Forum Settings
       
Reply To Thread

limit break 2.1 penaltyFollow

#1 Dec 30 2013 at 11:21 AM Rating: Decent
Scholar
***
1,732 posts
This is one of the dumbest things yet for DF, I see the reason for pug parties... I went to do ifrit HM through DF and the party dropped 3 times before starting.. First time we had no blm so they dropped because of nails. Second time we had 3 BLM so there was going to a penalty of how fast the limit break would build so everyone dropped again..

With DF You have no choice who you get thrown in with so they should remove the penalty to limit break with multiple of the same job.

Edited, Dec 30th 2013 12:22pm by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#2 Dec 30 2013 at 11:36 AM Rating: Excellent
This is the result of parties that don't understand how to function with setups other than what they know.

3 blm's is no problem. LB is based mainly on how well the Off-tank stuns. If the off-tank stuns 9/10, LB3 is ready for nails every time. The 2.1 penalty does not seem to apply to the stuns building LB.

No blm's is no problem. Just have Melee LB one nail, then DD two more, and your LB will be full again for LB the final nail. It's not hard.

You can also Tank LB3 to survive, it's easy.

Two warriors? NP, they just have to stun rotation. Have MNK do stuns, that works fine.

There is no party setup that I've seen that cannot work at Ifrit, either before or after the patch.
#3 Dec 30 2013 at 12:24 PM Rating: Decent
***
3,825 posts
That requires people to discuss strategy and more importantly listen to/follow it... Words are too much work for some folks.
#4 Dec 30 2013 at 12:31 PM Rating: Good
**
424 posts
I don't think you need to rotate anymore for stuns. I think the 20 sec CD change for WAR's did away with that need. Even before the the patch, after the nail phase, a WAR could handle the stuns on his own. The eruption after second plume, and right before his charge phase were at least 30 sec apart. The pre nail eruptions I think can be solo stunned by a WAR now I believe.

Regardless, the LB in this fight is dependant on the stuns before the nail phase. If you're missing eruption stuns, you're not gonna get your LB to lvl 3 in time.

Edited, Dec 30th 2013 1:32pm by supermegazeke
#5 Dec 30 2013 at 12:42 PM Rating: Good
Scholar
***
1,732 posts
I dont think some of you get the point... I just used ifrit as a example because that is a major case where you sit for 15 min waiting for a party longer for some jobs only to have people back out. Then do the same all over again till there is a perfect party... My point was not if it could be done without the perfect party.

My real point is: Why should a party be penalized on limit break because you end up with two blm or two BRD on DF.. The problem is DF throws who ever in your party.. You dont get too choose.






Edited, Dec 30th 2013 2:10pm by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#6 Dec 30 2013 at 12:42 PM Rating: Decent
Scholar
****
4,511 posts
But then still, having more of the same job further hinders that. On something that you cant control. If you get two of the same jobs in DF you better pray that the run goes absolutely perfectly, or you're gonna struggle with the Limit Break. While having two of the same jobs rarely gives you an edge over anything :/
____________________________
[XI] Surivere of Valefor
[XIV] Sir Surian Bedivere of Behemoth
http://na.finalfantasyxiv.com/lodestone/character/2401553/
#7 Dec 30 2013 at 12:54 PM Rating: Good
***
2,232 posts
I did a party finder for chimera for someone in the FC the other day. There were 4 pairs. LB never got past about 1.25.

I got a DF with 3 pairs and both tank jobs too. It made Ifrit take FOREVER because we had to auto-attack to build the LB. Stunning isn't the guaranteed builder it used to be either. Ifrit now resists stuns.... a lot.

It's an assinine restriction and should be done away with.
#8 Dec 30 2013 at 12:54 PM Rating: Good
**
424 posts
Does anyone even have any hard evidence or numbers to back up how detrimental it is to have stacked jobs in an instance? Or are you all just assuming the difference is night and day?

Edited, Dec 30th 2013 2:02pm by supermegazeke
#9 Dec 30 2013 at 12:58 PM Rating: Good
***
2,232 posts
supermegazeke wrote:
Does anyone even have any hard evidence or numbers to back up how detrimental it is to have stacked jobs in an instance? Or are you all just assuming the difference is night and day?


I just mentioned it... We did the Chimera fight with 4 pairs and couldn't get the LB over 1.25 - 1.5 or so.

