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Weekly lock-out mechanisms: Coil vs CTFollow

#1 Feb 01 2014 at 2:31 PM Rating: Excellent
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I didn't go on my first CT run until maybe the 2nd or 3rd week after 2.1 hit. And while I've been lvl 50 for a while now, I finally did Coil turn 1 for the first time this past week. So both of these events are still fairly fresh and new to me, and I was thinking about the similarities and differences between them.

They were both clearly designed to be limited to one drop per week. CT enforces this directly through your ability to lot and receive loot. Meanwhile, Coil did this in an indirect manner by limiting participation. You can only get a drop when you clear the turn, and once you clear it you can't repeat it until the next week.

CT has felt far more accessible than Coil. And while DF (which you can use for CT but not yet for Coil) and difficulty (CT is much less difficult than Coil) play a part, I can't help but think it's the style of lock out being enforced that plays the biggest role in my perception of Coil being less accessible. Coil reminds me a lot of Assault and Nyzul in XI. I had plenty of friends on my server in XI that would have been willing to help me with all sorts of stuff. But when it came to Assault and Nyzul, their hands were tied because they had to save their Assault Tags for their scheduled statics. The same thing happens with Coil. If you have some friends who are in statics for Coil, they absolutely can't help you with Coil. Meanwhile, CT is completely different. Even if your friends have already gotten their weekly drop and capped their myth, they could still choose to do a CT run to help you fill out your party.

While SE has announced plans to lift the weekly lock-out from turns 1 through 5 once turns 6 through 9 are added, I'm guessing that they will still apply this weekly lock-out mechanism to turns 6 through 9. I wish they would pursue a lock-out that's more like CT's. And I definitely hope they don't use participation based lock-outs on other new content that gets added in the future.

Anyone else feel this way?
#2 Feb 02 2014 at 9:21 AM Rating: Excellent
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I'd rather no lockouts period without putting stupid RNG in its place. Though, silly me for wanting to let players to play at their own pace.
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#3 Feb 02 2014 at 10:20 AM Rating: Good
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The lockouts have to be in place or everyone would already have full allagan. Unfortunatley this is the result of making content more accessible.

In ffxi there were some lockouts in the form of a 72 hour (in the case of enm 5 days) lockouts, but the events that locked you out gave you more than 2 pieces of gear per run. Sky didnt need a lockout because getting a kirin pop set together took some time, but we were able to farm it as much as we wanted.

Many people would say ffxi's way of doing things is arcaic, but ffxi didnt feel like whitegate was just a lobby for matchmaking. You actually had to go to the places you wanted to do an event and you got to see the world. All i do now is sit in uldah crafting while waiting for a duty pop. The only exploration i get is teleporting to wineport for coil.

I think they are afraid to make anything a time sink in this game, and i think thats just going to hurt overall. Im fine for being more casual friendly...but not everything needs to be "accessible". Im going to get flamed for saying this but i really dont care. End game shouldnt be for casual players. Myself and other people are being held back because casual players are just barely getting to coil now? We can blow through our weekly content in litterally 3 hours because some casual player doesnt have time to play? As bad as you guys may say that sounds, thats exactly why our endgame is the way it is, and is exactly why we have lockouts and will continue to see lockouts. When i played ffxi i couldnt do einherjar because i had to work on days my ls went but i didnt ***** about it. I dealt with my situation and played around it.
#4 Feb 02 2014 at 11:28 AM Rating: Excellent
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Keysofgaruda wrote:
The lockouts have to be in place or everyone would already have full allagan. Unfortunatley this is the result of making content more accessible

I pretty much expected a response like this while typing my own. My counter? Not true.

Everyone isn't 50, let alone 50 with all jobs. That last point is what would emphasize longevity while encouraging SE to be more zealous in their content production. While true that sub-10% minority may grind out everything in a week and then ***** about having nothing to do, you still have that 90%+ playing at a more reasonable pace. There's no "not capping" or "missing a week" for whatever reason. If you want to play, you participate. It's that simple.
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#5 Feb 02 2014 at 11:47 AM Rating: Excellent
Is there a word for people who are good enough at the game to tackle hard content, and want to do endgame eventually, but take forever getting there because they love to stop and smell the flowers?

The Coil difficulty nerf has me kind of upset, to be honest. I didn't wait so long to do Coil because I'm undergeared or because I suck. I waited because I was having fun elsewhere doing dungeons with my friends. And now my "reward" for taking too long is that I won't get the actual challenge I want. The game is going to stick me in easymode. My first bout against Cad is one of the highlights of FFXIV for me. He kicked my *** through 20-something wipes before we got him. It felt fantastic to finally nab that win. Like a real game.

