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FFXIV wins Massively's "MMO of the Year" AwardFollow

#27 Dec 21 2013 at 3:21 PM Rating: Decent
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Lost cause or not, they didn't beat anything. It would be like me bragging that I'm my mother's favorite son when I'm her only child Smiley: lol

Whether or not it was a good decision to revive XIV is still up for debate. Longevity is key for MMOs and ARR barely released it's first major patch to a lukewarm reception. PS4 bringing subscribers won't play as large a role as how many of the current subs they've retained up to that point. It's not a matter of how many new people they get, it's more a matter of they need to get the people who come to stay Smiley: nod
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#28 Dec 21 2013 at 5:21 PM Rating: Decent
It really does depend on how well the next year's crop of games goes. ARR is good, even great, but if any of TESO/EQNext/Wildstar knock it out of the park, it'll lose a large number of subs very quickly.

TESO needs to make as dramatic a turn around as 1.0 did to 2.0 at this point to be a danger, though. In the alpha for ARR, I knew already they had a hit on their hands (heh, I've been playing ARR for a year now if you count alpha) and it was more polished than a few betas I've been in. The changes from alpha to beta were all improvements, but the core game that existed in ARR alpha was very good. (Weird operatic placeholder battle music not withstanding.)

The core game in TESO beta is bland and uninspiring. People were more excited about the Thomas the Tank Engine mod in Skyrim than they were leaked beta videos.
#29 Dec 21 2013 at 6:56 PM Rating: Default
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Don't forget Warlords of Draenor as well. 2014 is gonna be rough if SE doesn't pick it up.

I think XIV will hold onto its niche player base the same way XI did, but it'll never be a massive game (not necessarily a bad thing). It just isn't built for it, and SE's design choices in the last few years have been.. questionable. They're just so out of touch with so many things. Yoshida is an exception to this, but he's only one man.

Edited, Dec 21st 2013 8:17pm by BrokenFox
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#30 Dec 21 2013 at 8:33 PM Rating: Excellent
Quote:
Longevity is key for MMOs and ARR barely released it's first major patch to a lukewarm reception


People seem pretty excited by the patch. The housing issue caused some controversy, but I think most people are over it.

FFXIV:ARR has done a great job in catering to the Final Fantasy niche... I have a hard time seeing 1) a higher-quality game pull players away and 2) a game that appeals more to this niche than ARR does on a bad day.
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#31 Dec 21 2013 at 9:39 PM Rating: Excellent
Thayos wrote:
Quote:
Longevity is key for MMOs and ARR barely released it's first major patch to a lukewarm reception


People seem pretty excited by the patch. The housing issue caused some controversy, but I think most people are over it.

FFXIV:ARR has done a great job in catering to the Final Fantasy niche... I have a hard time seeing 1) a higher-quality game pull players away and 2) a game that appeals more to this niche than ARR does on a bad day.


Most people in game have been quite positive over 2.1. If you're reading the official forums, well ARR has been dead since alpha. Minus housing, I've enjoyed everything they've added so far. The game is honestly hitting a good mix for casual/hardcore. The only people who might be complaining about lack of content are the super hardcores with 5+ hours a day, 7 days a week of free time.

Preludes was sure this game would be dead within 6 months, here we are at 4 and it's certainly not slowing down. The PS4 release will only add more to that.
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#32 Dec 21 2013 at 9:46 PM Rating: Excellent
You know that Preludes is running Crystal Tower even as we speak. Smiley: wink
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#33 Dec 21 2013 at 11:40 PM Rating: Decent
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Thayos wrote:
Quote:
Longevity is key for MMOs and ARR barely released it's first major patch to a lukewarm reception


People seem pretty excited by the patch. The housing issue caused some controversy, but I think most people are over it.

FFXIV:ARR has done a great job in catering to the Final Fantasy niche... I have a hard time seeing 1) a higher-quality game pull players away and 2) a game that appeals more to this niche than ARR does on a bad day.


Thayos, you moderate a forum that had quite a bit of talk about the patch, both positive and negative. You're not a likely candidate for someone who would get away with acting like they didn't see it all. Smiley: sly

As for the things you don't see happening...

1) There are already high quality games, but the burden in on SE here. TERA, SWtoR, GW2... all games XIV had a chance to beat to the punch on release and all games who now retain a chunk of players who would be interested in ARR.

