Forum Settings
       
« Previous 1 2
Reply To Thread

Coil lockout, Turn 6-9Follow

#1 Jan 25 2014 at 5:59 PM Rating: Decent
Well, they're adding Coil to the DF allowing you to run each turn as often as you want. Statics can now deck themselves out in no time, PUGs can continue to struggle on T4 and 5. They will also apparently be decreasing the difficulty of 1-5. I see the point of this on the one hand as new gear will be coming making older stuff obsolete with time. Then again, it invalidates just about everything you've done over the last 5 months.

Thoughts?
____________________________

#2 Jan 25 2014 at 6:14 PM Rating: Decent
***
3,293 posts
Since my work schedule changes alot I'm all for this, and like you said since there will be better gear making the old stuff easier makes sense. PUGs will prolly strugle but at least now I have a chance to get back into coil.

Do you know when this change goes into effect?
#3 Jan 25 2014 at 6:32 PM Rating: Excellent
This is going to be Patch 2.2, scheduled for sometime in March (late March, I think).

As for thoughts on this, nothing bad at all. This has been the plan all along, to introduce new hardcore content while also making pre-existing content more accessible. I'm happy that SE seems to be back on schedule with the game's development!

I know some of the super hardcore players will be upset about this, but they shouldn't be. This isn't a surprise.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#4 Jan 25 2014 at 7:12 PM Rating: Excellent
Guru
***
1,310 posts
Montsegurnephcreep wrote:
Well, they're adding Coil to the DF allowing you to run each turn as often as you want. Statics can now deck themselves out in no time, PUGs can continue to struggle on T4 and 5. They will also apparently be decreasing the difficulty of 1-5. I see the point of this on the one hand as new gear will be coming making older stuff obsolete with time. Then again, it invalidates just about everything you've done over the last 5 months.

Thoughts?


That's the wave I'm riding. I didn't start seriously collecting Darklight gear till 2.1 made it easy (and I've actually replaced most of it since). I'm avoiding the Coil until 2.2 as well for the same reason. Cutting edge hardcore is just an early access pass for the impatient and those seeking a challenge. But eventually we'll all catch up as that edge moves along; it's the nature of the beast. Smiley: wink
#5 Jan 25 2014 at 7:18 PM Rating: Excellent
****
6,899 posts
The one thing I'm hoping is that our FC gets a chance to clear all 5 before the difficulty changes. We've currently cleared 1-3 and are working on 4. I at least want us to get a few tries at clearing them all before the difficulty goes down. A lot of us have been playing casually, so it's taken us longer than the hardcores to get to coil, but I'd still like the opportunity to challenge content at it's toughest.

Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first. Ease that stopgap a bit, give some more people time to get into Coil (and on different jobs if they want) before making it easier. Either way, this was a pretty expected change. They've said from the start when new content is released, they'll ease restrictions on the older content, so I'm not really upset by it. Just hopeful we'll be able to challenge it in it's current state, which seems likely at the rate our FC has been getting through it.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#6 Jan 25 2014 at 7:53 PM Rating: Excellent
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#7 Jan 25 2014 at 8:20 PM Rating: Default
****
5,055 posts
if they gonna remove the lockout of 1-5 and add new allagan tomestones with the new content they should remove the myth tomestone cap too
#8 Jan 25 2014 at 8:25 PM Rating: Good
Guru
Avatar
*****
11,159 posts
Eh, if myth armor potentially winds up being upgraded from new tomes, I could see some justification for the cap. However, BC going free-reign basically makes the current CT locks look even dumber than they are. Chim/Hydra going DFable is nice and has been needed since launch. I think I feel a little better about progression if unrestricted full Allagan is possible post-2.2, as that will presumably put more casual folks a tier behind if they're trying.
____________________________
Violence good. Sexy bad. Yay America.
#9 Jan 25 2014 at 8:28 PM Rating: Excellent
****
4,175 posts
Montsegurnephcreep wrote:
I see the point of this on the one hand as new gear will be coming making older stuff obsolete with time. Then again, it invalidates just about everything you've done over the last 5 months.

