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#1 Jan 07 2014 at 12:58 PM Rating: Good
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So I started working on some DoH jobs over the weekend, and I absolutely love the crafting "minigame". I'm still missing some of the cross-class abilities I'm going to need to reliably HQ stuff, but i'm getting there. So my plan is to get all of my DoL classes up to 50 before doing any more crafting. I'm hoping this will give me easier access to some HQ mats to make the HQ process easier. Before I go any further, I had a couple of questions. (I know, me have questions, what a shocker!)

Should I just grind out MIN and BOT to get myself a nice little (or big) stockpile of mats for my DoL jobs? Or should I level these through levelquests to ease a bit of the pain of the levelling process?

When crafting something, say with LTW, and say it's a 60 durability item. What I will usually do is:
IQ = Inner Quiet
SH = Steady Hand
ST = Standard Touch
HT = Hasty Touch
MM = Master's Mend
RU = Rumination
BS = Basic Synth

IQ > SH > HT > ST > HT > ST > HT > RU > MM > SH > HT > BS > BS > BS

This will usually get me a successfully crafted item and I'm usually hovering around 15% HQ chance. The only time I have problems is if the first 3 HTs fail. If that happens RU probably won't restore enough CP to MM and then SH again. If that happens I usually won't use the last HT in case one of the BS fails. Sometimes 3 BS isn't enough for 100% completion and when I try again I'll leave out the last HT.

So does anybody see a problem with this method at this point in my crafting career? I realize down the road I'll get new actions that will change this up, but when I get to level 15 in a craft, I have all of these available to me and it seems to be giving me the best chance to HQ something.

If I level up WVR next, will it open up any receipes for craftable crafting gear? Will GSM give me any crafting accessories, since at this point every slot on myu let side is full and the only thing on my right side is my offhand item and possibly my 3% spiritbonding ring (don't remember what level it is).
#2 Jan 07 2014 at 1:43 PM Rating: Excellent
Weaver and LTW both have crafting gear available. At the lower levels, if you're not able to to reliably get to 80% or higher for HQ, then just get the item within one synth action, then do what you can to pile on the quality. After that, I usually try to finish the synth with 20 or 15 durability left. Better to finish one step early rather than fail the synth due to RNG.
#3 Jan 07 2014 at 2:52 PM Rating: Good
Goldsmith does do all the crafting accessories and you can start making them when you unlock level 15 crafts. I don't remember if it's at the end of the 10-15 section or at the beginning of the 16-20 section, but that's when you can start making brass/fang accessories for your crafting. You can get there really quickly and start making your own sets, probably even HQ after a couple tries with all of your other skills.

One thing of note, if you're really enjoying crafting, is that you can take all DoH classes to 15, and 20 fairly easily, just from buying mats at the guild's vendor. It's crazy cheap, but doing your DoL's would make it mostly free(probably a little farming for LTW and stuff).

One other tip is to burn Courier leve's after level 20ish and you'll fly through the levels!
#4 Jan 07 2014 at 3:16 PM Rating: Excellent
The route I've heard is this:

1. All crafts to 15. Don't worry about making HQs yet. Don't worry about doing leves yet. Just get to 15.
2. Culinarian to 37 for Steady Hand II. This is godly. (30% boost to success rate.)
*I took BTN to 46 at the same time. I used leves for this, but also farmed up materials as level appropriate for CUL. This prepared me for...
3. Weaver to 50. You can make your own crafting clothes, except for shoes, forever now.
4. Carpenter to 50. Now you can make your shoes.
5. Goldsmith to 50. Now you are fully tricked out, gear wise.
* And here is where you start getting miner up to 46 as well.

After that, it's pretty much up to you which order to do leatherworking, blacksmithing, and armorer. I think leatherworking is the most time-intensive/expensive since getting drops is a lot harder than harvesting or mining in this game, and some of the drop rates are very ugh for things.
#5 Jan 07 2014 at 3:39 PM Rating: Good
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Yes, Catwho, that's about what I am doing. I'm actually taking them all to 20, 1-15 via grinding and 15-20 via leves. Once they are all at 20 I'll get CUL to whatever gets you Steady Hand II and then do WVR probably.

What I'll probably do before I work on any other DoH classes is get my MIN and BOT up to 50. That should give me a nice stockpile of mats for everything but CUL and LTW. If I can stomach it, I'll also level FIS to 50 to make CUL easier and cheaper.
#6 Jan 07 2014 at 3:52 PM Rating: Decent
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2,232 posts
Bigdaddyjug wrote:
Yes, Catwho, that's about what I am doing. I'm actually taking them all to 20, 1-15 via grinding and 15-20 via leves. Once they are all at 20 I'll get CUL to whatever gets you Steady Hand II and then do WVR probably.