SE has to make everything some kind of a race, it seems like. "Here's new content! Get in there and gobble it up before we nerf it for the next one! :DDD"

It's frustrating.

Edited, Feb 2nd 2014 12:48pm by DarkswordDX
#6 Feb 02 2014 at 12:14 PM Rating: Excellent
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DarkswordDX wrote:
Is there a word for people who are good enough at the game to tackle hard content, and want to do endgame eventually, but take forever getting there because they love to stop and smell the flowers?

The Coil difficulty nerf has me kind of upset, to be honest. I didn't wait so long to do Coil because I'm undergeared or because I suck. I waited because I was having fun elsewhere doing dungeons with my friends. And now my "reward" for taking too long is that I won't get the actual challenge I want. The game is going to stick me in easymode. My first bout against Cad is one of the highlights of FFXIV for me. He kicked my *** through 20-something wipes before we got him. It felt fantastic to finally nab that win. Like a real game.

SE has to make everything some kind of a race, it seems like. "Here's new content! Get in there and gobble it up before we nerf it for the next one! :DDD"

It's frustrating.

Edited, Feb 2nd 2014 12:48pm by DarkswordDX


Final fantasy fans? That's what I'd call them.

Or how about Firmcore? You heard it hear first. :p
#7 Feb 02 2014 at 12:16 PM Rating: Excellent
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Well, you still have about 2 months if seeing it in pristine condition is your worry. I know I straddle that awkward line between casual and hardcore, myself, but I also feel like a lot of the allegedly difficult content in MMOs winds up being difficult for the wrong reasons...
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#8 Feb 02 2014 at 12:46 PM Rating: Excellent
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DarkswordDX wrote:
Is there a word for people who are good enough at the game to tackle hard content, and want to do endgame eventually, but take forever getting there because they love to stop and smell the flowers?


Yes, it's called casual.

Casual means you take your time, or have limited playtime, in getting whatever goals you accomplish. It has absolutely no bearing on your playing skill, ability to down content, or dedication to progressing your character. You simply take longer to get to the same finish line.

Hardcore simply means you're not limited by time at all and push ahead faster. You aren't necessarily better, simply get there faster.

Baddies exist in both groups, despite what people say. Being casual doesn't automatically make you terribad.
#9 Feb 03 2014 at 2:37 PM Rating: Excellent
DarkswordDX wrote:
Is there a word for people who are good enough at the game to tackle hard content, and want to do endgame eventually, but take forever getting there because they love to stop and smell the flowers?

The Coil difficulty nerf has me kind of upset, to be honest. I didn't wait so long to do Coil because I'm undergeared or because I suck. I waited because I was having fun elsewhere doing dungeons with my friends. And now my "reward" for taking too long is that I won't get the actual challenge I want. The game is going to stick me in easymode. My first bout against Cad is one of the highlights of FFXIV for me. He kicked my *** through 20-something wipes before we got him. It felt fantastic to finally nab that win. Like a real game.

SE has to make everything some kind of a race, it seems like. "Here's new content! Get in there and gobble it up before we nerf it for the next one! :DDD"

It's frustrating.

Edited, Feb 2nd 2014 12:48pm by DarkswordDX


I would rather they did not lower the difficulty as well.

There will still be a challenge though. And players participating at a slower pace will not be stuck at T4-T5 for weeks as I have been. They will have an easier time getting a T5 win so they can instead get stuck on 6-7-8 with the other semi-casual players. That's the stated intention, and it makes sense to me, despite my preference.

As the game get's further from release, these lockouts will hopefully become less cumbersome in regards to the overall progression options. I know the players that I have seen hit 50 post patch 2.1 have had a ton more gear options than we did at release. Looks like Patch 2.2 will be creating a similar situation.


#10 Feb 04 2014 at 9:20 AM Rating: Excellent
Some further details form the Live Letter:

Quote:
Q: Will the difficulty of turns 1-5 be eased? And will the weekly lockout be removed?