2) XIV 1.0 was niche. ARR basically mirrors the standard and aside from appearance(mob type, nomenclature, ect.) it's pretty generic. The majority of additions and adjustments were pulled from other games that do it just as well in most cases and sometimes better. ARR doesn't just get a pass because it's fresh.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#34 Dec 22 2013 at 1:26 AM Rating: Excellent
Quote:
Thayos, you moderate a forum that had quite a bit of talk about the patch, both positive and negative.


Yeah, I'm totally aware that people who come to vent on Internet forums almost always mirror actual public opinion. Wait, that's completely wrong!

Point #1:

I do more than moderate these forums (actually, I barely do any moderation at all). I also play the game... a lot. I think my experiences as a player give me much greater insight into how the patch is being received than reading posts in a couple of threads on a fan forum.

I've been playing for hours today, and haven't heard one peep about housing, other than when people in my FC were talking about what they're doing to save up.

Point #2:

Quote:
I think my experiences as a player give me much greater insight into how the patch is being received than reading posts in a couple of threads on a fan forum.


It's just worth saying twice.

Point #3

After initial pre-launch reviews (from like a year ago) raised many of the concerns you're still raising, the consensus of post-launch reviews are overwhelmingly positive about SE's decision to incorporate existing elements of the MMORPG genre into a game steeped in Final Fantasy lore. For the most part, we're in agreement that this game doesn't bring anything new to the table... but SE's approach has worked wonderfully. FFXIV 1.0 was the foray into being different just for the sake of being different... ARR is a completely different game with all new systems, all new job mechanics, all new dungeons, all new maps, new guild systems, new graphics engine, new interface, etc. etc... only unlike 1.0, all the "new" stuff in ARR is just the best features of the genre done very, very well.

Sometimes, the best things in life are those things which aren't different, but just done really, really well. That's ARR.

Edited, Dec 21st 2013 11:37pm by Thayos
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#35 Dec 22 2013 at 1:45 AM Rating: Decent
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I think I'm going to be ill... Smiley: glare
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#36 Dec 22 2013 at 2:12 AM Rating: Excellent
Noooooooo!
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#37 Dec 22 2013 at 4:07 AM Rating: Good
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Thayos wrote:
You know that Preludes is running Crystal Tower even as we speak. Smiley: wink

Nah, he's probably still fapping at the implication I'm a hypocrite for implying XIV still needs some work here and there while enjoying a system XI put out as well as it freebie time. Bluntly, I've always felt a MMO can never rest and always needs to strive to evolve and improve. It's to our benefit and if me enjoying that when it does happen makes out what he wants to believe I am, then whatever. Dude still needed told off because despite whatever complaints I hold for any game, I still try to help its players, too.
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#38 Dec 22 2013 at 5:55 AM Rating: Decent
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FilthMcNasty wrote:
Thayos wrote:
Quote:
Longevity is key for MMOs and ARR barely released it's first major patch to a lukewarm reception


People seem pretty excited by the patch. The housing issue caused some controversy, but I think most people are over it.

FFXIV:ARR has done a great job in catering to the Final Fantasy niche... I have a hard time seeing 1) a higher-quality game pull players away and 2) a game that appeals more to this niche than ARR does on a bad day.


Thayos, you moderate a forum that had quite a bit of talk about the patch, both positive and negative. You're not a likely candidate for someone who would get away with acting like they didn't see it all. Smiley: sly

As for the things you don't see happening...

1) There are already high quality games, but the burden in on SE here. TERA, SWtoR, GW2... all games XIV had a chance to beat to the punch on release and all games who now retain a chunk of players who would be interested in ARR.

2) XIV 1.0 was niche. ARR basically mirrors the standard and aside from appearance(mob type, nomenclature, ect.) it's pretty generic. The majority of additions and adjustments were pulled from other games that do it just as well in most cases and sometimes better. ARR doesn't just get a pass because it's fresh.


We get it: you don't like 14. Move on.

Thayos' moderation status is a red herring in your argument. Has nothing to do with what is being discussed.

GW2 is sh*t. SWtoR sees little action. Tera is probably the only game I'd consider worthwhile but...given that it's a KMMORPG, many NA players are already fed up with the current state of the game. A lot like Ragnarok Online and Gravity, actually. Really, SE has the upper ground when it comes to MMOs right now. That MIGHT change here in a bit but that's unlikely. TSEO is garbage and the new expansion for WoW demonstrates that it's nearing its last leg.