Same with Ifrit. During a fight with 3 pairs and both tanks, the LB bar was at about 1.75 when the nails popped. We had to auto-attack him until the bars were full after the ineveitable wipe. It's a combination of stun resistance and the nerf for him.

Edited, Dec 30th 2013 10:59am by LebargeX
#10 Dec 30 2013 at 1:10 PM Rating: Decent
EDIT: Time to find the numbers.

Edited, Dec 30th 2013 5:21pm by Gnu
#11 Dec 30 2013 at 1:17 PM Rating: Decent
Scholar
***
1,732 posts
Gnu wrote:
Nashred wrote:
I dont think some of you get the point... I just used ifrit as a example because that is a major case where you sit for 15 min waiting for a party longer for some jobs only to have people back out. Then do the same all over again till there is a perfect party... My point was not if it could be done without the perfect party.

My real point is: Why should a party be penalized on limit break because you end up with two blm or two BRD on DF.. The problem is DF throws who ever in your party..


*sigh* talk about not getting the point.

The point is = it's not DF fault. You get whatever because you can win with whatever.

The problem is the people backing out.

The back out because they have little experience with other setups. Which is exactly why explaining the method thru which other setups work will alleviate the problem. Spread the word! You don't need a perfect setup! Here's how!

Part of the problem is people would rather complain about the DF then learn more about the game. Are you part of the problem? or are you part of the solution?


You are right it is the problem with people backing out. They are not dropping out because of what you say though. They are doing it because they dont want to waist time..
I think most people already know you can beat it with out a optimum party .. They are in a rush at this point and dont want to waist any time and the first too drop is almost always the tank because they can get in a another party instantly.. They wont sit for 30 minutes or longer to try and maybe beat it. I have seen them drop WP not having a perfect party. Just like with all these dungeons most will only run the the one that is the quickest like wp if they still need tomes but with primals the lb is far more important.. . Its life and you aint going to change that unless there is a penalty for dropping..







Edited, Dec 30th 2013 2:26pm by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#12 Dec 30 2013 at 1:21 PM Rating: Good
**
424 posts
LebargeX wrote:
supermegazeke wrote:
Does anyone even have any hard evidence or numbers to back up how detrimental it is to have stacked jobs in an instance? Or are you all just assuming the difference is night and day?


I just mentioned it... We did the Chimera fight with 4 pairs and couldn't get the LB over 1.25 - 1.5 or so.

Same with Ifrit. During a fight with 3 pairs and both tanks, the LB bar was at about 1.75 when the nails popped. We had to auto-attack him until the bars were full after the ineveitable wipe. It's a combination of stun resistance and the nerf for him.

Edited, Dec 30th 2013 10:59am by LebargeX


But what would the LB bar have been at in 2.0 for chimera, without the LB changes in 2.1. I wanna know what the difference is, with something other than just having to take your word for it. No offense.

I have been actually looking around to find whatever kind of info I can on what is being affected by stacking jobs, but so far, no one has stated any kind of real numbers or figures to really prove that it is that much of a difference, that I can find anyway.

I wish they would just do away with nerfing stacked parties, seems like a dumb idea anyhow.

Quote:
They wont sit for 30 minuets


This is incorrect. If they are the first to leave, they will sit for exactly 30 minutes.



Edited, Dec 30th 2013 2:24pm by supermegazeke
#13 Dec 30 2013 at 1:29 PM Rating: Good
Scholar
***
1,732 posts
supermegazeke wrote:
LebargeX wrote:
supermegazeke wrote:
Does anyone even have any hard evidence or numbers to back up how detrimental it is to have stacked jobs in an instance? Or are you all just assuming the difference is night and day?


I just mentioned it... We did the Chimera fight with 4 pairs and couldn't get the LB over 1.25 - 1.5 or so.

Same with Ifrit. During a fight with 3 pairs and both tanks, the LB bar was at about 1.75 when the nails popped. We had to auto-attack him until the bars were full after the ineveitable wipe. It's a combination of stun resistance and the nerf for him.

Edited, Dec 30th 2013 10:59am by LebargeX


But what would the LB bar have been at in 2.0 for chimera, without the LB changes in 2.1. I wanna know what the difference is, with something other than just having to take your word for it. No offense.