A: Since we’ll be adding the second installment of the Binding Coil of Bahamut, which exceeds the difficulty of the first installment, we'll be removing all the limitations on the first five turns of the Binding Coil. The weekly limitation will also be removed, so you can take on the first five turns as often as you like. Also, every week that passes after patch 2.2 is implemented “The Echo” buff will start being applied, and while you are in the dungeon you will become stronger, and since your item levels will also be higher, it will be much easier to win. Ultimately it will be eased to the point where even if you eat Piercing Laser or some member dies while passing Allagan Rot around, you’ll be able to endure. You’ll also be able to remove the buff if you want to challenge the Binding Coil of Bahamut at its original difficulty. Rather than saying the difficulty itself will decrease, I think it's more accurate to say that players will be getting stronger every week. Similar adjustments will be made to the second installment of the Binding Coil further down the line, when the time is right.


Haha, well now that I see the option to un-nerf Coil is there, I can see how unlikely it is that I will be removing this buff just to make it harder.
#11 Feb 04 2014 at 9:25 AM Rating: Good
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DarkswordDX wrote:


The Coil difficulty nerf has me kind of upset, to be honest. I didn't wait so long to do Coil because I'm undergeared or because I suck.

Edited, Feb 2nd 2014 12:48pm by DarkswordDX


They have said the buff can be removed if you don't want to use it. Of course then you have to persuade others to go that way.
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#12 Feb 05 2014 at 8:40 AM Rating: Default
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I just dont like content that is locked till you complete other content. Like titan, its a road block and if people can not pass they eventually get frustrated and quit. So either you have to make the old content easier or give people another way around so people can catch up that fell behind either because of time or they started the game late. In our FC on of the most popular things is coil right now. About the only thing we have people sitting out of that want to join. I feel bad for those that cant pass titan right now and want to do coil with us. Plus we could easily be running two groups.





Edited, Feb 5th 2014 9:56am by Nashred
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#13 Feb 05 2014 at 9:24 AM Rating: Excellent
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I just dont like content that is locked till you complete other content.


And yet, one of the most common complaints about XIV from certain folks is that everything is just kind of handed to you. Either we have roadblocks with things that make us strive to overcome them, or we allow everyone to do everything all at once and they get burned out because they had the opportunity to do everything all at once and actually did it.

I don't think gated content is inherently a bad thing. What's wrong with having a goal in the game?
#14 Feb 05 2014 at 10:25 AM Rating: Default
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Catwho wrote:
Quote:
I just dont like content that is locked till you complete other content.


And yet, one of the most common complaints about XIV from certain folks is that everything is just kind of handed to you. Either we have roadblocks with things that make us strive to overcome them, or we allow everyone to do everything all at once and they get burned out because they had the opportunity to do everything all at once and actually did it.

I don't think gated content is inherently a bad thing. What's wrong with having a goal in the game?


I really dont understand what that has to do with what I said?
I dont want things handed to me, I dont want them easy, I just think if you are at end game and geared up enough all end game content should be available to play. We have plenty of people in our FC who are skilled enough to do coil but they cant because we have a road block called titan.


Edited, Feb 5th 2014 11:27am by Nashred
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#15 Feb 05 2014 at 10:53 AM Rating: Good
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Nashred wrote:
I just dont like content that is locked till you complete other content. Like titan, its a road block and if people can not pass they eventually get frustrated and quit. So either you have to make the old content easier or give people another way around so people can catch up that fell behind either because of time or they started the game late. In our FC on of the most popular things is coil right now. About the only thing we have people sitting out of that want to join. I feel bad for those that cant pass titan right now and want to do coil with us. Plus we could easily be running two groups.

But isn't that a fundamental aspect of video games? To get to level 2, you have to first beat level 1? People who are getting frustrated with lack of success against Titan HM are likely to be even more frustrated with Coil. I've been in a couple of Caduceus runs that have struggled just as much as some of the DF Titan HM runs I've been in.

Going back to the original subject, at least Titan HM is a roadblock that you and your fellow FC members who are already doing Coil can go back and help members who are stuck on Titan HM as often as they are willing. It's one thing to have content that's locked until you complete other content. It's quite another to have content that's locked yet again after you complete it.
#16 Feb 05 2014 at 11:11 AM Rating: Good
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svlyons wrote:
Nashred wrote:
I just dont like content that is locked till you complete other content. Like titan, its a road block and if people can not pass they eventually get frustrated and quit. So either you have to make the old content easier or give people another way around so people can catch up that fell behind either because of time or they started the game late. In our FC on of the most popular things is coil right now. About the only thing we have people sitting out of that want to join. I feel bad for those that cant pass titan right now and want to do coil with us. Plus we could easily be running two groups.

But isn't that a fundamental aspect of video games? To get to level 2, you have to first beat level 1? People who are getting frustrated with lack of success against Titan HM are likely to be even more frustrated with Coil. I've been in a couple of Caduceus runs that have struggled just as much as some of the DF Titan HM runs I've been in.