Who cares if other games do it better in one area. Most of those games do not do it better in many areas. You bring up GW2. I would argue that GW2 actually doesn't do anything better than 14. GW2's story is sh*t, their music is mundane and repetitive, their world isn't expansive as they'd like you to believe it to be, and there is no replay value at all.

FF14 has a decent story, great music, a great leveling system, a community that is currently improving as the days go past, a great quest system, interesting fights, decent endgame content, and is all around pretty fun to play at high levels.

You realize that it is a wise move, on SE's part, to take elements of MMOs that were successful and implement those in this game, right? Then, they get rid of everything that didn't work so you only take the good and leave the bad. It's a nice design and I don't see why you are so against it.

Once again, ARR is fresh. There is no debate here. Please look at a number of sites that list the release day of FFXIV: ARR. Pretty easy to find.

Edited, Dec 23rd 2013 12:15am by HitomeOfBismarck
#39 Dec 22 2013 at 6:27 AM Rating: Good
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I honestly don't see anything threatening ARR in a while aside from EQN and whenever Project Titan comes along. The biggest reason being that like a lot of people have already mentioned here TESO isn't looking too promising and if you look at the competition right now I would say that ARR is the best and newest amongst this generations MMORPG games.

I do however think that the two games I mentioned will take a big chunk of players when they are released simply because I think while a lot of people are okay with the same type of game we have had the last ten years, I believe a lot of people are also tired of it. If EQN and Titan bring something new to the table while keeping a high standard in quality, I think the current generation of MMORPGs will have a hard time outside of its core fanbase.
#40 Dec 22 2013 at 6:30 AM Rating: Decent
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@Hitome

Haha, I want XIV to succeed too but you're in some serious denial regarding FFXIV's current status and SE's position in the MMO market. If you're enjoying the game great, but you're taking your biased personal opinions on things and trying to spin them as fact.

Edited, Dec 22nd 2013 7:31am by BrokenFox
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#41 Dec 22 2013 at 10:30 AM Rating: Excellent
Thayos does have a point that sometimes doing something very well is better than doing something that's new. There were mp3 players out there before the iPod - I had some of them. They were adequate, some even good, but none of them were great. Which is why when Apple came along and released a product that was highly polished and also paired it with a good content delivery system, it became the best seller.

That's why WoW did as well as it did. WoW brought a handful of original things to the table, but it integrated them into the standards for the genre better than any game had before.
#42 Dec 22 2013 at 10:55 AM Rating: Excellent
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I've probably commented more than anyone on housing, and while I still think the prices stink, overall I think 2.1 was a great patch. It's closing in on a week of the new patch and I still haven't even unlocked everything yet. What I have unlocked has been fun and interesting. Duty Roulette is one of the best additions I've seen in an mmo in quite a while. The new dungeon and hard modes are a lot of fun and actually somewhat of a challenge. The treasure hunts are a cool addition and a nice supplement to making money. PvP needs a bit of work, but I've still been in a few very fun matches. The rest of the stuff I haven't even had time to get to yet, because I've just been too busy unlocking things, trying out new stuff, and generally having a blast.

It has been received extremely well in-game too. Yes, people aren't happy about housing, but at least there are other quality distractions to keep us busy.

Edited, Dec 22nd 2013 11:56am by BartelX
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#43 Dec 22 2013 at 11:15 AM Rating: Decent
I'm less butt hurt over the housing now that I've found out FCs can set their homes as "public" - e.R.a on Lamia bought the nicest house and opened it to the public, so I was able to pop inside and see what was going on. They've got a lot of furniture that's been gifted to them by others, too. Three hot tubs in the basement!

#44 Dec 22 2013 at 2:44 PM Rating: Decent
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HitomeOfBismarck wrote:
Thayos' moderation status is a red herring in your argument. Has nothing to do with what is being discussed.

The comment wasn't in regard to his status, but rather the fact that he's active in these forums. He would have seen the comments about people's concerns regarding patch 2.1 and that's all I used that info for.

HitomeOfBismarck wrote:
GW2 is sh*t. SWtoR sees little action. Tera is probably the only game I'd consider worthwhile but...given that it's a KMMORPG, many NA players are already fed up with the current state of the game. A lot like Ragnarok Online and Gravity, actually. Really, SE has the upperground when it comes to MMOs right now. That MIGHT change here in a bit but that's unlikely. TSEO is garbage and the new expansion for WoW demonstrates that it's nearing its last leg.


Personal opinions of the games aside, they're still in competition and that's what I was speaking on. Regardless of what you like personally, there will be other things about games that have a higher priority for other people.