What I'll probably do before I work on any other DoH classes is get my MIN and BOT up to 50. That should give me a nice stockpile of mats for everything but CUL and LTW. If I can stomach it, I'll also level FIS to 50 to make CUL easier and cheaper.


Yeah, CUL 37 is when you get SH II.

After that, it depends what your goal is. If you want to smash HQ's for leve turn ins, I'd recommend CRP to 50 first for Byregot''s Blessing. It's a HUGE quality tool.

WVR to 50 is great because of Careful Synthesis II, which nets you 125% progress at 100% completion rate.... also HUGE for HQ'ing leve turn ins, gear, etc.

The other level 50 crafts won't help as much along the way because you won't have enough cross class slots available to make use of them.

The MOST important tip I can give is to remember that ALL cross class skills are available to ALL crafting classes at ANY level after 5 once you unlock them. You will get a new slot every 5 levels, for a grand total of 10 at 50.

I can't recommend the path I took any longer because of the changes in 2.1. Just go check what the turn ins are for your level, consult the MB (so many crafting mats/shards are dirt cheap now) and craft away.



Edited, Jan 7th 2014 1:53pm by LebargeX

Edited, Jan 7th 2014 1:54pm by LebargeX
#7 Jan 07 2014 at 3:56 PM Rating: Excellent
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2,550 posts
Bigdaddyjug wrote:
So I started working on some DoH jobs over the weekend, and I absolutely love the crafting "minigame". I'm still missing some of the cross-class abilities I'm going to need to reliably HQ stuff, but i'm getting there. So my plan is to get all of my DoL classes up to 50 before doing any more crafting. I'm hoping this will give me easier access to some HQ mats to make the HQ process easier. Before I go any further, I had a couple of questions. (I know, me have questions, what a shocker!)

Should I just grind out MIN and BOT to get myself a nice little (or big) stockpile of mats for my DoL jobs? Or should I level these through levelquests to ease a bit of the pain of the levelling process?

When crafting something, say with LTW, and say it's a 60 durability item. What I will usually do is:
IQ = Inner Quiet
SH = Steady Hand
ST = Standard Touch
HT = Hasty Touch
MM = Master's Mend
RU = Rumination
BS = Basic Synth

IQ > SH > HT > ST > HT > ST > HT > RU > MM > SH > HT > BS > BS > BS

So does anybody see a problem with this method at this point in my crafting career?


Level Culinarian Leatherworker for waste not (actually a better return than master's mend)
level Carpenter to 100 for Byregot's Blessing to make use of that Inner Quiet stack.
Level Weaver to 37 for that Careful Synthesis (better than basic synth because it dosnt fail)

You wont regret these.

But at your level, you seem to be doing pretty good. I personally put the Syths in front of the touches, stop one synth from completion, then start the touch rotation. That way I wont accidentally over boost the control and leave myself one synth shy of completion. This can happen when synthing multiple different things in succession, and/or when doing manual synths.

Edit - I'm an idiot and its been a while, so double whammy.

Edited, Jan 8th 2014 8:21am by Valkayree
#8 Jan 07 2014 at 4:41 PM Rating: Good
I think Waste-Not is LTW
#9 Jan 07 2014 at 4:43 PM Rating: Good
I think so as well.

The problem with Waste Not is that you can end up with 5 durability left, which means you can fail even with Careful Synth at the end. Very annoying.
#10 Jan 07 2014 at 4:50 PM Rating: Excellent
Catwho wrote:
I think so as well.

The problem with Waste Not is that you can end up with 5 durability left, which means you can fail even with Careful Synth at the end. Very annoying.


Wait, what? I've never seen this. As long as you have 5 durability, your synth ability would complete the synth, and your synth ability doesn't fail it should complete.
#11 Jan 07 2014 at 5:08 PM Rating: Good
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5,745 posts
Bigdaddyjug wrote:
When crafting something, say with LTW, and say it's a 60 durability item. What I will usually do is:
IQ = Inner Quiet
SH = Steady Hand
ST = Standard Touch
HT = Hasty Touch
MM = Master's Mend
RU = Rumination
BS = Basic Synth

IQ > SH > HT > ST > HT > ST > HT > RU > MM > SH > HT > BS > BS > BS

This will usually get me a successfully crafted item and I'm usually hovering around 15% HQ chance. The only time I have problems is if the first 3 HTs fail. If that happens RU probably won't restore enough CP to MM and then SH again. If that happens I usually won't use the last HT in case one of the BS fails. Sometimes 3 BS isn't enough for 100% completion and when I try again I'll leave out the last HT.