Going back to the original subject, at least Titan HM is a roadblock that you and your fellow FC members who are already doing Coil can go back and help members who are stuck on Titan HM as often as they are willing. It's one thing to have content that's locked until you complete other content. It's quite another to have content that's locked yet again after you complete it.


Titan is a road block not because of difficulty for some its lag. I really dont want to get in that discussion again either.

I understand progression,, but we are talking future content. It is hard to get people to want to go back and do something over again when there are new thing too do, same thing in ffxi they made things easier down the road. COP for example who would ever help someone do COP 4 years down the road, very few so you make it easier so those people who came late or slower could get through.. If you have road block people cant pass, they quit. Lower the difficulty allows people to catch up and levels the playing field.



Edited, Feb 5th 2014 12:13pm by Nashred

Edited, Feb 5th 2014 12:14pm by Nashred
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#17 Feb 05 2014 at 11:27 AM Rating: Excellent
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Nashred wrote:
Titan is a road block not because of difficulty for some its lag. I really dont want to get in that discussion again either.

And will Coil somehow be a low lag event? At least there's a possibility to get carried through Titan by 7 other people if you can't function due to lag. Even if there were 7 players who were geared well enough and worked together well enough to carry someone through Coil, it's not going to happen right now because of the nature of Coil's lock out.

Nashred wrote:
It is hard to get people to want to go back and do something over again when there are new thing too do...

Motivation aside, at least it's possible to for people to back and do Titan HM over again to help others. That's not even a possibility with Coil's current weekly participation lock out.
#18 Feb 05 2014 at 11:39 AM Rating: Excellent
Honestly, if you can make it past Demon Wall with your lag, you should be able to make it past Titan HM. Demon Wall was a huge shock for me, because the streaks on the floor appeared without any kind of warning. They're in a predictable pattern, but you have about a second to get off them before you start to take damage, and another second before that damage becomes serious.
#19 Feb 05 2014 at 12:11 PM Rating: Excellent
Quote:
Titan is a road block not because of difficulty for some its lag. I really dont want to get in that discussion again either.


The best way to avoid this discussion is to stop bringing it up!

Titan is a very difficult fight for eight people to get through without any mistakes. For some though, yes, the roadblock is lag.
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#20 Feb 05 2014 at 12:33 PM Rating: Default
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Catwho wrote:
Honestly, if you can make it past Demon Wall with your lag, you should be able to make it past Titan HM. Demon Wall was a huge shock for me, because the streaks on the floor appeared without any kind of warning. They're in a predictable pattern, but you have about a second to get off them before you start to take damage, and another second before that damage becomes serious.


You didn't compare demon wall to titan hm?


Thayos wrote:
Quote:
Titan is a road block not because of difficulty for some its lag. I really dont want to get in that discussion again either.


The best way to avoid this discussion is to stop bringing it up!

Titan is a very difficult fight for eight people to get through without any mistakes. For some though, yes, the roadblock is lag.


Omg.
My point is you need ways for people to progress Titan was a example of a road block that makes people quit the game. A mmo needs reasons to keep people playing and not quit. I dont care why people cant pass it but there is good content after that others want to do.

If you cant beat titan it does not mean you cant do well in coil.


svlyons said if you cant beat Titan you will be more frustrated with coil which aint true. 1/2 the problem with titan is lag and even still it is a totally different kind of fight than coil.

If you play Mario brothers and you can get past level 10 what happens? You put the game down and quit.
A game that requires monthly income cant afford to have people quit. People need a way to catch up to others they want to play with. A fc needs those people to catch up, if not they end up with less and less players to progress and so does the game as new content comes out. You need to make avenues for people to get around those and overtime they can catch up.

Another thing is people dont want to go back and help others out on old content unless there is a reward or a reason. So you raise level cap or what ever so those people can get through with less people or on their won.

So in the end you do something to make coil 1-5 easier so people can continue.



Edited, Feb 5th 2014 2:06pm by Nashred
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#21 Feb 05 2014 at 1:45 PM Rating: Excellent
Quote:
If you play Mario brothers and you can get past level 10 what happens? You put the game down and quit.


Most of us picked it back up the next day and tried again, actually.