Thoughts?


That's how progression works. The idea is that new content is released just about the time you start getting bored with current tier. That way you always have something to work toward. Once content reaches it's shelf life it's restrictions get removed and/or it receives a nerf and the gate moves up to the newer content. I thought this was exactly what people expected.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#10 Jan 25 2014 at 11:09 PM Rating: Excellent
***
1,556 posts
This is to be expected just as Filth stated.

New content released that is harder than what was previously available and offers better gear? Tone down the other raids so that they are more casual friendly. You have about 2 months to do it the hard way like many of us have. You want to down turn 5? Make sure you have a static group of people. You don't need to raid every day: once a week will suffice. All you need to do is put in 15-30 hours of practice and you should have the fight down. The FFXIVApp Twintania Widget made this fight incredibly simple as well.

It doesn't bode well for casual players who cannot find the time to pick a day to static but then again...this is the end of the line for current endgame content. If you are serious about the game, you'll put in the time and reap the rewards. If not, just wait till it is tuned down and still at least get to experience the fight.
#11 Jan 25 2014 at 11:30 PM Rating: Good
Sage
***
1,675 posts
As a casual who has sporatic play times I didn't think I'd ever get coil done.

So adding it to the DF makes me happy that I'll at least get a chance to run it a few times.

I'll be lucky to be ilvl90 when the first expansion comes out, when I'm sure that there'll probably be ilvl100+ at that point.
#12 Jan 25 2014 at 11:34 PM Rating: Excellent
Keeper of the Shroud
*****
13,632 posts
I've been purposely avoiding coil because I don't really feel like putting up with the hassle of either being in an FC or trying to find a decent PUG every week. Once it hits the DF I'll happily start working on it. Any of the hardcore crowd ******** about this can kiss my ***. Your only reward for doing content first is just that, doing it first.
#13 Jan 26 2014 at 12:15 AM Rating: Default
Oh, I knew this was going to happen. Didn't think it would be this soon to be honest. Though I guess 5 months is a long time for people who can manage to play 7 days a week for huge hours at a time. Guess I'm not sure where I stand on the whole concept yet since XI was really my only other MMO up until the end of Abyssea. That's what made me quit in the end too, was the re-acquiring of gear. First time, re-gearing everything through Abyssea was fun, then a few pieces of Voidwatch and what not. Then Adoulin came along and made it so you had to re-do everything, I said f#*$ it.

Guess I kind of enjoyed the horizontal progression where several events gave similar gear with certain pieces being slightly better for certain things. You had to kind of mix and match pieces to be optimal. Like I say, I get why they're doing it the way they're doing it, but does it not tend to lead to people not caring after awhile? It's what made me quit XI and I have a feeling it's what might lead to less and less playtime here. Either way, I see both sides of it, guess I'll have to wait and see how it plays out.
____________________________

#14 Jan 26 2014 at 2:39 AM Rating: Excellent
I think horizontal progression only really works when you allow for gear swapping during battles, and when certain prices are superior only with certain stats, etc. FFXIV just isn't built for that, which is both good and bad.

When all is said and done though, I think FFXIV will allow more options for activities and progression. Also, as long as SE remains honest about the direction of the game, then no one should feel cheated by gear updates.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#15 Jan 26 2014 at 3:08 AM Rating: Good
As previously pointed out, hopefully the CT lockouts will be removed by 2.2 and tomestone requirements/drop rates are eased.

