Forum Settings
       
Reply To Thread

Is lancer weak?Follow

#1 Jan 25 2014 at 4:37 PM Rating: Default
****
5,055 posts
I mean Lancer not DRG... I ask this question because on every other job ive lvled past 20 so far (which is everything but gld and cnj) i could accept a levequest at 20 put the difficulty all he way up and breeze through it... with lancer I get pwned trying to do that, its even a struggle to dfo it with 0 difficulty setting lol. Its not my gear (as the lvl is current and everything is hq) also i looked at my stats and foudn out why its probably so far.... my lncs defense is higher than my attack power? wtf? what kinda dd has higher defense than attack?
#2 Jan 25 2014 at 5:24 PM Rating: Decent
***
1,004 posts
No its not weak. Your just going to have a hell of a hard time keeping up your damage boosting buffs up on mobs that your fighting alone. They move around and turn, and the only reliable way to apply your buffs is when they stop to cast or use skills on you.

Keeping your buffs up is essential to maximizing that class/job. Your stats should all go to STR. Are you using appropriate weapons and gear for your level also? That might seem like a no brainer...but it makes a difference.
#3 Jan 25 2014 at 5:55 PM Rating: Default
We do most of our Extremes...actually all of our extremes with MNKs and DRGs as our DPS. They all drop 10x faster than with a ranged army attacking them. You get the safety factor with ranged, especially on Garuda and Ifrit, but you gain kill speed with melee.
____________________________

#4 Jan 25 2014 at 5:57 PM Rating: Decent
*
65 posts
It might help to start your fights with Heavy Thrust or Leg Sweep > Heavy Thrust if you aren't doing it already. Also, using Life Surge before you combo Vorpal Thrust should restore a nice chunk of HP. Feint is also a nice solo skill for low levels.
#5 Jan 25 2014 at 6:10 PM Rating: Default
****
5,055 posts
i know drgs are good which is why i specifically mentioned lncs and early lvl soloing... i know theyre fine at endgame level and in parties
#6 Jan 25 2014 at 6:41 PM Rating: Decent
Jack of All Trades
******
29,633 posts
imo, MNK has it worse in the kind of situation you describe. Way more emphasis on positioning with its attacks than LNC, and generally lower defense to boot.

With solo LNC, it's still possible to sneak around a mob you're fighting 1-on-1 and get things like Heavy Thrust and Impulse Drive off on it if need be (one's success with pulling this off will likely largely depend on their level of lag). Trying to maximize MNK's output in the same kind of situation though would be a nearly constant dance of frustration.

I never had such difficulty on any job to the point where I had trouble clearing leves, though. The only times I've come close to dying on any of them is when I was being stupid and letting mobs pile up on me.
#7 Jan 25 2014 at 7:13 PM Rating: Good
****
6,899 posts
I just leveled gld and lnc to 20, and I have to say lnc had a MUCH easier go of it. The DPS of gld was just awful, it would take me forever to kill stuff, even with equipping all DPS oriented extra skills. I think lnc is just fine tbh. Just curious, what leves were you doing? There are some certain GC leves that require guarding supplies, and for whatever reason the mobs they spawn tend to be WAY more powerful than other leves. For instance, one of the ones from Drybone, you guard these jugs, and at one point both a drake and an amaljaa spawn, and it's nearly impossible to beat them without either kiting or else letting one of them pound away for a bit until you can bring one mob down. It was far more difficult than any of the other leves I've done there.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#8 Jan 25 2014 at 11:14 PM Rating: Decent
***
1,556 posts
I feel like you all are ignoring his question (as annoying as Duo's questions are). He isn't asking about endgame content where you'd be a DRG: he's asking about early levels of LNC.

And, quite frankly, out of all the classes I've leveled, I had the hardest time leveling LNC and MRD to 15 and above more than the others. It starts out incredibly slow but once you get into your 20s on LNC, its strength should be readily apparent. The problem is you just have to get through those first 20-24 levels. :P

MRD does have the benefit of picking up after 15 quite fast due to duty roulette now. No need to solo if you can just level through dungeons constantly as a tank. LNC doesn't have that much luck.

I feel PGL is better at handling the early level situations because of early self healing at level 8 and a lot of damage due to the buffs from 2.1.
#9 Jan 26 2014 at 12:39 AM Rating: Decent
Jack of All Trades
******
29,633 posts
Quote:
I feel like you all are ignoring his question (as annoying as Duo's questions are). He isn't asking about endgame content where you'd be a DRG: he's asking about early levels of LNC.