XI had massive roadblocks, too. Airship 6-4 was an infamous fight in XI before the CoP difficulty nerf. People leveled up jobs specifically to get passed it (I leveled BLM to 60 for my static) and it took some people 20+ tries to beat. No airship win? No {sea} for you/
#22 Feb 05 2014 at 2:03 PM Rating: Default
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Catwho wrote:
Quote:
If you play Mario brothers and you can get past level 10 what happens? You put the game down and quit.


Most of us picked it back up the next day and tried again, actually.
/

Really! i need to explain this further!
Ok then you picked up again and if you still could not pass level 10 or 15 or what ever.?
Ok and if lets say 1/2 the people that bought the game could not pass level 10 and the game goes too 20 levels?
What happens when they bring out a expansion to the game that starts at level 20 and goes to 30 but you needed to be at level 20 to play the expansion?
You are now have about 50 percent less market to sell to this expansion too that originally bought the game
Now they put another roadblock in at 15 in the expansion and half those people cant make it past etc. Less and less people to sell the expansion to each time.
-----------------
What do you do to make sure that the 100 percent who originally purchased the game have a chance to buy the expansion or even people that did not play the first one?


Edit:
I know someone is going to be nit picky and say well it is way less than 50 percent.. I dont care throw any percentage in there, make it 15 percent fail each time.

I mean isnt it the goal of a mmo to keep as many people playing the game for as long as possible and even bring in new players? Especially a monthly pay mmo!


Edited, Feb 5th 2014 3:26pm by Nashred

Edited, Feb 5th 2014 3:26pm by Nashred
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#23 Feb 05 2014 at 2:26 PM Rating: Excellent
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Nashred wrote:
Catwho wrote:
Quote:
If you play Mario brothers and you can get past level 10 what happens? You put the game down and quit.


Most of us picked it back up the next day and tried again, actually.
/

Really! i need to explain this further!
Ok then you picked up again and if you still could not pass level 10?
Ok and if lets say 1/2 the people that bought the game could not pass level 10 and the game goes too 20 levels?
What happens when they bring out a expansion to the game that starts at level 20 and goes to 30 but you needed to be at level 20 to play the expansion?
You are now have about 50 percent less market to sell to this expansion too that originally bought the game
Now they put another roadblock in at 15 in the expansion and half those people cant make it past etc. Less and less people to sell to each time.
Edited, Feb 5th 2014 3:04pm by Nashred


I'm sorry Nash, don't take this the wrong way, but I think you are blowing the whole "Titan is a roadblock" thing way out of proportion.

I obviously don't have any actual SE census numbers to back this up, but I would be willing to bet that if SE were to take a census of players who are level 50, the majority of them would have beaten Titan and have access to at least one relic weapon. Then also take into consideration that many people have multiple classes at 50 and have cleared Titan more than once for those characters. The result is that the roadblock is not nearly as bad as it seems - the majority of people have gotten through the "roadblock" and in some cases, more than once. Yes some people have lag issues with it, but you can't have bad lag on each Titan attempt, all the time, and not experience lag in other encounters as well (in this discussion BC Turns).

Titan HM is a bit unforgiving in regards to making a mistake, sure, agreed. However, as I have said before (we have also covered this over on our FC forums...) even if four people are still standing after the heart phase and know the fight well enough - and even if those four people are two tanks and two healers (the lowest possible DPS combination for four remaining members) - you could still pull out the win. It's really not that bad.

I can't wait to hear your thoughts on Titan EX!

Quote:
Edit:
I know someone is going to be nit picky and say well it is way less than 50 percent.. I dont care throw any percentage in there, make it 15 percent fail each time.

I mean isnt it the goal of a mmo to keep as many people playing the game for as long as possible and even bring in new players? Especially a monthly pay mmo!


In regards to your Edit which came out during the writing of my post... If you now lower it to less than 15% then it is definitely not a roadblock. A challenging fight, sure, but not a roadblock. If this game didn't have any challenging fights many people wouldn't play it... maybe even more people would quit than those who can't get past a more difficult encounter.

Edited, Feb 5th 2014 3:28pm by Canadensis
#24 Feb 05 2014 at 2:31 PM Rating: Default
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Canadensis wrote:
Nashred wrote:
Catwho wrote:
Quote:
If you play Mario brothers and you can get past level 10 what happens? You put the game down and quit.