So does anybody see a problem with this method at this point in my crafting career?

When I level a new craft, I usually cross class Careful Synth at lvl 1, Hasty Touch at lvl 10, and Tricks of the Trade at lvl 15. At that point, as long as my gear is fairly current for my level, I can pretty regularly HQ stuff as I'm leveling even with NQ ingredients (up until 1 star recipes, which is entirely another matter).

15% HQ chance isn't much better than 10% or 8%. Any HQ at this point is a bonus. More importantly though is the exp bonus you're getting based on the amount of quality you build up. Because Basic Synth isn't guaranteed, I'd suggest doing enough of them early on to get you within 1 Basic Synth of finishing off progress and then giving yourself 20 durability to try the last Basic Synth. The bonus to control from Inner Quiet is significant once it's built up. So I suggest holding of on using Rumination until the last possible chance. Any Touches you successfully do after Rumination won't be nearly as good as the Touches with Inner Quiet still up.

I'd suggest just doing Hasty Touch instead of Basic Touch at first so that you can do Master's Mend without having to use Rumination. Fire off Rumination when you have enough actions left to do one more touch before you have to devote the rest of your actions to progress but you don't have enough CP for Master's Mend. At that point, you could do Steady Hand + Great Strides (after lvl 21) + Basic/Standard/Advanced Touch to spend out your remaining CP.
#12 Jan 07 2014 at 5:15 PM Rating: Good
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5,745 posts
Valkayree wrote:
Level Culinarian for waste not (actually a better return than master's mend)
level Carpenter to 100 for Byregot's Blessing to make use of that Inner Quiet stack.
Level Weaver to 37 for that Careful Synthesis (better than basic synth because it dosnt fail)

Someone already pointed out that Waste Not is Leather.

Careful Synth is level 15, so much easier to get. The level 37 Weaving ability is Brand of Lightning, which has limited use. You may be thinking of Steady Hand 2, which is a lvl 37 Culinarian ability and worth the extra work to get.

You only need to level Carpenter to 50 for Byregot's Blessing. ;-)
IKickYoDog wrote:
Quote:
The problem with Waste Not is that you can end up with 5 durability left, which means you can fail even with Careful Synth at the end. Very annoying.

Wait, what? I've never seen this. As long as you have 5 durability, your synth ability would complete the synth, and your synth ability doesn't fail it should complete.

Yeah, this is incorrect. There are crafting rotations out there to HQ 2 star stuff that are intentionally set up to leave you at 5/whatever durability on the last action.

Edited, Jan 7th 2014 8:06pm by svlyons
#13 Jan 07 2014 at 5:18 PM Rating: Good
I've failed on some synths and that's the only explanation I've ever come up with.
#14 Jan 07 2014 at 5:30 PM Rating: Good
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2,826 posts
I'm 99% positive that last night, I had Steady Hand up and failed on a Synth action that should have had a 100% success chance after the +20% from Steady Hand. I can't remember the exact name of the action, but it was while I was levelling CRP 1-20

I guess it's because I just started crafting, but a lot of what you guys are saying is going right over my head. I'm still not 100% certain what any of the crafting stats do except CP. I'm just cognizant of the fact that if 2 head pieces both have +Control, I want the one that has more.

Also, why do mosty of my synths before trying to up quality? Does it matter in the long run? Does an item that is 95% complete get better boosts in quality from Hasty Touch or other quality boosting actions?

As far as Waste Not, Want Not, it is definitely LTW because I already have it unlocked. I never thought about how it might be a more efficint use of CP than Master's Mend, but I'll definitely have to look into that tonight.
#15 Jan 07 2014 at 5:39 PM Rating: Good
Bigdaddyjug wrote:
I'm 99% positive that last night, I had Steady Hand up and failed on a Synth action that should have had a 100% success chance after the +20% from Steady Hand. I can't remember the exact name of the action, but it was while I was levelling CRP 1-20

I guess it's because I just started crafting, but a lot of what you guys are saying is going right over my head. I'm still not 100% certain what any of the crafting stats do except CP. I'm just cognizant of the fact that if 2 head pieces both have +Control, I want the one that has more.