Wasn't ignoring it

I notice I did say MNK instead of PGL by accident, but they're still basically the same thing in my mind and I was still talking about low level play because PGL still gets a lot of directional-based **** right from the start, way more than LNC does

Edited, Jan 26th 2014 9:45am by Fynlar
#10 Jan 26 2014 at 12:58 AM Rating: Good
****
6,899 posts
HitomeOfBismarck wrote:
I feel like you all are ignoring his question (as annoying as Duo's questions are). He isn't asking about endgame content where you'd be a DRG: he's asking about early levels of LNC.

And, quite frankly, out of all the classes I've leveled, I had the hardest time leveling LNC and MRD to 15 and above more than the others. It starts out incredibly slow but once you get into your 20s on LNC, its strength should be readily apparent. The problem is you just have to get through those first 20-24 levels. :P

MRD does have the benefit of picking up after 15 quite fast due to duty roulette now. No need to solo if you can just level through dungeons constantly as a tank. LNC doesn't have that much luck.

I feel PGL is better at handling the early level situations because of early self healing at level 8 and a lot of damage due to the buffs from 2.1.


I feel like you kinda ignored the last 2 posts in the thread, which directly answered what Duo was asking. Not to mention, I found MRD to be probably the easiest to level 1-20, because of the added defense of the heavier armor coupled with fairly good DPS and bloodbath to recover HP. It was the first class I leveled, and I still think it was probably the easiest 1-20. Unfortunately, I think the early levels are way too situational to say which is easiest/toughest. I mean, with the proper cross-class skills, any class can do pretty well. I will say I found gld to be the most tedious and time-consuming thus far, but I could just be biased because I found the 2 skill rotation outside of dungeons to be boring as all hell. Not that the other classes are crazy involved at that level, but at least there are more than 2 skill options when solo.
____________________________
Bartel Hayward--- Ultros Server
The Kraken Club <ZAM>
50 WAR • 50 MNK • 50 MIN • 50 GSM • 50 ARM • 50 LTW • 50 CUL • 50 WVR
thekrakenclub.shivtr.com
#11 Jan 26 2014 at 4:51 PM Rating: Decent
***
1,824 posts
DuoMaxwellxx wrote:
I mean Lancer not DRG... I ask this question because on every other job ive lvled past 20 so far (which is everything but gld and cnj) i could accept a levequest at 20 put the difficulty all he way up and breeze through it... with lancer I get pwned trying to do that, its even a struggle to dfo it with 0 difficulty setting lol. Its not my gear (as the lvl is current and everything is hq) also i looked at my stats and foudn out why its probably so far.... my lncs defense is higher than my attack power? wtf? what kinda dd has higher defense than attack?

What level was the levequest? At level 20 you can accept level 25 levequests, and crank them up to level 29.
#12 Jan 26 2014 at 7:43 PM Rating: Excellent
***
1,556 posts
Fynlar wrote:
I notice I did say MNK instead of PGL by accident, but they're still basically the same thing in my mind and I was still talking about low level play because PGL still gets a lot of directional-based sh*t right from the start, way more than LNC does


Without really having to argue about this, have you leveled either of these post 2.1? I've done both post 2.1 on my alt:

http://na.finalfantasyxiv.com/lodestone/character/6324284/

and the first two classes I had to level were PGL and LNC for the 2nd time. I opted to go PGL first because I remembered having trouble on LNC. There are a few factors:

1) The hunting log, mob types, and starting area quests favor PGL
2) Featherfoot, second wind, haymaker, and greased lightning make mobs trivial even when not taking flanking/rear attacks into account. What usually happens at this level range is you end on a snap punch and your next bootshine is then critical hit if you can get it off before opo form wears. It's just like THF in 11 while soloing: set up SA on a passive (or active sight) mob and position from the rear before engaging.

LNC has no self heal until 18, feint isn't as high potency as haymaker/isn't practical to spam/doesn't have as long a slow, your first combo is at level 4 with vorpal thrust opposed to PGL's combos at 2 and 6, and impulse drive's rear bonus only being of potency 180 while most PGL abilities have base potency similar to these and gain higher potency from flanking/rear bonus.

To top it off, MNKs obtain greased lightning very early on while you must wait till level 12 for heavy thrust's flanking bonus.

You can set up mobs in the starting areas in a position that favors the particular bonus you want. True strike has higher potency, bootshine is a guaranteed crit on opo, snap is 180 on the flank and adds greased lightning: adding 9% attack and 5% attack speed. All of this before level 6.