HitomeOfBismarck wrote:
Who cares if other games do it better in one area.

I do. Most of the games I play I can point to a single reason or sometimes several that keep me coming back to them. The reason I skip over many games in a genre is because most of the time, one game does a better job than the other at whatever aspect I'm looking for. I play TERA not because I think it's a better game overall than others, but almost solely because they have the best combat system. That is my personal opinion. It's only one reason, but it's all I need to make TERA my choice over alternatives.

HitomeOfBismarck wrote:
You realize that it is a wise move, on SE's part, to take elements of MMOs that were successful and implement those in this game, right? Then, they get rid of everything that didn't work so you only take the good and leave the bad. It's a nice design and I don't see why you are so against it.


I'm not against XIV recycling ideas from other MMOs, but it's only wise to a point. What bothers me is when this design philosophy is so prevalent that it almost completely removes a game's identity. You can't point at anything in XIV right now and say "that's something you will really only find in ARR". If you were trying to convince a friend who'd played all these other MMOs to come to ARR, there are almost no selling points you could make for XIV that wouldn't also be making a case to play another game or stick with the one you're already playing.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#45 Dec 22 2013 at 6:11 PM Rating: Good
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FilthMcNasty wrote:

I'm not against XIV recycling ideas from other MMOs, but it's only wise to a point. What bothers me is when this design philosophy is so prevalent that it almost completely removes a game's identity. You can't point at anything in XIV right now and say "that's something you will really only find in ARR". If you were trying to convince a friend who'd played all these other MMOs to come to ARR, there are almost no selling points you could make for XIV that wouldn't also be making a case to play another game or stick with the one you're already playing.



I do agree that recycling ideas is only wise to a point, and that it is pretty prevalent, best example I can think of is fates. Before launch my friend was trying to get me to play and was showing me some videos of ARR and the fate system, I was kind of like, well OK they just ripped of Rift/GW2, but that doesn't make it any less fun, and also I sort of think they would have shot themselves in the foot by not having these concepts included in the game, wouldn't you agree?

I will agree with Hitome that GW2 is kind of a **** game, I played it for a few months, but the lack of a dungeon finder tool is what really killed it for me, that and I still kind of think removing the tank/healer/dps roles wasn't the best move either. The few dungeons I did run most people where unsure what they were really supposed to be doing.

Saying that there is nothing unique about ARR is not necessarily true though. Unless I am mistaken, isn't this the only current MMO that lets you do multiple classes on the same character?? I know this concept has its pro's and con's (not having to deal with alts, yet having to deal with the myth cap) But overall its a pretty neat concept I think. I haven't played WoW in about a year, but the easy access to the 8 man content though the duty finder is pretty smooth I think, I never really enjoyed the raid finder tool in WoW, but that was only during cataclysm so it may have gotten better (I have read about the changes they have made).

The one thing I think, and this may just be personal preference, I have yet to play any MMO where the PvP is as polished as WoW (I know its not perfect). I've done some PvP in ARR, and I like it, and I know its still early in the game, but it still pales in comparison for me compared to WoW.

I really like ARR, but there are some things I'm still a little disappointed about, the fact that they released a new content patch with out adding another tier of gear kind of pisses me off a bit, its like, "Well I've been grinding for this gear for 3 months, and now I have another 3 months to grind for the same gear, so whats the rush at this point?" For me, its a fine line between doing things for fun and doing things for rewards, yeah its fun running new dungeons, but when there is no real reward for it besides tomes, people are just going to go back to whatever the fastest route to hit the myth cap is, and then never log in again for the rest of the week, besides doing there one BC or CT run.

I really think 2.2 will be what makes or breaks it, Yoshi P is supposed to be an experienced MMO player, but some of the little things he's over looked, at launch and with this patch, have left me saying wut?
#46 Dec 22 2013 at 7:18 PM Rating: Excellent
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I really like ARR, but there are some things I'm still a little disappointed about, the fact that they released a new content patch with out adding another tier of gear kind of pisses me off a bit, its like, "Well I've been grinding for this gear for 3 months, and now I have another 3 months to grind for the same gear, so whats the rush at this point?" For me, its a fine line between doing things for fun and doing things for rewards, yeah its fun running new dungeons, but when there is no real reward for it besides tomes, people are just going to go back to whatever the fastest route to hit the myth cap is, and then never log in again for the rest of the week, besides doing there one BC or CT run.