I must say that its a good thing they are getting the vanity system out of the door by the next patch. While you can't just ding 50 and go to do Coil it is clear that some of the current content is on the verge of being forgotten unless we are given non-ilvl related incentives. Vanity stuff, achievements, mounts, furniture... I hope SE manages to pull it off somewhat.
#16 Jan 26 2014 at 3:53 AM Rating: Excellent
**
863 posts
Montsegurnephcreep wrote:
Oh, I knew this was going to happen. Didn't think it would be this soon to be honest. Though I guess 5 months is a long time for people who can manage to play 7 days a week for huge hours at a time. Guess I'm not sure where I stand on the whole concept yet since XI was really my only other MMO up until the end of Abyssea. That's what made me quit in the end too, was the re-acquiring of gear. First time, re-gearing everything through Abyssea was fun, then a few pieces of Voidwatch and what not. Then Adoulin came along and made it so you had to re-do everything, I said f#*$ it.

Guess I kind of enjoyed the horizontal progression where several events gave similar gear with certain pieces being slightly better for certain things. You had to kind of mix and match pieces to be optimal. Like I say, I get why they're doing it the way they're doing it, but does it not tend to lead to people not caring after awhile? It's what made me quit XI and I have a feeling it's what might lead to less and less playtime here. Either way, I see both sides of it, guess I'll have to wait and see how it plays out.


I think the biggest difference is XI worked more with horizontal progression for the most part of its life, and it was made for it to work well. XIV is made to have vertical progression, and SE have been clear about it from day one too. I think WoW shows that a lot of people do not get bored of a system like that. Personally I agree with you, I prefer more horizontal systems etc, but as Yoshi have been clear about what they are doing from day one I don't mind their direction.
#17 Jan 26 2014 at 5:02 AM Rating: Good
*
72 posts
I think it's ok and look forward to getting easier access to gear and coil. However, I do wish it wasn't coming up on us so fast. One of the most frustrating problems of vertical progression I've seen is swtor. Just that they implemented new gear tiers way too soon. In pvp it was every 2 months. No one but the 24/7 players were able to stay caught up. I just hope SE paces the new tires out and not only give casuals a chance to catch up, but some time to enjoy the top before we have to drudge on to the next plateau.
#18 Jan 26 2014 at 5:18 AM Rating: Good
****
4,175 posts
Montsegurnephcreep wrote:
Guess I kind of enjoyed the horizontal progression where several events gave similar gear with certain pieces being slightly better for certain things. You had to kind of mix and match pieces to be optimal.


The problem would be that players would feel forced to participate to keep themselves updated, regardless of whether or not they enjoyed whatever activity it came from. They could still have several ways to progress, but the gear should be universal.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#19 Jan 26 2014 at 3:31 PM Rating: Good
Scholar
Avatar
***
1,339 posts
SistinasAria wrote:
I think it's ok and look forward to getting easier access to gear and coil. However, I do wish it wasn't coming up on us so fast. One of the most frustrating problems of vertical progression I've seen is swtor. Just that they implemented new gear tiers way too soon. In pvp it was every 2 months. No one but the 24/7 players were able to stay caught up. I just hope SE paces the new tires out and not only give casuals a chance to catch up, but some time to enjoy the top before we have to drudge on to the next plateau.


A tier of gear being absolute topend for 6 months isn't all that short, and people need to realize this. It's a vertical progression model and X, Y, Z gear isn't going to stay top-dog for years after it's released like it was in FFXI.

Frankly, as "cool" it seemed for gear swapping in FFXI I don't miss never having inventory room, always needing to mule gear if you were regularly playing more than 3 jobs, or dealing with .xml files or Windower scripts to get the most out of the few abilities you had. The scavenge hunt mentality of the game seems OK until you actually focus on building sets and spend *years* trying to get particular pieces to drop that just don't seem to exist for you. It led to severe stagnation in the game because the endgame content only really came out once a year since the developers knew they didn't have to really focus since you'd run whatever it was forever.
#20 Jan 27 2014 at 8:36 AM Rating: Excellent
***
2,550 posts
Thayos wrote:
Quote:
Honestly, I'd almost rather have them adjust the difficulty down on Titan HM first.