I have been actually looking around to find whatever kind of info I can on what is being affected by stacking jobs, but so far, no one has stated any kind of real numbers or figures to really prove that it is that much of a difference, that I can find anyway.

I wish they would just do away with nerfing stacked parties, seems like a dumb idea anyhow.

Quote:
They wont sit for 30 minuets


This is incorrect. If they are the first to leave, they will sit for exactly 30 minutes.



Edited, Dec 30th 2013 2:24pm by supermegazeke


You know what I mean...
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#14 Dec 30 2013 at 2:41 PM Rating: Good
*
135 posts
Once you experience it, it is night and day. My first attempt at Ifrit hard was random DF and we did just fine with only 1 pair. Fight was like 8-10 mins or so for a bunch of new lvl 50's (it seemed really quick and it was flawless).

When I went in with FC, I know there were at least 2 pairs, possibly 3. When nails dropped we were all flabbergasted that LB bar was at 1.5 at best. Hard wipe. 2nd try we had to sit back and let tank and 2 melee build up LB to 2 before the ranged even started doing DPS. Run was fine after that.

You probably won't find any numbers or hard data cause it's not really worth investigating; once you see the effects you know it sucks and you have to adjust accordingly.
#15 Dec 30 2013 at 3:02 PM Rating: Good
**
377 posts
I did Titan HM with 3 pairs last night and the LB only hit 1.75 by the heart phase and that was with the dps taking it easy in an attempt to build the LB. Luckily, we had enough dps to down the heart using only 1 bar because we couldn't the second bar full in time to use it on the heart. The new restrictions on LB are just stupid IMO.

Edited, Dec 30th 2013 4:10pm by princessary
#16 Dec 30 2013 at 5:02 PM Rating: Good
**
424 posts
ChoochZero wrote:
Once you experience it, it is night and day. My first attempt at Ifrit hard was random DF and we did just fine with only 1 pair. Fight was like 8-10 mins or so for a bunch of new lvl 50's (it seemed really quick and it was flawless).

When I went in with FC, I know there were at least 2 pairs, possibly 3. When nails dropped we were all flabbergasted that LB bar was at 1.5 at best. Hard wipe. 2nd try we had to sit back and let tank and 2 melee build up LB to 2 before the ranged even started doing DPS. Run was fine after that.

You probably won't find any numbers or hard data cause it's not really worth investigating; once you see the effects you know it sucks and you have to adjust accordingly.


I feel like it would be worth investigating if it's that out of line from what it was in 2.0. I say that knowing I'm not gonna be the one to do it, but I really hadn't noticed any change from what it was, aside from what I've heard, given that it's easy to exaggerate things through the internet. Maybe SE sneaked in something else that is building the LB gauge more then what stuns and damage used to, and beside job stacking. I don't like it either way though. They should change it back to what it was, the class/job modifications should have been more then enough to balance out what jobs people wanted to bring to the table so no one gets left out. Now, as it is, it's having an adverse effect.

For the time being, it really hurts people in the DF for anything that is 8 man. Additions of new jobs will help, especially a tank and healer class. As of now, there is only 1 way to set them up. If this system is only hurting the DF, it seems foolish on SE's part to have put this in after putting in so much effort to push the DF on us through roulettes and role bonuses.

Edited, Dec 30th 2013 6:14pm by supermegazeke
#17 Dec 30 2013 at 5:22 PM Rating: Excellent
****
4,175 posts
supermegazeke wrote:
I wish they would just do away with nerfing stacked parties, seems like a dumb idea anyhow.


The idea isn't dumb, their approach is. It's completely reasonable that they'd want people to avoid stacking the same jobs if they're trying to shed the 'cookie cutter' mentality. They need to adjust their mentality though.

Instead of nerfing groups with multiples of the same class, they should buff groups that are more diverse. I don't think this is something that should carry over to DF at all though. Just my two pennies.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#18 Dec 30 2013 at 5:53 PM Rating: Excellent
***
1,556 posts
Here's the difference.

Before 2.1, we had 2 PLDs and 2 BRDs in the party. The LB would reach level 3 before all 4 sets of snakes were on the screen in Twin.

Post patch, the LB never even comes close to reaching level 3 (maybe 2 and 1/10th). With 2 PLDs and a SMN + BRD instead, the bar reaches about 2 and 4/10ths full. This is just eyeballing it. I have no numbers to give you mainly because the LB bar has no numbers to work with.