Most of us picked it back up the next day and tried again, actually.
/

Really! i need to explain this further!
Ok then you picked up again and if you still could not pass level 10?
Ok and if lets say 1/2 the people that bought the game could not pass level 10 and the game goes too 20 levels?
What happens when they bring out a expansion to the game that starts at level 20 and goes to 30 but you needed to be at level 20 to play the expansion?
You are now have about 50 percent less market to sell to this expansion too that originally bought the game
Now they put another roadblock in at 15 in the expansion and half those people cant make it past etc. Less and less people to sell to each time.
Edited, Feb 5th 2014 3:04pm by Nashred


I'm sorry Nash, don't take this the wrong way, but I think you are blowing the whole "Titan is a roadblock" thing way out of proportion.

I obviously don't have any actual SE census numbers to back this up, but I would be willing to bet that if SE were to take a census of players who are level 50, the majority of them would have beaten Titan and have access to at least one relic weapon. Then also take into consideration that many people have multiple classes at 50 and have cleared Titan more than once for those characters. The result is that the roadblock is not nearly as bad as it seems - the majority of people have gotten through the "roadblock" and in some cases, more than once. Yes some people have lag issues with it, but you can't have bad lag on each Titan attempt, all the time, and not experience lag in other encounters as well (in this discussion BC Turns).

Titan HM is a bit unforgiving in regards to making a mistake, sure, agreed. However, as I have said before (we have also covered this over on our FC forums...) even if four people are still standing after the heart phase and know the fight well enough - and even if those four people are two tanks and two healers (the lowest possible DPS combination for four remaining members) - you could still pull out the win. It's really not that bad.

I can't wait to hear your thoughts on Titan EX!


Here we go again.. We are talking lock outs, titan was a example and that's because you have to beat it to play content after it.. I dont care if Titan hm is easy or hard or only two percent dont pass it, it is a lock out I dont care if it has lag, it has nothing to do with the point of lock outs or my point. You have to finish 1 to 5 coil to go on to 6 to 10 so 1-5 is also a lock out for other content. If they add new content after coil that coil need to be finished for it becomes a wall and a lock out for some people.

Walls hurt mmo's s and eventually they make those wall easier some how,, This way people can progress and that is my only point.
They make it easier by make higher level equipment, raising the level cap etc. or simply nerf the fights.

Dont people read whole posts anymore or they pick on thing.








Edited, Feb 5th 2014 3:38pm by Nashred

Edited, Feb 5th 2014 3:41pm by Nashred
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#25 Feb 05 2014 at 2:40 PM Rating: Excellent
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Quote:
Here we go again.. We are talking lock outs, titan was a example an that's because you have to beat it to play content after it.. I dont care if it is easy and only two percent it is a lock out. You have to finish 1 to 5 coil to go no to 6 to 10 so 1-5 is also a lock out for other content. If you have to finish coil to got to other content it becomes a wall and a lock out for some people.

Walls hurt mmo's s eventually they make those wall easier some how so people can progress and that is my only point.



I see what you are saying, but don't necessarily agree with all of it. Reducing difficulty after the fact to let more people through - I am fine with that.

I have bolded your two points in the quote. If a lock out only locks out 2% of people do they really need to make it easier down the line? If 98% of people get past, could it really be that hard?

How easy must a lock out be made until all 100% of people can beat it? How easy can you make something before you are basically just handing out the win? There can never be a 100% clear rate on something...
#26 Feb 05 2014 at 2:48 PM Rating: Decent
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Canadensis wrote:
Quote:
Here we go again.. We are talking lock outs, titan was a example an that's because you have to beat it to play content after it.. I dont care if it is easy and only two percent it is a lock out. You have to finish 1 to 5 coil to go no to 6 to 10 so 1-5 is also a lock out for other content. If you have to finish coil to got to other content it becomes a wall and a lock out for some people.

Walls hurt mmo's s eventually they make those wall easier some how so people can progress and that is my only point.



I see what you are saying, but don't necessarily agree with all of it. Reducing difficulty after the fact to let more people through - I am fine with that.

I have bolded your two points in the quote. If a lock out only locks out 2% of people do they really need to make it easier down the line? If 98% of people get past, could it really be that hard?

How easy must a lock out be made until all 100% of people can beat it? How easy can you make something before you are basically just handing out the win? There can never be a 100% clear rate on something...


Omg 2 percent was a made up number I have no Idea. I give up!


Edit actually I dont.
Ok Kezia what happens if SE releases a new expansion and to play most of it you have to have beaten coil and you have not beaten it. Would you buy the expansion? Obviously not.. So what would SE do in that instance? They make coil easier for people too finish so more people will buy the expansion..

In this case it is turns 6 through 10 though and not a new expansion. SE wants people to keep playing not quit so that is why old content gets nerfed some.

Edited, Feb 5th 2014 4:02pm by Nashred
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