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Losing passion for MMO'sFollow

#27 Jan 27 2014 at 12:34 PM Rating: Good
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There's no down time between fights. That means no time for conversation like you would have in old school FFXI. What made FFXI great was the community, the community was built by those conversations and the slow paced battle system.

I'm constantly busy when I play this game. That's not good for a social recreational activity. It's why people golf instead of play football with their friends. Football is fun and all but when it's your normal leisure time and you want to socialize it's kind of restrictive.
#28 Jan 27 2014 at 12:34 PM Rating: Excellent
What I suspect is that the leveling difficulty from 50-60 or 50-75 or wherever they take it will have a steep increase. Getting to 50 in FFXI was actually not too bad, even with "woo-hoo 4K/hour" parties in Crawler's Nest. You could reliably earn a level to two levels each night, long before Abyssea made leveling 30 to 99 in one night a thing.

At 51+ the exp started increasing a lot. An extra 2000 exp every level (compared with the extra 500ish or so prior to that.) By the time you hit 60, you had to get 20K/exp. By the time you hit the 70s, it was approaching 40,000 exp/level. Numerically, the amount of exp you had to get from levels 60-75 was the same that it took to get from 1-60, making level 60 the true halfway point to 75.

Right now it's 500,000 exp to get from 49-50 in XIV. I wouldn't be surprised if that starts going up by 100K chunks when they raise the level cap. Level 51? 600K. Level 52? 700K. And so on.

#29 Jan 27 2014 at 1:03 PM Rating: Decent
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I keep reading all these "Back in FFXI" posts... how about an "Back in EQ pre-POP" post?

- Boats, both games had them... and both were time spent waiting, for the boat to arrive, then depart, then take you to your destination. Also pray that you dont lag/dc because.. you will be left in the ocean, possibly dead.

- Slow (or no) mounts. You want to get to the other side of that zone? Walk, and try not to have every baddy in the zone still chasing you when you get there.

- Rare/Notorious Mobs that have a > 0.01% drop rate for the item wanted. "The King X spawns in this location every hour, but sometimes its just a ph (Placeholder).. so I'll kill the ph, and wait another hour" ... (an hour later) "Yay the King X spawned, now I can fight it for 2 seconds, and damn the item I need didnt drop".. (waits another hour)... Rinse repeat for 3 days or longer.

- Downtime/OOM Regen: Even if you were a 'mana battery' type class, if you were Out Of Mana.. that meant that you were vulnerable and not doing anything. You sat there for 5 minutes (along with your healer most likely) waiting until the group had enough power to continue farming or xp'ing. This is where 90% of my social interaction with people came in.

A lot has changed since 'the old days' for better and for worse. Noone is going to be 100% happy in any scenario, which was true back then too. In fact in many cases it was the exact opposite of all the things I listed. People wanted less travel, faster regen, access to mobs when they wanted/needed it (this is where instances came into play).

Yeah, I miss having a great group and farming/xp'ing with them for hours in whatever corner of the world, but I DO NOT MISS waiting 3 hours to get into or find that group.

Yes, I miss having to explore the world and learn where things were because EQ did not have maps, but I Do Not Miss having to wait for someone else to figure out the same paths that I took to get somewhere.

It's all subjective really, and it forces us, the MMO gamer to adapt to quality of life situations. Really the more time you spend here ******** about it, the less time you have to alter your viewpoint and start enjoying the game.

/thread.

Edited, Jan 27th 2014 1:16pm by Dyadem
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#30 Jan 27 2014 at 1:40 PM Rating: Decent
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My passion has been gone since before I joined XIV. I tried to stick with that game, fully knowing, that the game was on borrowed time with me. After the whole packet loss thing, and then forgetting my ID, and having to restart 3 times, oh and the fall of my FC(which was dumped on me by the previous leader), I had nothing left in my XIV tank. 4 weeks in that game, and I didn't make any friends either.

MMOs overall; The Perfect World community had a negative impact on me, and distorted my views of MMOs in general. Bad experiences in Aion(mostly from the head start fallout) didn't help towards this either. I wont get into Phantasy Star Universe, or even Phantasy Star Online 2. I really only enjoyed myself in PSOv1/ EPI&II, and FFXI.

Well some of them mentioned, aren't true MMOs, but an online game is an online game.

Some people will say "just play with your friends", but forget about that variable where there are those who don't have any, like myself.
#31 Jan 27 2014 at 1:51 PM Rating: Excellent
Wish switching servers was easier... I that community feeling is what you want, then you would love my FC.