The difference is quite noticeable, though. It wasn't an issue for us since we do it with LB2 anyways. For DF Ifrit, though, that would get quite interesting. It's not required to have LB3 for the nails but I'm sure most people are too lazy to figure out what to do without it. It has become a crutch it seems.
#19 Dec 30 2013 at 9:12 PM Rating: Decent
**
424 posts
FilthMcNasty wrote:
supermegazeke wrote:
I wish they would just do away with nerfing stacked parties, seems like a dumb idea anyhow.


The idea isn't dumb, their approach is. It's completely reasonable that they'd want people to avoid stacking the same jobs if they're trying to shed the 'cookie cutter' mentality. They need to adjust their mentality though.

Instead of nerfing groups with multiples of the same class, they should buff groups that are more diverse. I don't think this is something that should carry over to DF at all though. Just my two pennies.


By putting this system in place though, they are regulating which "cookie cutter" you are even able to use. It's not very effective for them to remove one cutter, to only replace it with another. The only choice you have now if you're looking to build the LB effectively is which four of the five dd's do you take into an instance if you run with both tanks and both healers. That's five cutters you have to choose from now, where before there were many more.

The changes made to classes should have been enough to get away from stacking bards and paladins in some of the end game raids, which I think is what they were aiming for, IDK.

I full heartedly agree with not having it be a part of the DF though. That makes about the most sense if they really want to not penalize someone for using the DF, which is, IMO, the only thing that is being really being negatively effected by this change.
#20 Dec 30 2013 at 9:26 PM Rating: Decent
*
181 posts
not that big of a issue, just take a few min at the start of each fight to go over what you want to do as a group. i have done every fight in this game minus T5 titan and ifrit ex. and there is no fight that requires you to have full lb3 to win. as long as you know your job rotations and fight you can win without it just simply makes fights easier.
#21 Dec 31 2013 at 4:21 AM Rating: Decent
**
424 posts
domice wrote:
not that big of a issue, just take a few min at the start of each fight to go over what you want to do as a group. i have done every fight in this game minus T5 titan and ifrit ex. and there is no fight that requires you to have full lb3 to win. as long as you know your job rotations and fight you can win without it just simply makes fights easier.


IDK man, most of the people running HM Ifrit are undergeared at the point that you can 1st attempt it. I have watched undergeared parties with no aoe LB, armed with a good strategy and good execution still fall short on nails. It's not the people that are fully geared with +1's and max stats that really need the LB, it's players that are fresh to lvl 50 that could really use it to conquer things like Ifrit.


#22 Dec 31 2013 at 5:08 AM Rating: Good
Scholar
***
1,102 posts
I just did Ifrit HM with a friend and was shocked how much the changes altered the fight. Between the LB change, (We used DF and got 2 WHM's and 2 PLD's) and the Resistance change (E.I. STUN) it seemed pretty rough. You can stun 2 Eruptions, the next 2/3 are almost guaranteed to go off.

Granted this isn't necessarily all bad. Not having to worry about Eruptions was pretty regular before, you could just straight up ignore them. If one went off, you had enough time to move so that only one (if any) would hit you. The mechanic barely served a purpose beyond LB feed. However, now it's nearly impossible to get to LB3 though without asking the entire party to auto attack until the nails pop.

We managed with LB2, I mean it still takes them down around 50% HP, but it's still kind of sad. One of the moments that made me really excited for endgame content after hitting 50 was doing my first Ifrit HM fight and using Meteor for the first time. My BLM friend didn't get to do that tonight.

Edited, Dec 31st 2013 5:09am by Ryklin
____________________________
------------------
#23 Dec 31 2013 at 5:29 AM Rating: Excellent
***
1,556 posts
It's a double-edged sword.

People were so reliant on LB3 from SMN and BLM on Ifrit prior to the patch that other classes and other compositions were just shunned all together. Didn't see a BLM or SMN in your party? Might as well drop group.

Now at least people understand that it isn't impossible to do without LB3. You have the BLM/SMN use LB2 (or even LB1) on a couple of the nails. You finish off those nails and gain LB back. You now use the melee LB to finish off the rest. Don't think you're going to make it and have one nail left? Tank LB2 can sometimes save you.

