seeing such an influx of procedurally created gameworlds lately.

idk what save the noob event you mean. i assume you gravitated towards one specific example the OP used as a suggestion to illustrate his point, which is a pretty silly way to approach this topic.

not to mention that you made up some weird scenario where all people want to do is farm tomes after working all day. oh the fun. more repetitive tasks after my day of most likely repetitive tasks.

i'm just not sure why you seem to think you know what "people" want, or why you think they all want the same thing. and why you think that thing is farming tomes. hm. i'm probably dissecting this too much. ah well.

Edited, Feb 5th 2014 9:38pm by Llester
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#14 Feb 05 2014 at 10:15 PM Rating: Good
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In reality, people who just want to log on after a hard day to get some myth tomes will hope they don't get that "save the noob" event and if they do, will leave the instance or Vote Abandon and requeue and hope it doesn't happen.


after are hard boring day of work myself, I'm looking for excitement and thrills and maybe some myth tomes if I'm lucky. For those that want their almost guaranteed allowance of tomes, there are plenty of ways to get em. I'm merely suggesting a RARE instance of random dungeon and/or open world events where people can ELECT to take a more difficult path during or after said normal dungeon run just for fun, challenge, and perhaps a small additional reward or achievement.

Perhaps even add an option in duty finder to disallow random events for those who like their mmo world to be predictable.

Also, thanks for the love Llester. I can't believe I was rated down for making suggestions either even though I may have made a little fun and been a bit descriptive of my "bdsm" tendencies.

I don't think I'm the only one here that would love a fun night of exciting gameplay with others from around the globe after work rather than 100s of easy tomes obtained through a dead horse dungeon that gets beat again and again.

Edited, Feb 5th 2014 11:19pm by klooste8
#15 Feb 06 2014 at 1:11 AM Rating: Good
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UltKnightGrover wrote:
In theory the randomness idea sounds good.

In reality, people who just want to log on after a hard day to get some myth tomes will hope they don't get that "save the noob" event and if they do, will leave the instance or Vote Abandon and requeue and hope it doesn't happen.


In any MMO, 'hardcore' content is usually optional so I don't see why it couldn't(wouldn't) be here as well. Most of the endgame content as it stands now isn't really that tense anyway so it would be nice to have a challenge for a change.

An event that rewards gear and items equivalent to current tier, but is completely optional. I can't see a downside. It adds content which is sorely needed, it's not required to progress otherwise and it's eligible to receive the same 'nerf and move to DF' treatment for those who want to participate but lack the gear/cooperation/ect.
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#16 Feb 06 2014 at 8:24 AM Rating: Decent
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I think some randomness is good. Look the Odin fate and how popular it is, I know you didnt say fates though.. But even dungeons could be more random and add a change.. Think about instead of only having the bosses in the same spot every time they roamed those dungeons and you didn't know when you would run into them. That would add suspense to a dungeon instead of falling asleep through trash mobs.You would have to change up strategy too.

Or a boss would occasionally leave a dungeon and start ripping through a town.



Edited, Feb 6th 2014 9:27am by Nashred
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#17 Feb 06 2014 at 11:42 AM Rating: Good
I like randomly created dungeon generators. Does that count?

The randomly created Named Mobs from Diablo III that would sometimes have some insane ability combination was exciting, if somewhat deadly and now-and-then impossible.

Still prefer loot from a table rather than random stats though. Let's be clear on THAT!

Having to consider what might happen I find keeps similar activities exciting for longer.
#18 Feb 06 2014 at 12:02 PM Rating: Excellent
Llester wrote:
UltKnightGrover wrote:
In theory the randomness idea sounds good.

In reality, people who just want to log on after a hard day to get some myth tomes will hope they don't get that "save the noob" event and if they do, will leave the instance or Vote Abandon and requeue and hope it doesn't happen.



no, in practice it's actually quite fun as well. there's a reason we are seeing such an influx of procedurally created gameworlds lately.

idk what save the noob event you mean. i assume you gravitated towards one specific example the OP used as a suggestion to illustrate his point, which is a pretty silly way to approach this topic.

not to mention that you made up some weird scenario where all people want to do is farm tomes after working all day. oh the fun. more repetitive tasks after my day of most likely repetitive tasks.

i'm just not sure why you seem to think you know what "people" want, or why you think they all want the same thing. and why you think that thing is farming tomes. hm. i'm probably dissecting this too much. ah well.