Having good people to play with is way more important than anything else for enjoying these games in the long run.
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#32 Jan 27 2014 at 2:27 PM Rating: Good
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I still think a cross server friends list (and blacklist) would do well for this game's community and enjoyment of the game. I've met some wonderful people in DF runs that I wouldnt mind running with again, but there's no way to do so. My next run could be full of total asshats or retards. Given the opportunity I'd rather run with people I've met and know to be both friendly and good at what they do.

To me a lot of the general MMO community's stigma comes from bad apples spoiling the bunch. I've always been a career Black Mage even since XI but I decided to work up Gladiator to learn to tank. I run Duty Finder to get practice at this new style of play. As expected I've seen plenty of ******** and I sometimes find myself remembering those experiences more than the good ones.

I do have to agree that once all the story content has been done and you've successfully run through each dungeon and primal fight things do start feelimg like a chore. The "newness" wears and its no longer an adventure but instead a job with chores. I've found that trying different classes with different play styles can help since you are approaching the same content from a different perspective. Theres always the prospect of new content on the horizon too. I'm personally hoping for an expansion that unviels Ishgard and introduces new classes.
#33 Jan 27 2014 at 3:51 PM Rating: Excellent
Every time I level up a job I do it differently. This time I've been doing some of the Leve Quests. Yes, Battle Leve Quests. The rewards are much closer to fate/dungeons post patch 2.1, and they are entertaining to do once or twice at least. The gear rewards are sometimes pretty sweet.

I've have NOT spent my time focusing on progressing 1-2 jobs. I focused my time having as much fun as possible, and stopping to help friends and have fun in groups as often as possible.

Different people get their gaming satisfaction from different activities. FFXIV just happens to cater to players who play exactly as I choose to. Horizontal all the way!! All the incentives are based upon diversification of activities.

Anyone stop to watch the cutscenes in the Beastman Quests? Hildebrand? The unique job missions? They are quality stories. I enjoyed them. Players that just skip all the cutscenes maybe just don't enjoy the wealth of content that FFXIV does have to offer. I've seen MMO that have a bit more cahracter than FFXIV, that's true. Players that skip the cutscenes in FFXIV probably feel as if the game has NO character at all. That is the drawback of allowing players to skip content. They will.

I'm all about more vertical progression options, bring it! Meanwhile I still have a ton of FF stories to see and enjoy, at least for now.
#34 Jan 27 2014 at 4:41 PM Rating: Excellent
I can't understand anyone who skips the cutscenes of a Final Fantasy game.

That's like going to Texas and not getting barbecue.
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#35 Jan 27 2014 at 5:41 PM Rating: Excellent
Aaaaaaaand sigged.
#36 Jan 27 2014 at 6:35 PM Rating: Excellent
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So reading all this it seems just like a typical case of burn-out. I kinda had a hunch this would occur and subsequently have been taking my sweet *** time… even tho I log almost everyday. I have one DoW at 50 and one DoL as well. I'm debating which DoH to level but I'm waiting to make a decision once the market becomes a bit more stable.

IMO, just because people aren't finding the game interesting anymore for 'X' reasons doesn't necessarily mean it's a bad game. I have never been as immersed in a FF story for years and expect the future EXPANSIONS to continue that trend. Also, my FC fricking rules. I have said this before, but the game is still in its infancy stage and I expect great things to come. Starting with the PS4 release. I'm curious what the dialogue will be a year from now.

And remember… XI was out a year before NA release.

Edited, Jan 27th 2014 7:36pm by chomama
#37 Jan 27 2014 at 10:14 PM Rating: Decent
Thanks to all those who replied. I really enjoyed reading everyone's thoughts. Lots of great points have been made in this thread. Many pointed out the fact that MMO's of old and more modern MMO's each have their ups and downs. Certainly advancements have been made in several key areas, but at the same time things have been lost in others. In my personal case, I've just come to realize how important world immersion is to me, even for console games. If I am not absorbed in a story and do not feel a part of a world, then the game just loses all meaning. I play games to experience new worlds and to see life through the eyes of an assortment of characters. For me this is an incredibly special feeling when you can have such an emotional connection to something you know logically is not real, yet it manages to impact you just as strongly as if it were.

I really like one posters comment about the pace of battle in modern MMO's. Everything is happening at such a blistering pace, that there is no longer any time to chat with friends during battles....unless you are voice connected of course. In the days of FFXI experience parties, there was always plenty of time for chat between pulls and that made the parties so much more fun. Sure battle was a bit dull and repetitive, but for me it never felt that way. I think FFXIV would benefit from built in voice chat functionality. Then at least you would have the opportunity to chat with your fellow party members.

FFXIV definitely has potential and plenty of time for the developers to attempt to actualize that potential. I am going to step away from it for a bit and give it some more time to develop and see where the game goes. In the mean time, I am going to catch up on some console games as I anxiously await the arrival of Lightning Returns, which all of my Japanese friends seem to have loved. I know so many people hated FF13, but for me, based purely on story, it's the best since FF10.