One thing I will say is that it was poorly implemented. We understand the purpose but, at the same time, you screwed a bunch of people over that already had a static group of players with set jobs for 3 months now. Since you neglected WAR for so long and implemented it poorly, most groups were double PLD which automatically cuts the LB generation down substantially. Groups with two of the same class are now cut even further.

I'll give you an example. Tonight, we did Twin again but this time everyone was on a different job. We actually had LB3 by the time the 4 snakes were all up. As I cited above, with two repeated classes we may have gotten to 2 and 4/10ths of the bar. With four repeated classes, it is just bothersome.

LB is a really neat mechanic and it feels like they are taking some of the spotlight away from it. They had the opportunity to make adjustments to certain LBs this patch but chose not to do so. Perhaps if each job had its own LB that served a purpose for a specific fight, people would be more inclined to take different classes instead of stacking them. I have a feeling this is why BRD was stuck with the healer LB instead of a DPS one (and the fact that they're too lazy to implement a ranged physical LB).

They could have modified tank LB so that it actually was worthwhile to use it outside of very specific fights like Ultima or emergency mode in Garuda Ex and Titan HM/Ex. They could have adjusted healer LB so that it wasn't a joke outside of LB3. They could have added a ranged LB for BRD, a SMN-specific LB for each of their summons, etc. It just feels like it was a bandaid fix to a problem that has been going on since the game was released.

Edited, Dec 31st 2013 6:30am by HitomeOfBismarck
#24 Dec 31 2013 at 10:02 AM Rating: Decent
Scholar
***
1,732 posts
HitomeOfBismarck wrote:
It's a double-edged sword.

People were so reliant on LB3 from SMN and BLM on Ifrit prior to the patch that other classes and other compositions were just shunned all together. Didn't see a BLM or SMN in your party? Might as well drop group.

Now at least people understand that it isn't impossible to do without LB3. You have the BLM/SMN use LB2 (or even LB1) on a couple of the nails. You finish off those nails and gain LB back. You now use the melee LB to finish off the rest. Don't think you're going to make it and have one nail left? Tank LB2 can sometimes save you.

One thing I will say is that it was poorly implemented. We understand the purpose but, at the same time, you screwed a bunch of people over that already had a static group of players with set jobs for 3 months now. Since you neglected WAR for so long and implemented it poorly, most groups were double PLD which automatically cuts the LB generation down substantially. Groups with two of the same class are now cut even further.

I'll give you an example. Tonight, we did Twin again but this time everyone was on a different job. We actually had LB3 by the time the 4 snakes were all up. As I cited above, with two repeated classes we may have gotten to 2 and 4/10ths of the bar. With four repeated classes, it is just bothersome.

LB is a really neat mechanic and it feels like they are taking some of the spotlight away from it. They had the opportunity to make adjustments to certain LBs this patch but chose not to do so. Perhaps if each job had its own LB that served a purpose for a specific fight, people would be more inclined to take different classes instead of stacking them. I have a feeling this is why BRD was stuck with the healer LB instead of a DPS one (and the fact that they're too lazy to implement a ranged physical LB).

They could have modified tank LB so that it actually was worthwhile to use it outside of very specific fights like Ultima or emergency mode in Garuda Ex and Titan HM/Ex. They could have adjusted healer LB so that it wasn't a joke outside of LB3. They could have added a ranged LB for BRD, a SMN-specific LB for each of their summons, etc. It just feels like it was a bandaid fix to a problem that has been going on since the game was released.

Edited, Dec 31st 2013 6:30am by HitomeOfBismarck


Very good post... I agree with most of what people are saying and never meant to imply it could not be done with out the exact group. It pretty much is some people wont even try in DF, they dont want to bother or waste the time.
The problem for like ifrit the top one is what is happening to much, they dont try and just drop... If you got in with duty finder right away but some sit for 1/2 hour to a hour just to see the party drop and have to start all over again. Just take this out of duty finder especially since you cant pick a group and can help if you have 4 drg or 4 BRD or what ever...

You know what is worse DF for CT omg I sat for almost a 1/2 hour last trying to get in.. With in minutes we got commence and then one party member dropped this went on almost every 30 seconds for about 1/2 hour. Why do people que in DF just to drop or not hit commence?



Edited, Dec 31st 2013 11:03am by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 207 All times are in CST
Anonymous Guests (207)