LebargeX wrote:
Seriha wrote:
I have mixed feelings on set bonuses. If they're too good, breaking them up to replace gear gets rough. If they're too bad, you just kind of don't care.
I've said it before, but the materia system could benefit exponentially by having materia that augments abilities. Of course, creating these materia shouldn't be as simple as SBing a piece of gear, but instead SBing gear that has at least 2 specific materia set. When you start dabbling into quad-meld requirements, you would be seeing certain materia getting gobbled up profusely due to the success rate chances of establishing the gear you'd later convert. This would be an economic godsend since while producing your more basic goods isn't terribly hard, the demand would be multiplied significantly, thus prompting quick sales. Put materia slots in all gear and boom. My general thought is you could basically devote each equipment slot to a specific skill alongside some slight general stat buffs.
So, let's say I wanted to do something fancy with Thunder:
A) Increases Thundercloud proc rate and reduces Enmity generated based on tier.
B) Turns Thunder into an AoE spell with the radius based on tier.
C) Increases Thunder Potency and duration based on tier.
D) Adds a Stun chance to Thunder ticks based on tier.
E) Reduces MP cost and Cast time based on tier.
Would you want to try and meld all those onto your BLM's gear? Now imagine a glut of other effects for Fire, Blizzard, Scathe, and the job's other abilities. It's a significant degree of potential depth that would certainly help in giving players a myriad of short-term goals to better pimp out their characters.
OOohhhhhh,.... I like that even better... Increased duration of stuff, increased percentage for procs, all that stuff would be awesome.
ETA: They could even make a 'secondary' materia system, where maybe you could only attach that horizontal stuff to 'end gamey' type gear. They're already adding the glamour system for vanity. What about a 'specialization' slot(s) where you could toss on a couple extra perks?
Edited, Jan 28th 2014 12:16pm by LebargeX They implemented that way back in Final Fantasy XI with Evolith...
The idea, much like your own, was brilliant. Simply hunting monsters (and even in chests) got you these augment stones. It couldnt go wrong...
Till it did.
You had to slot gear, which wasnt a bad idea. But they made 6-7 diffirent kinds of slots which you were unable to select or change...
Then the "materia" you could put in had 5 diffirent shapes as well, a size system on both gear and "materia" on which no other size would fit, elemental affinity and special requirements that were SO INCREDIBLY SITUATIONAL that it borderlined on the rediculous.
Basicly came down to: "Oh cool, you got a piece of augment materia? Lets put it inside your gear" 1) Can your armor piece you want to put it in hold slots? yes, ok. Most armor wasnt able to hold any.
2) What kind of slot? Because it's a fixed shape. Oh, Triangle while you have a Triangle materia? cool. (1/5 chance)
3) What size is the slot? Because no other size would fit inside. (1/8 chance)
4) Still here? ok um... elemental affinity. Only a materia aligned with... lets see... Fire can fit inside. (1/8 chance)
5) Wow, you sure are lucky. That Evolith materia you picked up, how strong was it? Because it's super random and can give +1 to +14 or even +20 to a stat or thing. (1/20 chance)
6) Awesome! What stat did it give though? Was it TP Bonus+20%? Or MP+4? (1/50 chance)
7) Still Lucky? No? You have MP+4? That's ok, i'm sure you're going to have a lot of fun with it. Oh right, REQUIREMENTS! "Vs. Aquans:" is your requirement! (1/30 chance)
Triangle, Size 8, Fire Affinity slot, Vs. Aquans: MP+4 (which is Max MP and therefor useless once a battle starts)
Which left you with needing the following slots on your armor piece:
Triangle Slot (1/5), Size 8 (1/40), Fire Affinity (1/320)
Which looking forward a bit to add in wanting the exact stat that you're looking for with the right strength:
Maximum strength as well (1/6400) for the right stat or skill which i asume there are atleast 50 diffirent kinds
(HP, MP, 8 stats, 12 diffirent weapons, most of the weapon skills, individual resistances to every single debuff and random buffs to skills) of, but probably more like 100-150 of, if we simply asume just "50" diffirent ones (1/320.000).
And before you think you're done, the special requirements! Lets say only active Vs. Aquans! Awesome! but could have been during foggy weather or while under the effect of something too, so easily another 30 diffirent kinds.
You're looking at
9 milion 600 thousand diffirent possibilities if we dont even take into account ALL possibilities that need to match up for you to be able to get the Stat you're looking for, and being able to fit it in the Slot that you just happened to have for it. Considdering your gear can even hold a slot. Ready to kill yourself yet? Wait! Some armor can hold more than one slot! Enjoy.
It was the most terrible restrictive system ever and basicly turned something that could have been awesome and a massive addition to the game into pure and utter rubbish. They were afraid it would make things too strong, so they made it useless and waaaaaaaay too specific to one kind of scenario. Had there been no slot sizes, slot shapes, special requirements or elemental affinity, the system could have been fairly decent.
We simply cant trust SquareEnix with this anymore, ever... Edited, Jan 29th 2014 4:45pm by KojiroSoma