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Is Crafting/Harvesting worth it?Follow

#1 Jan 17 2014 at 6:38 PM Rating: Decent
Is Crafting worth it? Should I invest in Crafting and Harvesting.
#2 Jan 17 2014 at 7:29 PM Rating: Good
As a money making engine, they're not worth the time. You make more money running dungeons.

However, as their own "thing" I consider them a worthwhile pursuit. If you enjoy slower paced activities or want something as a hobby in the game that you can do while you watch TV, the gathering classes are quite excellent. Fishing especially is low effort. It's time consuming, but it can be done while reading a book or whatever. The other two gathering classes are a bit more involved, and crafting requires a lot of attention to do successfully.

They're not for everyone, but I enjoy both crafting and gathering for their own sake,
#3 Jan 17 2014 at 7:45 PM Rating: Decent
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I wouldnt say they require much attention... At least not until 50. I made some macros for each amount of durability (40, 70, 80), and additional macros for how many careful synthesis i could do before an item was finished (with the rest of the macro lines being quality boosting stuff, etc.) . I sat and watched TV while my macros did there thing. Its not the most efficient since orb colors are random, but they level me up nicely and i still get a fair amount of HQ. i was getting 17%-20% per synth without HQ mats.

Crafting is borderline useless IMO since the work required to craft and meld the best gear is crazy compared to getting ilvl90 gear which doesnt take much effort. If you have the means to do so though you can gear up your secondary classes nicely. The only craft thats worth it is cooking since you can easily gather materials to make some high level food to use which will save money.

Gathering classes are far from useless though. They compliment crafting well, and allow you to make some money whenever you want. And the level 50 mining gear just looks badass.
#4 Jan 17 2014 at 7:54 PM Rating: Decent
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I have a couple Disciples of the Hand classes to 50 and I make money just fine crafting HQ stuff and melding materia. I don't have hours to run dungeons as a casual player and selling items has made me millions.
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#5 Jan 18 2014 at 3:56 AM Rating: Good
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kainsilv wrote:
I have a couple Disciples of the Hand classes to 50 and I make money just fine crafting HQ stuff and melding materia. I don't have hours to run dungeons as a casual player and selling items has made me millions.

That's the thing though, in the past, when not everyone had a Level 50 crafter, or rather, not everyone has all the crafts at 50... You could use it to make a decent chunk of gil.

In the post-2.1 period, that just doesnt happen anymore. People arent buying anything, And when they do, there's 30 other people there to undercut you and make the exact same thing to the point of ruining the value into the single digits of gil.

If i need a set of gear, i dont buy it off the boards or buy the materials for it, i take 10 seconds of warping around and gathering here and there, maybe shooting a monster or two, and i can make it for free. That goes for a lot of other people.

And well, ofcourse at the rate at which Philo Tomes are gathered, who would spend the now 70k gil on a single piece of Darksteel gear, when they can buy the exact same piece with even better stats with Philo Tomes after one Duty Roulette in CM or Prae? The things that used to make you money are dead. And the things you can still make -some- money now require you to farm all the materials for it yourself, or it is a loss. And then still you have crazy amounts of competition.

Either run dungeons, or take up a gathering job and collect things other people find a pain to get for minimal profit. Crafting has it's best days behind it.
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#6 Jan 18 2014 at 4:17 AM Rating: Good
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Eh...I am going to side with people saying no. After getting all but 1 to 50 and spending about 1 mil in melds for crafting gear, I use them very little. Right now, the best money maker for me is using 1.12k phil tome mats and making HQ quality 40 durability items like rose gold ingot or vanya silk. It sells extremely slow, though. :\

I made a lot of money when leveling crafting, though. Once I got carpentry out of the way and could HQ things reliably, I would buy in bulk for leve quests and craft + sell any extras that I didn't use for the quest after I out leveled it. Made decent amount of money because people bought the leve items off the MB when they were rushing to craft.

Also, I'd say it's profitable if you are VERY diligent. For instance, CUL is extremely profitable...if you are willing to farm up all the materials required to make the high end food. Everyone needs food at endgame which creates a constant demand and, due to all the materials required, has a little less supply.

