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Is allgan gesr better than il90 myth tome items?Follow

#1 Jan 26 2014 at 9:26 AM Rating: Default
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I ask because once they remove the coil 1-5 lockout that means you could spam it over and over and get a full set it maybe a week.. whereas getting a full set of relic armor when you can only get 450 myth a week would take months... so if allgan IS better would the removal of lockout make trying to farm relic armor useless/obselete?
#2 Jan 26 2014 at 9:38 AM Rating: Good
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Totally situational. Though, I suspect adjustments to T1-5 will negate the need in what differences exist, particularly with ACC.
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#3 Jan 26 2014 at 12:08 PM Rating: Excellent
Really depends how myth tomes are given out, and also what you want out of this game.

Despite this news, I'm still going full-myth/relic gear for my paladin, and I'll probably use Allagan drops to gear up my other jobs.s
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#4 Jan 26 2014 at 12:11 PM Rating: Excellent
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Allegan is potentially easier to get, or atleast in a shorter timeframe.

But Best-In-Slot (BiS) depends heavily on your job and what you have as far as preferences go.

For most jobs it's a mix-match of things.

If you're a DPS and your Myth gives Parrying but your Allegan gives Determination, then Allegan is better in that slot.
If another slot has you pick between Accuracy and Critical Hitrate, it all depends on what stats you already have.

Best-In-Slot, outside of some very obvious examples, depends on what you want to do with it yourself the most. For some pieces it's Myth, for some pieces it's Allegan. But i doubt anyone would get upset you if you showed up in full ilvl90 Myth or in full ilvl90 Allegan (though i guess you cant be sure with people these days...)

Just get full ilvl90 first and see which of the two pieces outperforms the other from there on.
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#5 Jan 26 2014 at 12:27 PM Rating: Default
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OP: useless/obselete
#6 Jan 26 2014 at 7:00 PM Rating: Good
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Let me answer your question from a 2.1 perspective: it depends. Certain Allagan pieces are better than myth pieces but certain myth pieces are better than Allagan.

In 2.2, they're adding a new type of currency for the next type of gear. I believe they're actually calling this AF2 gear because that's what they had originally intended over the AF+1 gear. If they're adding a new currency to purchase this gear, mythology basically becomes what philosophy is now. If that is the case, there is no reason to put a cap on it in 2.2 and I suspect they will be removing the cap.

If that's the case, yes you could spam coil. But while you're spamming coil, you're gaining mythology tomes as well for each turn. You'd just be speeding up the current process we have now. The assumption is that they will remove the cap on mythology.
#7 Jan 26 2014 at 8:52 PM Rating: Decent
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In the case of DRG, Myth gear for the most part is better than Allaghan. Only a a couple pieces of Allaghan are better. That being the case though, they are very similar, so it really doesn't matter that much which set you get. STR is the most important stat, and each piece has exactly the amount of STR as it's counterpart, so it's the secondary stats that make the difference.
#8 Jan 27 2014 at 8:31 AM Rating: Excellent
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HitomeOfBismarck wrote:
Let me answer your question from a 2.1 perspective: it depends. Certain Allagan pieces are better than myth pieces but certain myth pieces are better than Allagan.

In 2.2, they're adding a new type of currency for the next type of gear. I believe they're actually calling this AF2 gear because that's what they had originally intended over the AF+1 gear. If they're adding a new currency to purchase this gear, mythology basically becomes what philosophy is now. If that is the case, there is no reason to put a cap on it in 2.2 and I suspect they will be removing the cap.

If that's the case, yes you could spam coil. But while you're spamming coil, you're gaining mythology tomes as well for each turn. You'd just be speeding up the current process we have now. The assumption is that they will remove the cap on mythology.


Seconded.
#9 Jan 27 2014 at 10:42 AM Rating: Good
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DuoMaxwellxx wrote:
I ask because once they remove the coil 1-5 lockout that means you could spam it over and over and get a full set it maybe a week.. whereas getting a full set of relic armor when you can only get 450 myth a week would take months... so if allgan IS better would the removal of lockout make trying to farm relic armor useless/obselete?


While you -could- run coil over and over, you're usually competing against at least one other person for a drop, not to mention, RNG beating you up over what comes out of the chest. Completing the runs guarantees you tomes, which you can use to buy myth gear while you're farming coil for drops. And as other people said, since it's usually a mix of both, you're probably better of doing both.... which is probably why the system is set up in such a way.
#10 Jan 27 2014 at 12:31 PM Rating: Excellent
I wouldn't be surprised if SE nerfs coil drop rates as weekly caps are removed.
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#11 Jan 27 2014 at 12:50 PM Rating: Good
Thayos wrote:
I wouldn't be surprised if SE nerfs coil drop rates as weekly caps are removed.


Oh man, the rage. THE RAAAGE!!!
#12 Jan 27 2014 at 1:00 PM Rating: Good
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Thayos wrote:
I wouldn't be surprised if SE nerfs coil drop rates as weekly caps are removed.

They will just nerf the gear, make it i80/85 or something
#13 Jan 27 2014 at 1:07 PM Rating: Excellent
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Skaditoo wrote:
Thayos wrote:
I wouldn't be surprised if SE nerfs coil drop rates as weekly caps are removed.

They will just nerf the gear, make it i80/85 or something

That would probably be the worst solution. It's one thing to make players spend more time to get the same drops as before. But it's something else to take what players have already earned and nerf them across the board for no reason other than to add new content. That would be a very heavy handed approach.