Also, why do mosty of my synths before trying to up quality? Does it matter in the long run? Does an item that is 95% complete get better boosts in quality from Hasty Touch or other quality boosting actions?

As far as Waste Not, Want Not, it is definitely LTW because I already have it unlocked. I never thought about how it might be a more efficint use of CP than Master's Mend, but I'll definitely have to look into that tonight.


I always get my synth almost progressed to full because you never know when you will miss. If it takes you 3 synths to complete the recipe and you wait till 30% to start completing your progress! you might miss and fail the synth. At your level, it's better to guarantee a synth completes with 12% quality than risk it failing for 15% quality.
#16 Jan 07 2014 at 7:23 PM Rating: Excellent
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5,745 posts
Bigdaddyjug wrote:
I guess it's because I just started crafting, but a lot of what you guys are saying is going right over my head. I'm still not 100% certain what any of the crafting stats do except CP. I'm just cognizant of the fact that if 2 head pieces both have +Control, I want the one that has more.

Craftsmanship increases the amount of Progress you get from successful Synthesis actions. Control increases the amount of Quality you get from successful Touch actions.

Bigdaddyjug wrote:
Also, why do mosty of my synths before trying to up quality? Does it matter in the long run?

You can either do it early on or later on, and it won't really make a difference. For me, it's easier to get all but one of them out of the way toward the beginning, and I know I don't have to worry about doing any more Synthesis until 10/X or 5/X durability. If I put it off until the end, I have to know how many Synthesis actions I have to do and start on that with enough durability left. If I wait until I'm down to 30/X durability thinking that I only need 3 Synthesis actions to finish, but then realize I actually need 4, the synth is a failure. It's easier for me to think about doing any final CP consuming touches at 20/X or 15/X durability, and my final Careful Synth after that.

Bigdaddyjug wrote:
Does an item that is 95% complete get better boosts in quality from Hasty Touch or other quality boosting actions?

The amount of Quality you get from Hasty Touch (for example) is unrelated to the amount of Quality you've already built up. It's based on your Control stat. And that's why building and keeping Inner Quiet for as long as you can is so important. Each "stack" of Inner Quiet grants your Control a 20% bonus.

Next time you craft, watch your log to see how much quality you get from Hasty Touch and Basic Touch as your Inner Quiet stacks increase.

Edited, Jan 7th 2014 8:24pm by svlyons
#17 Jan 07 2014 at 10:16 PM Rating: Decent
I just finished leveling all crafts except alchemy to 50 and got there HQ gear and lv50 quest tool. I have found a rotation that gives me 100% HQ on any item ilvl49 or lower. I start with inner circle then do steady hands II and start doing basic touch. While doing this anytime the ability that gives 20 CP opens up I hit it just once. When steady hands wears off hit it again and get inner circle to 7 stacks then use masters mend, great strides and BB (forget the actual name but the one that uses inner circle stacks). then finish it off with basic syth. I have yet to fail or not gain 100% quality doing this. I have not tried one or two star syths yet but im guessing it will work with those but might need to use the CP move more and add another masters mend or other durability move in there.
#18 Jan 07 2014 at 10:25 PM Rating: Excellent
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1,330 posts
Catwho wrote:
I've failed on some synths and that's the only explanation I've ever come up with.


If you use Manipulation when you're at 5/X or 10/X and then use a durability consuming action, it will break because it takes away the durability first.

Other than that specific situation, I have *never* had a final synthesis at 5/X or 10/X fail, ever, across leveling all tradeskills to 50.

Edited, Jan 7th 2014 11:26pm by Ravashack
#19 Jan 07 2014 at 11:21 PM Rating: Good
Ah.... you know, that might have been it. Thanks for solving the mystery.

I actually wait until after I've done a round of Inner Quiet > Steady Hand II > Hasty Touch before putting out my Careful Synths, because I'll get at least one or two Good statuses during the process and I can convert that back to CP. (Or an Excellent, in which case all bets are off.) With an 80 durability synth, I can usually get 1 CS away from completion before using Master's Mend II to crank it back up to 80 again that way. Not quiet as efficient as Waste Not in a lot of ways, but with this method I can crank the quality up to 80-100% pretty consistently even on a higher level synth (assuming the RNG doesn't ***** me over and give me a long series of SH2+Hasty Touch fails. Grrr.)

Does anyone know the formula behind the quality gradient? It seems to be a parabola, but I'd be curious to know what the actual math is for it.
#20 Jan 08 2014 at 12:53 AM Rating: Good
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Catwho wrote:
I actually wait until after I've done a round of Inner Quiet > Steady Hand II > Hasty Touch before putting out my Careful Synths, because I'll get at least one or two Good statuses during the process and I can convert that back to CP.