Edited, Jan 28th 2014 2:20am by DrCapricious
#38 Jan 28 2014 at 12:17 AM Rating: Excellent
Quote:
I think FFXIV would benefit from built in voice chat functionality.


I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion. I'd much rather stick to words on the screen, rather than have voice chat become the norm.
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#39 Jan 28 2014 at 1:16 AM Rating: Good
Actually I completely agree with you Thayos about the voice chat. I was just thinking in terms of the style and speed of battles in FFXIV. Their design doesn't lend themselves to open communication via typing during during battles.
#40 Jan 28 2014 at 4:24 AM Rating: Decent
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Thayos wrote:
I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion.

I don't see how. If you were really in a battle you'd call out to your group just like you do in voice chat.

The reason people probably disagree is that it's harder to create difficult content that doesn't require it. It seems that Yoshi is all about it, but I think the players want something that challenges them.
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#41 Jan 28 2014 at 5:21 AM Rating: Decent
FilthMcNasty wrote:
Thayos wrote:
I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion.

I don't see how. If you were really in a battle you'd call out to your group just like you do in voice chat.

The reason people probably disagree is that it's harder to create difficult content that doesn't require it. It seems that Yoshi is all about it, but I think the players want something that challenges them.


This doesn't concern the VOIP discussion but if this is true (which I also think it is) from a dev perspective you run into problems very quickly if you don't do certain things with your game.

The most important process to do is to identify the variables that go into a certain encounter and limit them to be manageable from a design standpoint. Then you design the encounter based on the remaining variables. The more unknowns you end up with the more likely it is that the community will identify and abuse said unknowns (making the content less challenging than intended).

This is most often solved by instancing (restricting the encounter/event to X players, in this case 4 or 8) and having a good sense of how strong the players going into the encounter are on average (ilvl requirements). Another practical solution for a designer is to limit the choices of the player and trying to be aware of how the players are going to make use of the available choices. A lot of freedom in the way skills are set up will put an enormous burden on the designer to identify the way the community will play a class and/or utilize that class in a group for any given encounter (leaving more room for unknowns to be abused). In the end ARR is quite rigid as far as the freedom to build your own class/job is concerned (there are little options to choosing your own abilities beyond switching classes).

Anyway the point is that as players want more challenging content they (mayhap some other group of players) want a) more freedom and b) open world content that challenges them. Sadly more freedom and an open world goes directly against the philosophy of challenging encounter design and the problems are hardly solved by just throwing more designers at the game to compensate for the massive amounts of variables that come up.

Easily abuseable open world content will just not do it in this day and age. Players will notice the lack of challenge.
#42 Jan 28 2014 at 7:26 AM Rating: Excellent
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Thayos wrote:
Quote:
I think FFXIV would benefit from built in voice chat functionality.


I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion. I'd much rather stick to words on the screen, rather than have voice chat become the norm.


I feel the same way, unless I am in a raid where its needed, Me and Friend played WoW for years and never used voice chat, and we used to do arenas together. You just get good at typing really fast.
#43 Jan 28 2014 at 7:27 AM Rating: Good
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Thayos wrote:
Quote:
I think FFXIV would benefit from built in voice chat functionality.


I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion. I'd much rather stick to words on the screen, rather than have voice chat become the norm.

You're not alone. I know I get tired of people demanding voice is required to do anything of possible difficulty within an MMO. It isn't. What that means is leaders need to do a better job in prepping their subordinates on tactics and exercise a little faith. Stuff like markers/calls/macros can basically do the rest when it comes to spot orders.
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#44 Jan 28 2014 at 7:58 AM Rating: Good
Half my FC plays opposite gendered characters (both girls to boys and boys to girls) so voice chat would be one giant confusing mess. The male Mi'quote bard speaking in a high feminine voice, and our female Mi'quote tank speaking in a bass voice? Yeah, now THAT destroys the immersion for me. When I'm reading their text, I can at least pretend that their voices match their character.
#45 Jan 28 2014 at 8:29 AM Rating: Good
Got to admit, the mention of Voip breaking immersion makes me chuckle, when you can go to Mor'dhona and see several people riding behemoths, which are one of the most memorable monsters, and hearing voices that don't exactly match are the straws that breaks the camel back.
#46 Jan 28 2014 at 8:53 AM Rating: Good
Hey, people ride elephants in real life. Nothing says you can't tame a giant mean monsters with the right training!