There was some conjecture that SE might nerf "AK" gear back before 2.1 after SE had announced that they were going to nerf AK itself. But that didn't happen. The gear itself was left, but became loot in a different dungeon. Since SE didn't nerf "AK" gear across the board, I would be surprised if they nerfed Coil gear across the board.
#14 Jan 27 2014 at 1:16 PM Rating: Excellent
I think SE could easily nerf drop rates while leaving the gear alone. Just have loot pools for certain chests include items other than gear pieces.

I'd actually prefer this. If people will be able to spam these dungeons, then the only way to retain value of all other gear sub 90 (including darklight and CT gear) would be to make BC gear drops much more difficult to come by.

Makes sense, doesn't it? I don't see how people could honestly get mad about that, as long as obtaining i90 gear doesn't increase in difficulty.
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#15 Jan 27 2014 at 3:48 PM Rating: Good
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Thayos wrote:
I think SE could easily nerf drop rates while leaving the gear alone. Just have loot pools for certain chests include items other than gear pieces.

I'd actually prefer this. If people will be able to spam these dungeons, then the only way to retain value of all other gear sub 90 (including darklight and CT gear) would be to make BC gear drops much more difficult to come by.

Makes sense, doesn't it? I don't see how people could honestly get mad about that, as long as obtaining i90 gear doesn't increase in difficulty.


They could just cut the coffers out of turns 1-3 too.... forcing you to complete the last two (and much more difficult) to get any loot at all.
#16 Jan 27 2014 at 4:22 PM Rating: Decent
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Other than locking out content with an iLvl requirement, why would anyone care if they lowered the iLvl on BC gear? Is e-peen really that important to people or am I missing something?
#17 Jan 27 2014 at 4:38 PM Rating: Excellent
Players will need the ilevel 90 gear to at least be able to take on the new turns of Coil. It'll essentially be the Darklight of now. Gear you have to have at a minimum to succeed in the new areas, I just don't see them nerfing drop rates.
#18 Jan 27 2014 at 5:07 PM Rating: Decent
depends on your JOB and role
#19 Jan 27 2014 at 5:29 PM Rating: Excellent
Quote:
Players will need the ilevel 90 gear to at least be able to take on the new turns of Coil. It'll essentially be the Darklight of now. Gear you have to have at a minimum to succeed in the new areas, I just don't see them nerfing drop rates.


Exactly.

Keeping the iLevel isn't about epeen, it's about progression. People still need to work their way up toward iLvl90 to take on the current/new coil turns... and along the way, they'll progress upward by obtaining DL and CT gear.
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#20 Jan 28 2014 at 8:44 AM Rating: Good
There really isn't any drop rate to lower. You mean not 100%?

Of course they did switch around the Ampador Keep Loot, so maybe they will actually change what drops where.

Meanwhile, I didn't actually see details on the new 6-10 loot, and gear ilvls. New weapons? Will they be 95? 100? Not really sure.
#21 Jan 28 2014 at 8:53 AM Rating: Decent
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Gnu wrote:
There really isn't any drop rate to lower. You mean not 100%?

Of course they did switch around the Ampador Keep Loot, so maybe they will actually change what drops where.

Meanwhile, I didn't actually see details on the new 6-10 loot, and gear ilvls. New weapons? Will they be 95? 100? Not really sure.


That is probably what will happen.. They said they wanted to make older content easier, how do you do that? have better gear..

You want to make turns 1 thru 5 easier with better gear, move the gear out of turn 1 through 5 to somewhere else where it is easier to obtain. Or create a new tomes to get it.

Another options is raise level cap.

All three were mentioned to some degree in the live letter.


Also mention you have to beat 1-5 to move on so they want as many people beating it as possible.




Edited, Jan 28th 2014 10:10am by Nashred
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#22 Jan 28 2014 at 5:02 PM Rating: Default
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Thayos wrote:
Quote:
Players will need the ilevel 90 gear to at least be able to take on the new turns of Coil. It'll essentially be the Darklight of now. Gear you have to have at a minimum to succeed in the new areas, I just don't see them nerfing drop rates.


Exactly.

Keeping the iLevel isn't about epeen, it's about progression. People still need to work their way up toward iLvl90 to take on the current/new coil turns... and along the way, they'll progress upward by obtaining DL and CT gear.


If you kept the stats the same and just simply lowered the iLVL, what does it matter? If by lower iLVL what was really meant was CHANGING THE GEAR STATS THEMSELVES, that's quite a bit different from "lower the iLVL". That was my question.
#23 Jan 28 2014 at 5:27 PM Rating: Good
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ChoochZero wrote:
If you kept the stats the same and just simply lowered the iLVL, what does it matter? If by lower iLVL what was really meant was CHANGING THE GEAR STATS THEMSELVES, that's quite a bit different from "lower the iLVL". That was my question.

It wouldn't matter. Why would they lower just the ilvl without lowering the stats?
#24 Jan 28 2014 at 6:08 PM Rating: Decent
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That was exactly my point?

I didn't understand the statement "they would nerf the gear making it iLVL 80/85". I read that as "they would just nerf the gear BY making it iLVL 80/85" when what was I guess meant was "they will nerf the gear by CHANGING THE STATS THUS MAKING it iLVL 80/85".
#25 Jan 29 2014 at 7:58 AM Rating: Decent
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What if 1 - 5 now drops CT gear and they move the current Allagan to 6-9 teehee. Re: see AK drops current location.
#26 Jan 29 2014 at 10:14 AM Rating: Good
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nonameoflevi wrote:
What if 1 - 5 now drops CT gear and they move the current Allagan to 6-9 teehee. Re: see AK drops current location.



Then CT would wind up just as empty as AK lol
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