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#1 Jun 25 2013 at 7:01 PM Rating: Excellent
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Hello All,

Hope those in this previous weekends beta activities had a good one. A few questions if you don't mind...

1. I think I have a general idea of how the economy will function at release but, are people selling and buying often currently in beta? Do you still use retainers and wards?

2. I remember seeing a comment on having to solo main story line. Does that mean it prevents you from doing it with friends in a party?

3. The recent article that was posted by USGamer, Yoshi stated you choose b/w three city states. But isn't the city-state you start in determined by which starting DoW class you choose? And is that due to the appropriate guilds in each city?

4. Subsequently, if you level a job to 10 so that you can open another, I am unclear how that effects you stats/skills. For example in XI, if I had level 30 evasion, and I started as a level 1 job, I would still have level 30 evasion and it would be capped. Is it kinda like a hybrid sub-job system?

I think that's it (for now). No codes sent yet but here is hoping. I duly appreciate your feedback. Cheers.

/em resumes ZAM lurking
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#2 Jun 25 2013 at 7:11 PM Rating: Excellent
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chomama wrote:
Hello All,

Hope those in this previous weekends beta activities had a good one. A few questions if you don't mind...

1. I think I have a general idea of how the economy will function at release but, are people selling and buying often currently in beta? Too early to answer. /b]Do you still use retainers and wards? [b]Yes

2. I remember seeing a comment on having to solo main story line. Does that mean it prevents you from doing it with friends in a party? No

3. The recent article that was posted by USGamer, Yoshi stated you choose b/w three city states. But isn't the city-state you start in determined by which starting DoW class you choose? No - the opposite City determines classes available. And is that due to the appropriate guilds in each city?

4. Subsequently, if you level a job to 10 so that you can open another, I am unclear how that effects you stats/skills. For example in XI, if I had level 30 evasion, and I started as a level 1 job, I would still have level 30 evasion and it would be capped. Is it kinda like a hybrid sub-job system? You get traits from the jobs, some which you can apply to other jobs

I think that's it (for now). No codes sent yet but here is hoping. I duly appreciate your feedback. Cheers.

/em resumes ZAM lurking



Edited, Jun 25th 2013 9:17pm by Grandmomma
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#3 Jun 25 2013 at 7:46 PM Rating: Excellent
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chomama wrote:
Hello All,

Hope those in this previous weekends beta activities had a good one. A few questions if you don't mind...

1. I think I have a general idea of how the economy will function at release but, are people selling and buying often currently in beta? Do you still use retainers and wards?

2. I remember seeing a comment on having to solo main story line. Does that mean it prevents you from doing it with friends in a party?

3. The recent article that was posted by USGamer, Yoshi stated you choose b/w three city states. But isn't the city-state you start in determined by which starting DoW class you choose? And is that due to the appropriate guilds in each city?

4. Subsequently, if you level a job to 10 so that you can open another, I am unclear how that effects you stats/skills. For example in XI, if I had level 30 evasion, and I started as a level 1 job, I would still have level 30 evasion and it would be capped. Is it kinda like a hybrid sub-job system?

I think that's it (for now). No codes sent yet but here is hoping. I duly appreciate your feedback. Cheers.

/em resumes ZAM lurking


1. The Market Board (AH equivalent) was pretty barren in beta, but I think that's because it's a beta. I think it will be much more robust when people actually care about what they buy and sell.

2. The quests up until level 15 are solo-based. As soon as you do the 15 storyline quest, it becomes much more party-centric. In fact, to actually progress the main storyline, you have to group with other players to complete the first 3 dungeons, and then group again to beat the first primal, Ifrit.

3. Yes, you choose your starting city based on the class you choose, which is a result of where the guild is. At level 15, you gain an airship pass that let's you travel between all the cities.

4. If you switch to a new class on the character, all of your stats reset to level 1. The skills don't have caps that you have to level up like in FFXI, when you level, your stats just increase based on what class you are. You do however have the ability to equip abilities from other classes once you reach level 10, with a max of 10 abilities at 50 for a class and 5 abilities at 50 for a job.
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#4 Jun 25 2013 at 7:56 PM Rating: Excellent
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BartelX wrote:
chomama wrote:
Hello All,

Hope those in this previous weekends beta activities had a good one. A few questions if you don't mind...

1. I think I have a general idea of how the economy will function at release but, are people selling and buying often currently in beta? Do you still use retainers and wards?

