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Yoshi-P: Planned Adjustments to PvPFollow

#1 Dec 27 2013 at 7:15 PM Rating: Excellent
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Haven't seen this posted, but from the official forums:

http://forum.square-enix.com/ffxiv/threads/133947-Planned-Adjustments-to-PvP?p=1728656#post1728656
Yoshi-P wrote:

Hello everyone, producer and director Yoshi-P here.
Thank you all for continued feedback on the Wolves’ Den PvP.

I would like to let you know that as of now, we are considering making the following adjustments during patch 2.15, which is scheduled to be released in January. However, please be aware that these adjustments will only apply on Wolves’ Den and will not affect open world areas and other content.

Jumping characters are difficult to hit

In patch 2.1, new coding was introduced that will estimate the character’s position to improve response time. As a result, response time has improved drastically in other content. However, because the estimation on the character’s position does not apply to character's that are jumping, this leads to melee attacks not being counted quite often. While we continue working on this issue, I would like to ask that until this issue is addressed, please try not to use the jump as an intentional dodge maneuver against melee attacks.

Balance adjustments on pet class/jobs

This mainly applies on arcanist, summoner and scholar but their total ability, when taking into consideration the master and pet, exceeds way beyond other classes that it is affecting the overall balance in the Wolves’ Den. Thus several adjustments will be made to these class/jobs, but they will only apply while in the Wolves’ Den. Also to note that minor adjustments are planned to be made on other jobs based on the data gathered so far.

Gaining advantages by joining in 3 person parties

We are also planning to make an adjustment to address this matter. Specific details on this adjustment will be announced once the release of the patch nears. Also the exchange rate on the points required to obtain certain consumable items for PvP are a bit too high so we will be making an adjustment to lower the exchange rate.

We thank you for your continued support on feedback and hope you to enjoy battling your fellow adventurers the den.
#2 Dec 27 2013 at 9:25 PM Rating: Good
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queue even more jumping beans until fix...
#3 Dec 27 2013 at 9:32 PM Rating: Excellent
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Perrin wrote:
queue even more jumping beans until fix...


It's like TF2 all over again, dat bunny hop.
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#4 Dec 27 2013 at 10:54 PM Rating: Good
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The One and Only Onionthiefx wrote:
Perrin wrote:
queue even more jumping beans until fix...


It's like TF2 all over again, dat bunny hop.


need a go go gadget legs GIF
#5 Dec 28 2013 at 3:52 PM Rating: Good
Does anyone else find PvP in this game to be ridiculously annoying?

Did a couple runs the other day with some FC mates and the entire match was me (DRG) running after the BLM (who kept sprinting away), my BLM sprinting away from their dragoon, our healer sprinting from their tank, our tank chasing thier healer, and their BLM running away from me. It was a giant cluster @#$%. I personally will not be taking part in PvP. Ever. Again.
#6 Dec 28 2013 at 5:49 PM Rating: Default
IKickYoDog wrote:
Does anyone else find PvP in this game to be ridiculously annoying?

Did a couple runs the other day with some FC mates and the entire match was me (DRG) running after the BLM (who kept sprinting away), my BLM sprinting away from their dragoon, our healer sprinting from their tank, our tank chasing thier healer, and their BLM running away from me. It was a giant cluster @#$%. I personally will not be taking part in PvP. Ever. Again.

Okay that sounds absolutely ridiculous! Thanks for the heads up. won't bother even trying it if that's how it goes lol
#7 Dec 28 2013 at 6:24 PM Rating: Decent
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I was under the impression that no one actually did PvP anymore anyhow. It was just as badly implemented as in XI. The gear rewards are nice, but at the pace you get points it will drag on for ages.

Final Fantasy games simply have no place for PvP. They're purely PvE games with story. Not this WoW crap.
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#8 Dec 29 2013 at 7:53 AM Rating: Good
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IKickYoDog wrote:
Does anyone else find PvP in this game to be ridiculously annoying?

Did a couple runs the other day with some FC mates and the entire match was me (DRG) running after the BLM (who kept sprinting away), my BLM sprinting away from their dragoon, our healer sprinting from their tank, our tank chasing thier healer, and their BLM running away from me. It was a giant cluster @#$%. I personally will not be taking part in PvP. Ever. Again.


It's either that, or just getting continually slept until the rest of the group dies. The PvP is not at all what I was hoping it would be. I won't be playing it for quite a while, until they can iron out a lot of the kinks and make things at least somewhat balanced.
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#9 Dec 30 2013 at 11:17 AM Rating: Excellent
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No addressing the issue with how players are ranked, huh? Because as it is, a fully geared ilvl 70 player (or better, if you happen to get there) can still be paired vs. a player fresh to pvp with little to no morale gear..
#10 Dec 30 2013 at 1:59 PM Rating: Decent
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IKickYoDog wrote:
Does anyone else find PvP in this game to be ridiculously annoying?

Did a couple runs the other day with some FC mates and the entire match was me (DRG) running after the BLM (who kept sprinting away), my BLM sprinting away from their dragoon, our healer sprinting from their tank, our tank chasing thier healer, and their BLM running away from me. It was a giant cluster @#$%. I personally will not be taking part in PvP. Ever. Again.



you can sprint as drg. use that invigorate. use your stun. coordinate with your team to focus fire etc

xiv pvp is pretty weak, but you can still employ tactics to win.


but until the pvp is objective based instead of deathmatch, yes you'll see a lot of cluster@#%^ing


also, the level 55 pvp set is cheap on the market boards

Edited, Dec 30th 2013 3:00pm by Llester
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#11 Dec 30 2013 at 8:46 PM Rating: Good
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These help, but unless they address the gear imbalance issue (i.e. those who started early and grinded hard will stomp anyone who didn't do the same thanks to the Morale bonuses), pvp will die a slow death in ARR. New people will Q into pvp, but even with the full Wolf set going for them they'll be at such a disadvantage to anyone with the ilvl70 stuff that it'll be a roflstomp.