Edited, Feb 5th 2014 9:38pm by Llester


Duty Roulette - Hard Mode is a good example of what I'm talking about. It's a "surprise me" option for queueing up for a randomized dungeon for loot and drops. Yet, when Pharos Sirius appears, party members disband and re-queue up for a different thing just because what they got was unanticipated and too difficult and not worth the effort of the surprise they were given.

Like I said, in theory, the surprise me option is a good idea, but it would likely not be used after a while when people just want to get things done.

Edit: I thought of another good example. Though I've quit XI, I've heard that the Neo-Nyzul Isle in Final Fantasy XI event was prone to a lot of cheating from a lot of folks that just wanted to rush to completion due to the randomness of the tasks they were given and the randomness of the floors they were sent to.



Edited, Feb 6th 2014 10:05am by UltKnightGrover
#19 Feb 06 2014 at 12:23 PM Rating: Excellent
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Edit: I thought of another good example. Though I've quit XI, I've heard that the Neo-Nyzul Isle in Final Fantasy XI event was prone to a lot of cheating from a lot of folks that just wanted to rush to completion due to the randomness of the tasks they were given and the randomness of the floors they were sent to.


Not so much cheating as it was outright elitism. Only melee with relic, mythic, or Empyrean weapons were allowed. Only scholars could come as healers. Vent players only. Etc.

SE actually nerfed SCH's Embrava due to complaints from white mages and red mages that they weren't being invited to play any more.
#20 Feb 06 2014 at 1:18 PM Rating: Decent
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klooste8 wrote:
I want some rare unforeseen weird things to happen once in a while to spice up my experience instead of running the same choice-less dungeons again and again.


While I am very much enjoying FFXIV one of the largest flaws I find in it is there are very few random surprises in either the openworld and the instanced dungeons. The openworld especially could use some surprises but the odd roaming NM might fit well in an instanced dungeon as well. These things should be designed to be bypassed relatively easily by those who are uninterested and shouldn't probably have super high rewards or anything, perhaps some housing material or vanity thing or on par with the 8 man maps.

And yeah, I do want to have a chance to get my butt kicked if I decide to click a "suspicious chest". Some danger would make the world feel a bit more exciting. Some might not like it so it should be optional but I am not one to rage every time I have to click return and pay my repair costs...

A randomly generated dungeon sounds like a lot of fun and I half remember playing one in ffxi..

Edited, Feb 6th 2014 2:19pm by Yelta
#21 Feb 06 2014 at 1:21 PM Rating: Excellent
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Catwho wrote:
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Edit: I thought of another good example. Though I've quit XI, I've heard that the Neo-Nyzul Isle in Final Fantasy XI event was prone to a lot of cheating from a lot of folks that just wanted to rush to completion due to the randomness of the tasks they were given and the randomness of the floors they were sent to.


Not so much cheating as it was outright elitism. Only melee with relic, mythic, or Empyrean weapons were allowed. Only scholars could come as healers. Vent players only. Etc.

SE actually nerfed SCH's Embrava due to complaints from white mages and red mages that they weren't being invited to play any more.


No, NNI was mostly a cheating issue; wall walking, massive speed hacking, etc. I don't really blame them because anytime you design content where your ability to reach the entire lies entirely upon *luck* is absolutely horrendously designed. Nyzul Isle was fun, and progress could be saved. NNI required you to go the entire 100 floors and pray that you didn't get ****** over by the floor jumps, and this was on top of the fact that with the exception of floor 100 (and barely, barely floor 80) all of the gear was entirely pointless so if you didn't get to the top it was literally an entire wasted trip. Then consider that you're only allotted as many attempts as you have Assault tags (a ******** block for a revamped event) and the entire concept had the makes of disaster written all over it.