Amen to this!

This fight is still a huge bottleneck and a big source of frustration. I haven't even pursued a second relic yet... I'm not in love enough with blm to want to endure the stress of the fight.


Titan is not a difficult battle, in theory. We have been over this. SE has to better focus on the server updating the character's positions more often, and making the animations time with the cast bar, or people will continue to get hit by invisible stuff. That is what makes titan hard.
#21 Jan 27 2014 at 9:15 AM Rating: Excellent
Titan is a hard fight. Lag makes it harder for some people, but even without lag, it's tough for the average gamer.

That said, any fight become easy once you have learned to master it.

Edited, Jan 27th 2014 7:16am by Thayos
____________________________
Thayos Redblade
Jormungandr
Hyperion
#22 Jan 27 2014 at 9:42 AM Rating: Excellent
This is exactly what we expected, isn't it? It's certainly exactly what they said they would be doing with each content release. I couldn't think of any better way to do it myself.

Those already past T5 will have new stuff to work on, and the rest of us will get a bit a break where the T4-T5 difficulty is concerned.

I personally would rather beat T4-T5 at it's current difficulty before the patch goes live. This is my main goal right now!
#23 Jan 27 2014 at 9:45 AM Rating: Excellent
Gnu wrote:
This is exactly what we expected, isn't it? It's certainly exactly what they said they would be doing with each content release. I couldn't think of any better way to do it myself.

Those already past T5 will have new stuff to work on, and the rest of us will get a bit a break where the T4-T5 difficulty is concerned.

I personally would rather beat T4-T5 at it's current difficulty before the patch goes live. This is my main goal right now!


Same here. My group knocks out T1-T4 in about an hour nowadays, but with the EX primals out we haven't even tried T5 yet. This is mainly due to scheduling conflicts, but we plan on making our run at it this weekend.
#24 Jan 27 2014 at 9:49 AM Rating: Excellent
***
2,550 posts
Gnu wrote:
This is exactly what we expected, isn't it? It's certainly exactly what they said they would be doing with each content release. I couldn't think of any better way to do it myself.

Those already past T5 will have new stuff to work on, and the rest of us will get a bit a break where the T4-T5 difficulty is concerned.

I personally would rather beat T4-T5 at it's current difficulty before the patch goes live. This is my main goal right now!


Where Allagan gear is the old "exclusive" to hardcore players, I am sure that there will be a new set of drops in turns 6-9 (and leviathan extreme) that will become the new "exclusive". Especially since you have to beat twintania to even attempt 6-9.
#25 Jan 27 2014 at 12:50 PM Rating: Default
****
5,055 posts
so am i the only one you think coil turn 10 will be the final turn? I mean they started opff with 1-5 so you would think next would be 6-10 but instead we get 6-9? So im guessing 10 might be the final bahamut fighting floor? After all 10 sound slike a good stopping point I really cant imagine them adding to coil every 6 months until they have 99-100 floors
#26 Jan 27 2014 at 4:21 PM Rating: Excellent
*
197 posts
Montsegurnephcreep wrote:
Then again, it invalidates just about everything you've done over the last 5 months.

Thoughts?


As was stated above, this happens in just about any MMO. I remember during Burning Crusade when they announced Wrath of the Lich King, my brother and a few of his friends wanted to quit since everything we were doing was going to be obsolete in the near future. Then they realized its an MMO that never ends so obviously their has to be some sort of progression that is going to make previous content irrelevant.

Either way I like this, due to work I can't really commit to a static group for BC, as much as I would like to, so I think its nice they are giving people the option to step foot into BC even if it is a nerfed version.

This is one thing that Blizzard has commented on in the past. They spend all this time making end game content that 80% of the player base never get to see. If they just kept BC the way it is now, a lot of people would probably never get the chance to do it.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 213 All times are in CST
Anonymous Guests (213)