That's basically what I do too. I try to avoid being at max CP so that I can use Tricks as often as possible. Sometimes, it means waiting until after Master's Mend II to do any Careful Synth IIs.

Catwho wrote:
Does anyone know the formula behind the quality gradient? It seems to be a parabola, but I'd be curious to know what the actual math is for it.

http://www.reddit.com/r/ffxiv/comments/1n7tlf/

Is this the kind of information you were looking for?
#21 Jan 08 2014 at 4:33 AM Rating: Decent
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Honestly, i wouldnt bother with getting Byregot's Blessing till you're all tricked out, set and done :/

You need a LOT of CP if you want to use it to outdo even Advanced Touch. A LOT. Sure, you might say, i only need 4 touches to make it better. Which is true, but... If you want those four touches to be Advanced Touch, you're not going to have much CP left.

40 duration item:
- Inner Quiet > Great Strides > Innovation > Advanced Touch (300) > GS > Advanced Touch (300) > GS > Advanced touch (300) = 900+ (+what innovation gave you)
This is your bread and butter, and nothing will beat it for a long long time.

- Inner Quiet > Great Strides > Innovation > Advanced Touch (300) > GS > Advanced Touch (300) > GS > Byregots (280) = 880+ (innovation adds too)
( Makes you run out of CP if you want to boost Byregots above 300 since you need 88 CP to spend on Manipulation as well, or 92 on Master's Mend)

- You could use 264 CP on Manipulations and pull off 9 Hasty Touches (900), followed by a GS boosted Byregots (560), but you need 320 CP for that, but with the 50% rate on Hasty's you realistically only get a 400-500 return from it math wise. Which, if you fail half the Hasty's, your Byregot's is still only going to give you 360 to 400 = 760 to 900 total if you're really lucky.

- You could use 25 CP (50 if you want to use it twice) for Steady Hand II, netting you 30% more chance in 5 (10) steps, but you will also need 350 (375) CP then. And they could still fail on an unlucky streak. And then still, 350 CP is in the realm of maxed out crafters.

I could go on for all the durabilities and all the items, but there would be no extra point to make. I'm not saying Byregot's is absolute sh*t. Honestly, i'm not. But the only way you're going to get ANY use out of it is when you're completely pimped out in gear and Max Melded Materia and have a CP pool people will drool over... Get everything to 50 and max out your gear, and THEN use Byregots. Any attempt at simply switching out one ability for another will do nothing short of lowering your total gain.

You might SEE the huge jump in quality if you properly boost it, but you forget that the boosts that came before it were absolute rubbish and the total end result lacking in comparison to simply doing it the old fashioned way. It's silly really.

Edited, Jan 8th 2014 11:35am by KojiroSoma

Edited, Jan 8th 2014 11:37am by KojiroSoma
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#22 Jan 08 2014 at 7:44 AM Rating: Excellent
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KojiroSoma wrote:
Honestly, i wouldnt bother with getting Byregot's Blessing till you're all tricked out, set and done :/

You need a LOT of CP if you want to use it to outdo even Advanced Touch. A LOT. Sure, you might say, i only need 4 touches to make it better. Which is true, but... If you want those four touches to be Advanced Touch, you're not going to have much CP left.
40 duration item:
- Inner Quiet > Great Strides > Innovation > Advanced Touch (300) > GS > Advanced Touch (300) > GS > Advanced touch (300) = 900+ (+what innovation gave you)
This is your bread and butter, and nothing will beat it for a long long time.

- Inner Quiet > Great Strides > Innovation > Advanced Touch (300) > GS > Advanced Touch (300) > GS > Byregots (280) = 880+ (innovation adds too)
( Makes you run out of CP if you want to boost Byregots above 300 since you need 88 CP to spend on Manipulation as well, or 92 on Master's Mend)

- You could use 264 CP on Manipulations and pull off 9 Hasty Touches (900), followed by a GS boosted Byregots (560), but you need 320 CP for that, but with the 50% rate on Hasty's you realistically only get a 400-500 return from it math wise. Which, if you fail half the Hasty's, your Byregot's is still only going to give you 360 to 400 = 760 to 900 total if you're really lucky.

- You could use 25 CP (50 if you want to use it twice) for Steady Hand II, netting you 30% more chance in 5 (10) steps, but you will also need 350 (375) CP then. And they could still fail on an unlucky streak. And then still, 350 CP is in the realm of maxed out crafters.

