As someone mentioned in a previous thread about Stat Allocation, I am curious to see how this develops from beta-->release-->'onward'. I hope it proves to have some use...
And correct me if I am wrong but each class/job is limited to one specific weapon? I think that is due to how the class system functions right. The whole change weapon=change job thing correct? Again, thanks for all the responses :)
Edited, Jun 25th 2013 11:19pm by chomama
Edited, Jun 25th 2013 11:20pm by chomama