I don't agree with most/any of the elitism in FFXI (especially requiring Delve, to do Delve, etc.) but in the case of NNI it's more of a terrible place for all players where no one won. Even just browsing the BG thread on NNI from the beginning even the cheating and hacking didn't guarantee a win but merely gave people a few more additional jumps in case repeated 1/2 floors at a time. And even then, if you remember, with RME90s (minimum at the time) people still timed out and just barely killed the floor 100 boss with more than not losing out on his loot and only walking away with the platinum token.

I played for a bit in Adoulin and people pretty much accepted any weapon for anything non-Delve... and non-NNI. When the event's entirely driven by luck I sadly can't entirely blame people for wanting the absolute best chance for victory they can (i.e. NNI). Requiring Delve weapons for the non-mega boss NMs, though, was idiocy.
#22 Feb 06 2014 at 1:53 PM Rating: Decent
I cleared NNI multiple times to floor 100 and got a full set of THF gear from it without cheating. Smiley: dubious Unless you count Ventrilo as cheating.

Edit: That's not to say that NNI wasn't one of the most frustrating events that SE invented, nor that people didn't use the advantage of Windower tools such as fillmode, which some folks would consider cheating. (Fillmode drops all the textures from the game and leaves you with wireframes, which has the side effect of allowing you to see through walls.) My NNI static wouldn't let me touch the warp thingy, even though I was the bard in our group, because I had such notorious bad luck with jumps. Smiley: lol

Edited, Feb 6th 2014 2:56pm by Catwho
#23 Feb 06 2014 at 3:11 PM Rating: Decent
Yeah, I would consider any third party tools like that as cheating.

Edited, Feb 6th 2014 1:11pm by UltKnightGrover
#24 Feb 06 2014 at 3:38 PM Rating: Excellent
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Catwho wrote:
Not so much cheating as it was outright elitism. Only melee with relic, mythic, or Empyrean weapons were allowed. Only scholars could come as healers. Vent players only. Etc.

SE actually nerfed SCH's Embrava due to complaints from white mages and red mages that they weren't being invited to play any more.


Cheating was about the only way it was possible to complete a full run from bottom to top prior to the adjustments. Vanilla NNI was the equivalent of Absolute Virtue. Defeated several times using exploits, but never really cleared as intended due to it's difficulty. Even with the speed tools, x-ray vision and perfect group composition it was possible to time out before you reached the top or even skip the last floor completely.
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#25 Feb 12 2014 at 8:12 PM Rating: Good
I used to play a f2p mmorpg called Mabinogi. You could buy a boss or win him from a dungeon or something I can't remember. Then release him next to any city. Bosses were huge. Always thought it reminded me of the giant ram in FFXI. Made the ground shake. In World of Warcraft there was a zone with a T-Rex that made a circuit you had to always keep an eye out for. Loved that stuff.

WoW's T-Rex was prob the best approach. You knew it was there somewhere but you never knew when it'd come around. The ram in FFXI was great but it stayed in one spot which didn't pose that much of a threat even tho that one spot was the road between you and your beginner party. Mabinogi's boss mob release was not as well received. I took a vidoe of it, Youtubed it, then posted on the forums, "Look what I found," to which everyone replied, "it's just someone's boss release, noob." So being in control of the surprise seems to take away people's fascination. Remember FFXI very random pirate spawn when sailing? My friend and I would ride that boat for days back and forth just to get in on pirates.

I think the fates were suppose to be more exciting than they are. I don't have a problem with them. I played and enjoyed RIFT and fates remind me of those. But this "surprise me" subject has been in my thoughts since I joined ARR. I'm thinking it would be wise of Square Enix to plan some unique mobs and situations for their expansions.

Good subject klooste8!

#26 Feb 12 2014 at 9:27 PM Rating: Excellent
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I have many a fond memory of suddenly becoming an unwitting Guivresnack on my way to a Kuftal XP party in FFXI. He was rarely around, but when he was, he'd gobble you up before you could say, "OMG Invis now!" That's about all the surprise I can handle. Smiley: lol
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