Edited, Jan 18th 2014 5:22am by HitomeOfBismarck
#7 Jan 19 2014 at 11:31 PM Rating: Good
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XVP wrote:
Is Crafting worth it? Should I invest in Crafting and Harvesting.


Very much so, as a moneymaker as well as a convenience. Thus far I have Culinarian at 50 so I'm able to make my own foods for the various classes I've leveled. Additionally I have Botanist at 47 and Fisher at 46, allowing me to make HQ foods for most of the recipes I use without breaking the bank (I can't even imagine going through La Noscean Toast at the prices they're at). Despite housing turning things upside-down for a while, some things still manage to turn a profit on Adamantoise (mileage may vary by server). The profit margins only grow when you harvest your own ingredients.

I also have Armorer @ 44 and Goldsmithing @ 45, allowing me to make my own armor for WAR and DRG as well as attach materia as I see fit. Having Miner at 48 makes this all the easier.

As you can see, both DoL and DoH are worth the time and effort to level.
#8 Jan 20 2014 at 1:36 AM Rating: Good
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I have Botanist, Miner, Blacksmith, Carpenter, Leatherworker, and Goldsmith at 50, and have recently reached 25 on Fisherman. I use them to make HQ gear for myself (for use while leveling, it's painfully easy to get better gear than anything crafted one you hit level 50) and that's about it. I don't have a need for gil so I don't bother to try to make money with them. I suppose I could if I wanted to, it's just not worth my time to bother. I enjoy crafting and gathering, so that's why I level them, not for the money. The competition is beyond stupid. People will sell stuff on the MB at prices lower than you can get from NPCs just to force you out of the market. Taking advantage of that particular stupidity to make money is easier than crafting for it.



Edited, Jan 20th 2014 2:43am by Turin
#9 Jan 20 2014 at 2:32 AM Rating: Good
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It's depressing, I pumped vast amounts of time into completing all the DoH and DoL jobs, foregoing a lot of dungeons running to get them leveled and any usefulness was killed with patch 2.1. The only thing that sells reliably now are treasure maps. DoL jobs were always a bit poor, as many of the items you gather are pretty useless over half of the fish are useless and can only be npc'd. We were promised that a lot of the furniture recipes would use a lot of the less used gathering items, but as very little Free Companies can afford housing, and those that can generally have fully leveled crafters ... well, you can see the point I'm making.
#10 Jan 20 2014 at 8:08 AM Rating: Good
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Quote:
It's depressing, I pumped vast amounts of time into completing all the DoH and DoL jobs, foregoing a lot of dungeons running to get them leveled and any usefulness was killed with patch 2.1. The only thing that sells reliably now are treasure maps. DoL jobs were always a bit poor, as many of the items you gather are pretty useless over half of the fish are useless and can only be npc'd. We were promised that a lot of the furniture recipes would use a lot of the less used gathering items, but as very little Free Companies can afford housing, and those that can generally have fully leveled crafters ... well, you can see the point I'm making.


This right here, same thing for me. What actually started the death of the harvesting jobs was the leve patch pre 2.1. I was leveling botany prior, spent a lot of time doing so. Anything i gathered i sold for really good profits. This is because the best way to level at that time was to grind it out. Once they made it so you got a ton of experience with leve's everyone and their brother was leveling to 50 fast and and the prices died.
#11 Jan 20 2014 at 9:35 AM Rating: Good
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Right now, selling gear is an exercise in constant undercutting, with the hopes that the next buyer that comes along comes at just the right time when you were the last one to undercut. There's just not enough buyers to be able to just sit on your asking price and wait for everyone else's listed items to sell. It's a very frustrating experience.
#12 Jan 20 2014 at 10:15 AM Rating: Excellent
Having 0 gather/craft Jobs would be very expensive.

The people I see saying they are not worth leveling mostly have them leveled, and use them to support their activities, however rarely. I suggest asking someone with 0 crafting and gathering jobs how well they get by. I'd be curious what the answer is.

I would think you would have limited options relying on dungeon income alone.
#13 Jan 20 2014 at 10:30 AM Rating: Excellent
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XVP wrote:
Is Crafting worth it? Should I invest in Crafting and Harvesting.