This is a good point. Everyone I know loves Patch 2.1, but my FC isn't a hardcore endgame FC either, and I don't think Yoshi-P was trying to cater to that crowd here.

Instead, what this patch did was remove the "grindy" feeling of endgame. Now instead of hitting 50 and then just grinding WP over and over and over again, now you can do daily quests and use the DF roulette to build your supply of phil and myth stones to easily get better gear. Once you have a few DL pieces, you can start doing Crystal Tower, where you can also farm stones while getting occasional gear drops that trump DL. From there, you can eventually move onto Coil.

Most players in this game aren't hardcore. Although many have level 50 characters, most people seemed to just be grinding WP and AK... that was perhaps the biggest complaint of the game, was that endgame was too grindy. Now, that's a non-issue, and the influx of players from the upcoming PS4 release will never need to deal with that.

I also agree with you that Patch 2.2 will be extremely important, because the hardcore crowd will be getting very antsy by then. While the hardcore crowd may be a big minority of players, the value of a hardcore audience cannot be emphasized enough. It's very important for Yoshi-P to make this small segment of players happy.

Edited, Dec 22nd 2013 5:18pm by Thayos
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#47 Dec 22 2013 at 8:58 PM Rating: Good
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Thayos wrote:

This is a good point. Everyone I know loves Patch 2.1, but my FC isn't a hardcore endgame FC either, and I don't think Yoshi-P was trying to cater to that crowd here.

Instead, what this patch did was remove the "grindy" feeling of endgame. Now instead of hitting 50 and then just grinding WP over and over and over again, now you can do daily quests and use the DF roulette to build your supply of phil and myth stones to easily get better gear. Once you have a few DL pieces, you can start doing Crystal Tower, where you can also farm stones while getting occasional gear drops that trump DL. From there, you can eventually move onto Coil.

Most players in this game aren't hardcore. Although many have level 50 characters, most people seemed to just be grinding WP and AK... that was perhaps the biggest complaint of the game, was that endgame was too grindy. Now, that's a non-issue, and the influx of players from the upcoming PS4 release will never need to deal with that.

I also agree with you that Patch 2.2 will be extremely important, because the hardcore crowd will be getting very antsy by then. While the hardcore crowd may be a big minority of players, the value of a hardcore audience cannot be emphasized enough. It's very important for Yoshi-P to make this small segment of players happy.

Edited, Dec 22nd 2013 5:18pm by Thayos



I agree he wasn't trying to cater to the endgame crowd, and I am by no means "hardcore". I only have one level 50, and with my limited playtime it will be awhile before get another class to 50. With my BLM being full DL with +1 relic sometimes I just feel like there isn't much point in doing anything else atm. Our FC is just moving into coil so I do have that to look forward too which is nice, and I have been using my philo tomes to buy DL for my dragoon which is what I will be leveling next. But sometimes its still just like meh..part of this is my own personal problem just cause I have been playing MMO's for about 8 or 9 years.

This patch did remove the grindy feel, but so far with the duty roulette I have had terrible luck. I didn't get much play time this week, so I only got the chance to use it three times. Got AK the first time, WP the second time, and the third I got AK again with a group that was really under geared IMO. We struggled really hard to get past the first boss (wiped 3 times and on the final attempt the tank was dead when we finally killed the boss) there was just no way we were getting past demon wall, let alone the last boss, and sad to say I just dropped group to avoid the headache at that point.

I do have the new HM's unlocked, so I think it was just ****** luck on my part.

I wish they would add an option to check off at least like one dungeon you don't want to do. WoW had this for PvP where you could que up for a random battle ground, but choose two that you didn't want to play.

I'm still having fun at this point, I have yet to do any of the new 4 mans and I'm pretty excited to check them out. I just wish there was some new gear or something to pick up along the way, even if it was just some sort of vanity gear set or something.
#48 Dec 22 2013 at 10:02 PM Rating: Decent
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Jeskradha wrote:
I do agree that recycling ideas is only wise to a point, and that it is pretty prevalent, best example I can think of is fates. Before launch my friend was trying to get me to play and was showing me some videos of ARR and the fate system, I was kind of like, well OK they just ripped of Rift/GW2, but that doesn't make it any less fun, and also I sort of think they would have shot themselves in the foot by not having these concepts included in the game, wouldn't you agree?


I would agree that XIV having content that is present in other games doesn't impact how much players will enjoy it. In the context of the discussion though, it's difficult draw new players to the game or pull in players who already have a 'main' MMO that they're playing now.