I could go on for all the durabilities and all the items, but there would be no extra point to make. I'm not saying Byregot's is absolute sh*t. Honestly, i'm not. But the only way you're going to get ANY use out of it is when you're completely pimped out in gear and Max Melded Materia and have a CP pool people will drool over... Get everything to 50 and max out your gear, and THEN use Byregots. Any attempt at simply switching out one ability for another will do nothing short of lowering your total gain.

You might SEE the huge jump in quality if you properly boost it, but you forget that the boosts that came before it were absolute rubbish and the total end result lacking in comparison to simply doing it the old fashioned way. It's silly really.

Edited, Jan 8th 2014 11:35am by KojiroSoma

Edited, Jan 8th 2014 11:37am by KojiroSoma


Here's my issue with using Advanced Touch:

Byregot's Blessing costs 24 CP, and as a cross class skill can be used at any level on any other class. Advanced Touch isn't available until the 40's somewhere iirc.

Byregot's Blessing stacks with Inner Quiet. 5 basic Touches (90CP) with IQ up makes BB + GS (56CP total, 8 more than AT) proc at 400% quality. That's 146 CP spent on quality. You can't really even use Advanced Touch to level up because by the time you get it, you're almost done.
#23 Jan 08 2014 at 7:55 AM Rating: Good
svlyons wrote:
Catwho wrote:
I actually wait until after I've done a round of Inner Quiet > Steady Hand II > Hasty Touch before putting out my Careful Synths, because I'll get at least one or two Good statuses during the process and I can convert that back to CP.

That's basically what I do too. I try to avoid being at max CP so that I can use Tricks as often as possible. Sometimes, it means waiting until after Master's Mend II to do any Careful Synth IIs.

Catwho wrote:
Does anyone know the formula behind the quality gradient? It seems to be a parabola, but I'd be curious to know what the actual math is for it.

http://www.reddit.com/r/ffxiv/comments/1n7tlf/

Is this the kind of information you were looking for?


Kind of but not quite.

I'm looking for the quality amount compared to the % chance of HQ. Ideally, graphed out prettily so I can see if it's a wobbly parabola or a sine wave or whatever it seems to be matching in my head.
#24 Jan 08 2014 at 8:22 AM Rating: Good
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IKickYoDog wrote:
Catwho wrote:
I think so as well.

The problem with Waste Not is that you can end up with 5 durability left, which means you can fail even with Careful Synth at the end. Very annoying.


Wait, what? I've never seen this. As long as you have 5 durability, your synth ability would complete the synth, and your synth ability doesn't fail it should complete.


That's the truth. The synth would still complete at 5 durability.
#25 Jan 08 2014 at 8:27 AM Rating: Good
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2,550 posts
elevens wrote:
I just finished leveling all crafts except alchemy to 50 and got there HQ gear and lv50 quest tool. I have found a rotation that gives me 100% HQ on any item ilvl49 or lower. I start with inner circle then do steady hands II and start doing basic touch. While doing this anytime the ability that gives 20 CP opens up I hit it just once. When steady hands wears off hit it again and get inner circle to 7 stacks then use masters mend, great strides and BB (forget the actual name but the one that uses inner circle stacks). then finish it off with basic syth. I have yet to fail or not gain 100% quality doing this. I have not tried one or two star syths yet but im guessing it will work with those but might need to use the CP move more and add another masters mend or other durability move in there.


Would likely fail more often for one and two star synths because unless you have fully slotted patrcians or fully slotted crafter specific armor, you are going to have some trouble with the RNG associated with Tricks of the Trade (that ability that gives 20 CP).

In my testing, Using Waste Not to cut your durability usage in half (so that everything costs 5 instead of 10 for 4 turns ultimately saves more CP than Master's Mend, that costs 92 CP to give you 40 durability.
#26 Jan 08 2014 at 9:49 AM Rating: Default
You guys are late to the the Dance! I have almost all my crafts and gathering to 50 all but CUL and fishing. I know CUL for steady hand II but I really don't need until I start to craft "star" items. I will do CUL this weekend. But I crafted and gathered ********* even 95% of my items. Now at this point I made about 1mil gil profit (and counting) at the sametime leveling my crafts. I feel at this point in the game for my this is more rewarding that doing the same dunegons runs over and over. Once this is over I will so all the runs with my pimped out vanya with tier IV materias. Cheers to the bad *** crafters. I need a nice FC now.
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