LNC's positional abilities start with a mediocre ability at level 8 and finally starts to pick up at level 12 when you gain a 15% attack bonus from a flanking attack and leg sweep which allows you to set up flanking/rear combos while in combat.

BartelX wrote:
I feel like you kinda ignored the last 2 posts in the thread, which directly answered what Duo was asking.


Actually, what happened was I had opened this thread (and several others) at the beginning of the day and left them up until the time I responded. I had not seen your reply or Fynlar's and forgot to refresh before I responded.

BartelIX wrote:
Unfortunately, I think the early levels are way too situational to say which is easiest/toughest. I mean, with the proper cross-class skills, any class can do pretty well. I will say I found gld to be the most tedious and time-consuming thus far, but I could just be biased because I found the 2 skill rotation outside of dungeons to be boring as all hell. Not that the other classes are crazy involved at that level, but at least there are more than 2 skill options when solo.


They're situational, yes, because of CC and because you only do them once normally. Less you make an alt...

I did find GLD to be the slowest/most mind numbing.

Like I said: I don't find LNC to be weak past the life surge phase but before then, it definitely wasn't the fondest memory I had when soloing. When thinking about making an alt, I never thought of releveling a class as being painful except for GLD and LNC due to what I mentioned above.

Edited, Jan 30th 2014 10:29pm by HitomeOfBismarck
#13 Jan 30 2014 at 11:14 AM Rating: Excellent
For one thing, you can make Heavy Thrust land during solo play by running directly through the mob. They will start turning and Heavy Thrust will land and proc 100% of the time.

Secondly, you absolutely need Second Wind. I did anyway.

I actually had to spam Cure once or twice in the Class quests. Which was ok because even LNC cure was a tad more HP than incoming damage. By the time I hit 0 MP I had enough health to finish off the quest mobs.

The complaint that LNC has a tough time in Class Quests is valid, IMO. Without the cross-class skills they would be tough/impossible. Of course, being +4 levels (the level synch cap for class quests) and having gear at that level, will generally allow you to breeze through.





#14 Jan 30 2014 at 12:35 PM Rating: Default
***
1,270 posts
The basics of lnc/pug (drg/mnk) make them extremely weak solo compared to other jobs.

BRD / BLM/ SMN can do the same dmg from where ever, but for lnc/pug to do good dmg they need a tank to hold a mob still so they can get to different sides of it. LNC not as much as PUG, but both suffer from the same issue of needing flank/rear for specific things.

GLD (PLD) and MAR (WAR) both are tanks and have lower dd so it might take them longer to kill things, although a well geared war with + str gear can easily keep up with solo content.

IMHO , pug (mnk) and lnc (drg) should have their dd balanced on the assumption they are meleeing 100% from infront of a mob with no access to flank/rear. Any monk can crank out 300+ dps on a training dumby that doesnt move, but go fight something like titan where it is constantly turning and 50% or more of your attacks that are supposed to be on the flank/rear end up not getting their side bonus because he either turned, is turning, or you have to dodge a weight of the lands.


Personally i think brds need a nerf to the follow so people stop having rng onry parties
1) Their bow shots lose dmg/dont work at all if they are close to the enemy
2) their bow shots lose dmg/have an increased chance to miss while moving.
#15 Jan 30 2014 at 1:03 PM Rating: Excellent
***
2,550 posts
HitomeOfBismarck wrote:
I feel like you all are ignoring his question (as annoying as Duo's questions are). He isn't asking about endgame content where you'd be a DRG: he's asking about early levels of LNC.

And, quite frankly, out of all the classes I've leveled, I had the hardest time leveling LNC and MRD to 15 and above more than the others. It starts out incredibly slow but once you get into your 20s on LNC, its strength should be readily apparent. The problem is you just have to get through those first 20-24 levels. :P

MRD does have the benefit of picking up after 15 quite fast due to duty roulette now. No need to solo if you can just level through dungeons constantly as a tank. LNC doesn't have that much luck.

I feel PGL is better at handling the early level situations because of early self healing at level 8 and a lot of damage due to the buffs from 2.1.