Whether they use a matchmaking system or something else, they need to do something.
#12 Dec 30 2013 at 11:00 PM Rating: Decent
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Quor wrote:
These help, but unless they address the gear imbalance issue (i.e. those who started early and grinded hard will stomp anyone who didn't do the same thanks to the Morale bonuses), pvp will die a slow death in ARR. New people will Q into pvp, but even with the full Wolf set going for them they'll be at such a disadvantage to anyone with the ilvl70 stuff that it'll be a roflstomp.

Whether they use a matchmaking system or something else, they need to do something.

Exactly. New people have no chance, so they will quit rather than lose 10,000 times working up the points to be competitive.
#13 Dec 31 2013 at 8:47 AM Rating: Good
Does PvP gear have ilvl?

Seems like the simple solution is to have PvP be tiered by ilvl. Would that work?
#14 Jan 01 2014 at 3:59 AM Rating: Good
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Gnu wrote:
Does PvP gear have ilvl?

Seems like the simple solution is to have PvP be tiered by ilvl. Would that work?


It does, and it is.

Your starter gear is all craftable, with ilvl 55. Once you get some points (with the most expensive pieces being I think around 8000 marks) you can buy ilvl 70 pvp gear that is on par stat-wise for other ilvl 70 stuff, but with Morale added in as well.

At pvp rank 30, you can purchase i90 pvp gear, which is essentially the Allagan/AF2 of the pvp gear sets. Stat estimations of the i90 stuff put it anywhere from 1.5k-3k more HP than the ilvl 55 gear. Meaning even if Morale levels were equal across all the gear sets, i90 people have a distinct advantage over newbies and i70 people.

Which, hey, great, longer time spent progressing equals more gear. Just like in pve. But the issue with pvp is other people play too, and if people look at the gear differences and the time necessary to get gear (which, for one piece, all wins, with FC buff active, is something like a minimum of 35 or 40 matches) they'll be very turned off given that they'll have crafted and will be roflstomped by people with ilvl 70 or ilvl 90 gear. Like there isn't even a chance. I had a WHM with a nearly full set of ilvl 70 stuff on the third day of the patch, and it was unreal how much damage she could take. I'd see DRG's and MNK's in Allagan/AF2 with zenith relic on this WHM and she'd just take it with nothing more than a regen and a Surecast Medica 2.

This isn't to knock her skill; she knew how to pvp. But the gear advantage was clear. Any time I was with her, I won. Anytime I was against her I lost, unless we had a SCH or SMN with pvp gear (because pets are OP, and a good, geared SCH is truly the highest form of bullsh*t to deal with in pvp).

So the system as it stands now rewards those who play the most and started the earliest. If you start later, chances are you play people who started earlier than you, and the longer you wait to play the more likely they'll have gear you don't, meaning your chances of winning go down even more. This means you basically need to lose your way to gear. A loss every now and then, hell, every other match, is something most people can deal with. But losing more than 90% of your matches? That'll turn people off REAL quick. People play games for enjoyment, to overcome challenges, to feel competent at what they do. As it stands now, going into pvp while the other team outgears you is like taking on a level 50 monster as a fresh 30; there's just nothing you can do. You are statistically outmatched, literally.

I suppose level 30 and 40 cap pvp might be a bit easier, but you still run into the Morale issue. Some kind of matchmaking based on gear might help, but only if enough people of each ilvl are playing. Otherwise, during slow times, or if the population is low, the MM system would likely be forced out of necessity to pair geared players up against ungeared players.

Or maybe it could just put geared players on each team in equal amounts (or as equal as they can get it, which still may not work, such as if you have three geared players in a match, with two on one team and one on the other).

I honestly think they should have just not had pvp gear. Let pve gear be the only gear available, because ilvl 90 stuff is available to everyone, and everybody can get a zenith relic. Some people might take longer than others to get this gear, but at least it's not gated by needing to face statistically superior opponents that almost guarantee you'll lose, taking much longer to get geared up.

That, or just make it so losing side gets half the marks winning side does. So then at worst you need double the matches of someone else. Not ideal, but anything else sorta invalidates what it means to win. The introduction of non-deathmatch pvp will also help, since undergeared people playing smartly can more consistently pull off wins in objective-based stuff than in straight deathmatch. The addition of hazards would help as well. Stunning a key target on a floor trap that deals high unmitigated damage would give undergeared opponents a means of killing their enemies, rewarding strategic play. Acid pits or flame jets or spikes of ice or something environmental that can be used. They'd need to tighten up the engine if they did that tho.

Edited, Jan 1st 2014 2:11am by Quor
#15 Jan 01 2014 at 1:03 PM Rating: Excellent
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Morale actually doesn't carry into sub-50 PVP; it will default to 0 regardless of gear. In most cases, PVE gear is better under 50 because of it.
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#16 Jan 01 2014 at 8:24 PM Rating: Good
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Kouren wrote:
Morale actually doesn't carry into sub-50 PVP; it will default to 0 regardless of gear. In most cases, PVE gear is better under 50 because of it.


That's good to know. Guess it's level 40 pvp for my MRD now lol
#17 Jan 01 2014 at 8:30 PM Rating: Good
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30s and 40s PVP is my favorite, presently. The queue also happens to be quite a lot shorter, probably because many others feel the same way.
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#18 Jan 02 2014 at 2:25 AM Rating: Default
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Yea.... sounds pretty bad.. Think I'll stay away..
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