FilthMcNasty wrote:
I'm not against XIV recycling ideas from other MMOs, but it's only wise to a point. What bothers me is when this design philosophy is so prevalent that it almost completely removes a game's identity. You can't point at anything in XIV right now and say "that's something you will really only find in ARR". If you were trying to convince a friend who'd played all these other MMOs to come to ARR, there are almost no selling points you could make for XIV that wouldn't also be making a case to play another game or stick with the one you're already playing.
I do agree that recycling ideas is only wise to a point, and that it is pretty prevalent, best example I can think of is fates. Before launch my friend was trying to get me to play and was showing me some videos of ARR and the fate system, I was kind of like, well OK they just ripped of Rift/GW2, but that doesn't make it any less fun, and also I sort of think they would have shot themselves in the foot by not having these concepts included in the game, wouldn't you agree?
I will agree with Hitome that GW2 is kind of a **** game, I played it for a few months, but the lack of a dungeon finder tool is what really killed it for me, that and I still kind of think removing the tank/healer/dps roles wasn't the best move either. The few dungeons I did run most people where unsure what they were really supposed to be doing.
Saying that there is nothing unique about ARR is not necessarily true though. Unless I am mistaken, isn't this the only current MMO that lets you do multiple classes on the same character?? I know this concept has its pro's and con's (not having to deal with alts, yet having to deal with the myth cap) But overall its a pretty neat concept I think. I haven't played WoW in about a year, but the easy access to the 8 man content though the duty finder is pretty smooth I think, I never really enjoyed the raid finder tool in WoW, but that was only during cataclysm so it may have gotten better (I have read about the changes they have made).
The one thing I think, and this may just be personal preference, I have yet to play any MMO where the PvP is as polished as WoW (I know its not perfect). I've done some PvP in ARR, and I like it, and I know its still early in the game, but it still pales in comparison for me compared to WoW.
I really like ARR, but there are some things I'm still a little disappointed about, the fact that they released a new content patch with out adding another tier of gear kind of pisses me off a bit, its like, "Well I've been grinding for this gear for 3 months, and now I have another 3 months to grind for the same gear, so whats the rush at this point?" For me, its a fine line between doing things for fun and doing things for rewards, yeah its fun running new dungeons, but when there is no real reward for it besides tomes, people are just going to go back to whatever the fastest route to hit the myth cap is, and then never log in again for the rest of the week, besides doing there one BC or CT run.
I really think 2.2 will be what makes or breaks it, Yoshi P is supposed to be an experienced MMO player, but some of the little things he's over looked, at launch and with this patch, have left me saying wut?