I noticed while leveling gld and mrd that I could equip the drg and dps armor that would increase my DPS, but lower my defense. Perhaps as drg he sees the increased defense of the paladin and mrd armors and chose to equip those instead of the dps boosting gear. Might be why his defense is higher than his attack power.
#16 Jan 30 2014 at 11:57 PM Rating: Default
****
5,055 posts
apparently they just start slow.. once i got true trust I was dropping enemies 5 lvls higher than me with ease
#17 Jan 31 2014 at 9:05 AM Rating: Excellent
Avatar
****
4,780 posts
HitomeOfBismarck wrote:
Fynlar wrote:
I notice I did say MNK instead of PGL by accident, but they're still basically the same thing in my mind and I was still talking about low level play because PGL still gets a lot of directional-based sh*t right from the start, way more than LNC does


Without really having to argue about this, have you leveled either of these post 2.1? I've done both post 2.1 on my alt:



I have, and I think you're not giving Lancer enough credit.

Perhaps because Dragoon/Lancer is my main character, but 1-25, the targeted 'early levels' I found Lancer to stand on equal footing in experience to Monk.

Defensively, Lancer trades an early self-heal for an early 3 second stun on a much lower cooldown, which, when use correctly is more damage prevented than damage restored and does not waste and off-cooldown skill on pure non-damage. In addition, Feint and Keen fury further the damage reduction without the need of reactive skill.

Offensively, the positional requirement of Heavy Trust can be disregarded as a determent given the frequency of available stun for positioning, and how most monsters attack skills require a windup, which allows you to maintain your attack steroid while evading an attack, verses the flat duration limits of Internal Release. By the time the Trait allows for a second stacking of Greased Lightning, a Lancer gains Life Surge which is their primary spike utility with a healing component ( which is still 30 second faster cooldown, though it hard caps at 10% Max health.)

Additional, post 15, Lancer gets the key component of a ranged attack, which allows them to chose to engage the enemies and draw them into a chosen field of battle, which is helpful.

In terms of how the engagement is addressed and suitability. Pugilist and Lancer, in my view, are very much like White Mage and Scholar, respectively. Pugilist feels very reactive, having a heal, their slow being based on a counter, and their evasion skill primarily used as a passive component. Where Lancer is very pro-active. Our slow is used on demand, our stun is our primary damage prevention and positioning component - to the point where Keen Fury is often overlooked by players.


At this point I can't go and say that either of these classes are weak, simply that their styles of play are different - there's an adjustment going from Lancer to Puglist and vice versa that can make the other class seem weak if you're approaching it with the wrong mentality. But in the end I don't feel as if Lancer suffers at all. In fact, since the update, I've noticed a spike in performance due to the Heavy Thrust buff.
#18 Jan 31 2014 at 9:52 AM Rating: Decent
***
1,270 posts
Ill say it for you... solo, both of these classes are weak because they rely on positional requirements. Their dd was set and balanced on the assumption you have a tank and can get to any side of the monster at any time. If you dont believe this, go find a training dummy and pump out the best dd you can from the front only and compare it to the best DD you can pump out from any side.

If that isnt true (no tank holding a mob steady), then the 10% dps lead they should have on blm/brd/smn goes to a 20-30% penalty, making it considerably harder to solo. DRG suffers less than MNK at lower levels, but its the same story.
#19 Jan 31 2014 at 12:07 PM Rating: Excellent
Same thing on MNK. If you run directly through the enemy, the enemy will start turning and your next hit will count as a "flank" hit.

Flank = from the side, and it's quite generous on what counts as the "side". I would say the "flank" cone is around 175 degrees, just a tad less than a full 180.

You cannot do this for Impulse Drive. To land a hit "from behind" you do have to stun the enemy first. This is tricky and not really worth it. I'm not positive, but it may be that the hit-box cone for what is determined as "the side" and what is "from behind" actually overlap. That is worth testing actually.

With all that said there isn't any solo content I know of that requires you to proc the "flank" abilities to win.
#20 Jan 31 2014 at 12:34 PM Rating: Excellent
***
2,232 posts
Gnu wrote:
Same thing on MNK. If you run directly through the enemy, the enemy will start turning and your next hit will count as a "flank" hit.

Flank = from the side, and it's quite generous on what counts as the "side". I would say the "flank" cone is around 175 degrees, just a tad less than a full 180.

You cannot do this for Impulse Drive. To land a hit "from behind" you do have to stun the enemy first. This is tricky and not really worth it. I'm not positive, but it may be that the hit-box cone for what is determined as "the side" and what is "from behind" actually overlap. That is worth testing actually.

With all that said there isn't any solo content I know of that requires you to proc the "flank" abilities to win.


I'm going to try this for my twin snakes - snap punch combo asap. thanks for the tips!!
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 185 All times are in CST
Anonymous Guests (185)