If you take up fishing I can guarantee you you'll really appreciate the game world a lot more. It basically forces you to explore every nook and cranny of each map, and you can see the level of care and details that went into the design. For that reason alone I love it, even though I'm still very low level.

Truthfully, at least on my server, gathering is by no means unprofitable. Perhaps there are other ways to farm but I'm always very surprised when I look at medium level mats and a stack is going for like 5k. You can make some decent money while leveling.

As for crafting... I haven't really tried to sell many of my wears so I can't comment. I guess the high level stuff goes for decent coin (i70 sets).

Basically what I'd advise is this: try both, and if you're having fun with one or both keep doing it. If not, you can probably find some other way to make money and enjoy the game at the same time.
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#14 Jan 20 2014 at 11:42 AM Rating: Excellent
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Gnu wrote:
Having 0 gather/craft Jobs would be very expensive.

The people I see saying they are not worth leveling mostly have them leveled, and use them to support their activities, however rarely. I suggest asking someone with 0 crafting and gathering jobs how well they get by. I'd be curious what the answer is.

I would think you would have limited options relying on dungeon income alone.

I think the key for someone with 0 crafting and gathering jobs is making do with what they have. Are they going to be able to afford to overmeld HQ 2 star gear at end game? Probably not. But they also don't need it since they can basically go from AF to Darklight to mix of CT/Allagan/Relic, and they won't need materia ever at all. At that point, what kind of things do they need gil for? Travel (airships, ferries, teleports), gear repairs and food.

If you had to, you could probably cut out food altogether. Travel costs are a way to turn money into time, so you could choose to save your money by spending time moving around on personal mounts instead. So the question is whether the gil from dungeons, duty roulette bonuses, other daily activities (levequests and such), and selling philosophy items is enough to cover gear repair costs. You could probably even supplement that income by buying NQ ilvl 45+ accessories off of the MB to spiritbond them so that you can sell the materia you get.

If a player chooses to level gathering and/or crafting classes, they will eventually realize some long term gains from spending less on gear repairs, making their own food, etc. But I would only recommend that if the player actually enjoys gathering or crafting, particularly gathering. Forcing yourself to level a gathering class because it will reduce your costs with crafting can be a draining grind. If you want to burn yourself out and quit the game, forcing yourself to do gathering when you don't want to is a good way to go about accomplishing that goal.

Edited, Jan 20th 2014 12:43pm by svlyons
#15 Jan 20 2014 at 12:02 PM Rating: Good
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You can be pretty sustainable with zero crafts and zero gathering jobs by just selling philosophy tome mats. If I just sold peacock ore or potash like I was doing before I leveled crafting, I'd be able to buy the food I need and be able to keep up with repairs/teleport costs fairly well.

Of course this is a problem if people are dissuaded from leveling crafting jobs that use the philosophy tome items. Can't imagine the prices dipping down even further...3 months ago, one peacock ore sold for around 65-70k. Now, one sells for 4k.
#16 Jan 20 2014 at 12:13 PM Rating: Good
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I love my gathering and crafting jobs and the game wouldn't be the same without them. And for me, my highest crafting job is only 32 right now. I unlocked FSH on a Thursday morning and had it maxed out by the following Monday night. If I plowed through BTN or MIN I'm sure I could 1-50 them in a week of serious gathering.

#17 Jan 20 2014 at 12:40 PM Rating: Good
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HitomeOfBismarck wrote:
You can be pretty sustainable with zero crafts and zero gathering jobs by just selling philosophy tome mats. If I just sold peacock ore or potash like I was doing before I leveled crafting, I'd be able to buy the food I need and be able to keep up with repairs/teleport costs fairly well.

Of course this is a problem if people are dissuaded from leveling crafting jobs that use the philosophy tome items. Can't imagine the prices dipping down even further...3 months ago, one peacock ore sold for around 65-70k. Now, one sells for 4k.

I feel the same way about crafting stuff like ingots, cloths and leathers to sell to other crafters. I can make some gil that way now because people are still leveling crafts. But I don't see it being viable in the long term since crafting for profit becomes worse and worse as more players level crafting. People who level crafting to reduce their own costs aren't likely to buy intermediate crafting materials on the MB to save themselves time, since their approach is the opposite (spend time to save money).
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