Thayos wrote:
I just can't believe the lag terror until I see it for myself... and I just haven't seen it yet.
Just two days ago, my FC did several Titan runs, and we got past the heart stage all but once. We died because it was our healer's first time to the fight, and she just wasn't yet able to move and cure me fast enough (I was tanking). But we have people who live all over the place, and none of us had lag issues, at all... and it had been 20 or so days since the patch?
I don't hear anyone in my FC ever complaining about lag in Titan, either... and people in my FC do it pretty regularly as they help others and level up new jobs.
I'm aware this is an online game, so obviously, there will be bits of lag here and there... but Titan is simply a difficult fight, and winning requires a team of eight people to make very few mistakes through a long fight with many moving parts. It's significantly more complex than Garuda HM. I think that's the real problem.
I make stupid mistakes all the time, and know when I didnt move fast enough, but I have experienced and seen videos where folks are clearly out of the aoe with time to spare and are still hit. Granted I die a lot and will always admit my idiocy when it occurs. But lag happens. I have had my fair share of deaths both ways. I attribute it to the fact I live in BFE and play on a PS3 but I have seen WAAAY worse on vids (where the landslides and plumes literally pop out of nowhere on the guy). Latency is a huge issue for people with bad connections, on PS3s, playing from the middle of nowhere, at peak hours.
I am one of those folks. But you devise little tricks to help you along the way. First off, we have to turn off ALL special effects, including our own. I have ran so long without I forgot what Meteor and Flare look like. On titan ex (plumes and to a lesser degree the penta landslides) and on ADS directional line aoe (for me the worst offender) I have to cast a spell immediately when I am clear of aoe or do a 90 degree turn, because both of those events (the turn more reliable than the spell cast) will manually force the server to update your position instantly, and it will recognize you are not in the aoe's effect and you will not get hit. If you do not do this, and are within a tick (games internal time equivalent) from the aoe, and you suffer from the latency, the game's servers may still believe that you are in the aoe circle (or line) and hit you anyway.
Bottom line, it sucks. Somedays I wish I could play on a PC with a good connection, because you guys would believe all the extra obstacles I have to overcome.
Edited, Jan 7th 2014 4:12pm by Valkayree