In 1.0, the goobbue mount quest line actually had the NPC tell you he'd learned the secrets to taming weird monsters.
#47 Jan 28 2014 at 9:14 AM Rating: Excellent
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Catwho wrote:
At 51+ the exp started increasing a lot. An extra 2000 exp every level (compared with the extra 500ish or so prior to that.)


It was even less stressful than that. EXP until 50 was really linear. You start off needing 500 and it went up by 250 until you get to 2,000 (which is 7/8). Then it jumps lowers to an additional 200 until you reach 5,000 (22/23), and then it's simply an extra 100 until you get to level 50 when it starts the jump.

Thayos wrote:
Quote:
I think FFXIV would benefit from built in voice chat functionality.


I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion. I'd much rather stick to words on the screen, rather than have voice chat become the norm.


You play through a colorful UI, with flying numbers, and red DEATHZOMG areas that appear all the time.

If you think voice chat kills that immersion you never really had it.
#48 Jan 28 2014 at 9:16 AM Rating: Decent
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Thayos wrote:
Quote:
I think FFXIV would benefit from built in voice chat functionality.


I know I'm in the minority here, but I really don't like voice chat. I know it helps for complex fights, but hearing voices while I'm playing does absolutely nothing for my sense of immersion. I'd much rather stick to words on the screen, rather than have voice chat become the norm.


Yea see I played FFXI mainly on the xbox when the game moved too it so I am used to voice chat. Most of my friends in FFXI were also on xbox. If it were not for chat I would not have met my girlfriend. It really helps especially if you are playing with someone more experienced in the fight and they can call out what happens before it happens.. People most of the time are nicer on chat for some reason too.. Makes it easier to explain stuff, Sometime when you type it comes out wrong or hard to explain.
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#49 Jan 28 2014 at 9:19 AM Rating: Excellent
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I haven't really lost the passion to play MMO's, its more like I've lost the passion to spend all my time playing MMO's. Its to the point now for me where its just fun to log in for a few hours, do some quests/dungeons, have fun with my friends/FC, and blow some stuff up on my BLM.
#50 Jan 28 2014 at 10:25 AM Rating: Good
Catwho wrote:
There are a lot of NPCs who are unnamed but who have dialog you can overhear.

If I had to point to one single thing that sucked me into XIV (as a very long-time XI player), I'd have to say this was it. It seems such a little thing, but I want to immerse in a world and this is the difference for me between XIV and XI. Another XI player (not on XIV) who was looking over my shoulder remarked on how cool it was that unnamed NPCs would look at you, move, and react when you go near them -- and then laughed out loud in delight at the dialog that popped up.

The world immersion in XIV, from the excellent graphics, the cutscenes, and the little world details like that dialog, are why I'm hooked. Maybe I should even be on an RP server (if there is one that really is properly RP) but that doesn't matter as much as the experience of the world around me my character. I simply can't imagine going back to XI now, it doesn't feel real enough.
#51 Jan 28 2014 at 1:27 PM Rating: Good
Laverda wrote:
The world immersion in XIV, from the excellent graphics, the cutscenes, and the little world details like that dialog, are why I'm hooked. Maybe I should even be on an RP server (if there is one that really is properly RP) but that doesn't matter as much as the experience of the world around me my character.


I cannot agree with you more Laverda~!

As a hybrid RP type player myself, many little things (how some NPCs literally look at you as you walk by, how your pets respond to you, how the wind blow your hair to different direction, the hot steam coming out of the bathtub with the sunlight beaming through it in your house, etc...) really do help me feel immersed in this world.

Though even as casual and immersive RP focused as I am (if interested I have a post here describing my play approach, you can check it out via my signature below), I too have run into some challenges in keeping the same level of passion in playing FFXIV. Like one person mentioned here earlier, I understand why 2.0+ was designed the way it is based on the circumstances... while I am fully aware in the current stage FFXIV 2.0+ is not primarily designed to tailor to minorities like me, I do my best to keep me engaged in-game and continue to find ways to make things immersive and refreshing for me.

My recent play approach change:
http://na.finalfantasyxiv.com/lodestone/character/2990579/blog/812413/

At the end of the day... As a young working professional (like many of you here) who also happens to be a huge FF + traditional MMO fan, I want to make sure that my precious off-work time spent in Eorzea is well worth it~ Are there things that I hope Yoshi-P and teams did/will do differently to make the game more appealing to me? Absolutely~! But personally I prefer to focus on what I myself can do to adjust and adapt to get the most out of my play experience. And if one day I can no longer make it work, at least I know I'll be leaving Eorzea with a lot of fond memories, just like what I had with Vana'diel :3



Edited, Jan 28th 2014 2:28pm by YumieAC

Edited, Jan 28th 2014 2:29pm by YumieAC
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