Yoshi already said that content is what will separate XIV from the F2P pack, but that hasn't really materialized yet. That's not to say that it never will, but until it happens XIV will just look like the MMO that provides the same service and features as the rest, but they charge for it. If you want those dollars then you need to be bringing something more to the table whether it be besting your competition at one or several aspects of the game or just providing service that people can't get elsewhere.

In it's current state though, asking a player to make the switch from another game to XIV is about the same as dumping your girlfriend for her twin sister Smiley: lol
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#49 Dec 22 2013 at 11:24 PM Rating: Decent
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BrokenFox wrote:
@Hitome

Haha, I want XIV to succeed too but you're in some serious denial regarding FFXIV's current status and SE's position in the MMO market. If you're enjoying the game great, but you're taking your biased personal opinions on things and trying to spin them as fact.


Facts are produced from two things:

1) Ample experience
2) Actively playing the game in question

I've spent the last 10-14 years in the MMORPG world. I've already complained about FF14's pitfalls in other threads prior to this. Perhaps you should go read them.

I'm aware it's not perfect. I'm also aware that, right now, nothing else out there really holds a candle to 14 besides die-hard WoW fans and MAYBE people who are obsessed with Tera/EQ (a small niche). Yes, I've played games like WoW since they were first released. It was quite a fun experience and I agree: WoW's PVP is far superior to anything out on the market right now. But, after Cata and Pandaria, I can see its population will begin to dwindle much like 11's as people move onto the next generation of MMOs.

As I've said:: experience and plenty of playtime in this current game. If I had to give 2.1 a rating, I'd probably give it a 6 or 7 out of 10. All of the content was easy to breeze through with a bunch of FC memebers hellbent on doing it...but the majority of the playerbase will not be able to do the extremes past Garuda until more mythology is acquired and more coil is ran. And those are the things people will really want to do because some of the weapons are on par with (if not better than) the zenith relic weapon.

And this is just the end of the endgame content. CT offers plenty of interesting content and models Throne of Thunder quite well, actually. We'll basically be unlocking different rungs of CT as time passes which intersects with the main plot quite nicely. CT is something everyone can do and doesn't require a premade group for.

New recipes were added to keep crafting relevant and improve desirability for certain crafts which saw no use prior to the patch (ARM), ways to level other jobs were increased, and a slew of other content to work towards was given to us as well including FC housing and PVP. Both of those will take a while to 'complete'.

There is no denial. After searching for a decent MMO for the past two years, 14 is finally one that does quite a bit right where so many have failed in the past. If Yoshi does not pick up the pace with endgame content, you will find the hardcore crowd wander off into other games. But, that's apparently a very small subset of the population.

Less you're sitting with all jobs at 50, 2~3 jobs with myth/Allagan/CT gear, all crafting/DoL classes maxed with the best melds you can do, have downed Twintania, have downed the 3 EM primals, and have achieved the highest gear in PVP, then you still have plenty to do in this game. All the tools they just added this patch make it just that much easier to not only level/cap myth/farm philosophy but also to group up and do the harder content.

Edited, Dec 23rd 2013 12:37am by HitomeOfBismarck
#50 Dec 23 2013 at 1:11 AM Rating: Excellent
**
425 posts
They deserve it, and I think the whole team needs to get Dev Team of the Year. They did something totally unprecedented. Took a WHOLE game and redid the entire thing and re-released. And the community gave them a second chance!

Catwho wrote:
It also won their "most improved" category, for the improvements from 1.0 to 2.0.

I'm glad I'm not the only one who thinks TESO is probably going to disappoint.

As far as I'm concerned, ZeniMax = Just like Bethesda. I don't care if they own beth or not. I signed up for a beta, whenever the next phase is gonna be, but personally, I don't have much hope because I don't trust the developers.

Edited, Dec 23rd 2013 2:12am by TwilightSkye
#51 Dec 23 2013 at 4:11 AM Rating: Default
****
4,175 posts
HitomeOfBismarck wrote:
WoW's PVP is far superior to anything out on the market right now. But, after Cata and Pandaria, I can see its population will begin to dwindle much like 11's as people move onto the next generation of MMOs.

WoW's PvP is a rather large chunk of their playerbase. Many players who don't participate in anything other than PvP. They could care less if Blizz ever made another expansion because their whole reason for playing the game would remain intact. The same is true for Vanilla. There is a pretty large group of players who cap their level at 60 and play through old content. Again, completely independent of future content. You kinda countered your own argument here.
____________________________
Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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