2. I remember seeing a comment on having to solo main story line. Does that mean it prevents you from doing it with friends in a party?

3. The recent article that was posted by USGamer, Yoshi stated you choose b/w three city states. But isn't the city-state you start in determined by which starting DoW class you choose? And is that due to the appropriate guilds in each city?

4. Subsequently, if you level a job to 10 so that you can open another, I am unclear how that effects you stats/skills. For example in XI, if I had level 30 evasion, and I started as a level 1 job, I would still have level 30 evasion and it would be capped. Is it kinda like a hybrid sub-job system?

I think that's it (for now). No codes sent yet but here is hoping. I duly appreciate your feedback. Cheers.

/em resumes ZAM lurking


1. The Market Board (AH equivalent) was pretty barren in beta, but I think that's because it's a beta. I think it will be much more robust when people actually care about what they buy and sell.

2. The quests up until level 15 are solo-based. As soon as you do the 15 storyline quest, it becomes much more party-centric. In fact, to actually progress the main storyline, you have to group with other players to complete the first 3 dungeons, and then group again to beat the first primal, Ifrit.

3. Yes, you choose your starting city based on the class you choose, which is a result of where the guild is. At level 15, you gain an airship pass that let's you travel between all the cities.

4. If you switch to a new class on the character, all of your stats reset to level 1. The skills don't have caps that you have to level up like in FFXI, when you level, your stats just increase based on what class you are. You do however have the ability to equip abilities from other classes once you reach level 10, with a max of 10 abilities at 50 for a class and 5 abilities at 50 for a job.


Man i didnt know that. I cant wait to do those quests!
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#5 Jun 25 2013 at 8:01 PM Rating: Good
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Awesome. Thanks for the insight.
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"Go placidly amid the noise and haste, and remember what peace there may be in silence." - Max Ehrmann
#6 Jun 25 2013 at 8:22 PM Rating: Excellent
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Just some added commentary for a couple of the questions.

1. No one is playing with the market directly both because it is beta and because people aren't using retainers much yet. It does, however, give you the option to post an item directly from your own inventory instead when you get options.

4. Skills do not have levels in this game. There is nothing for you to practice on the character to level up the way FFXI made you level up magic skills and weapon skills and the like. You have your basic character stats (Strength, Dexterity, Mind, Intelligence, etc), elemental stats and so on. If you look up any character in Lodestone (and here's mine as a sample), the information you see on that character sheet is what you get in game as well (but in a different format). What you also do get every few levels is a bonus stat that you can place towards Str/Dex/Vit/Mnd/Int/Pie to help customize your character.

#7 Jun 25 2013 at 8:49 PM Rating: Good
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As someone mentioned in a previous thread about Stat Allocation, I am curious to see how this develops from beta-->release-->'onward'. I hope it proves to have some use...

And correct me if I am wrong but each class/job is limited to one specific weapon? I think that is due to how the class system functions right. The whole change weapon=change job thing correct? Again, thanks for all the responses :)

Edited, Jun 25th 2013 11:19pm by chomama

Edited, Jun 25th 2013 11:20pm by chomama
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FFXI Ronyn RDM 75 (R.I.P.) -Fairy / BarretJax 95 MNK (Non-Active) - Asura
Ronin Olorin / Ronyn Oloryn (Active) - Ultros Server

"Go placidly amid the noise and haste, and remember what peace there may be in silence." - Max Ehrmann
#8 Jun 25 2013 at 9:45 PM Rating: Good
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4. You can not equip Trait, they are passive and locked to the class. Job share the same Trait as the class. You can equip abilities from other class as said, however you are still restricted by the level to use them and it seems that the level required to use cross-class abilities are higher than the level you receive the ability on the original class (as tested with Legacy character and Level Sync, I can't use certain cross-class abilities in low level Sync).
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#9 Jun 26 2013 at 2:57 AM Rating: Good
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chomama wrote:
As someone mentioned in a previous thread about Stat Allocation, I am curious to see how this develops from beta-->release-->'onward'. I hope it proves to have some use...

And correct me if I am wrong but each class/job is limited to one specific weapon? I think that is due to how the class system functions right. The whole change weapon=change job thing correct? Again, thanks for all the responses :)


Sort of. While the answer is pretty much yes, there are a couple different types of weapons you can use. Foe instance, Gladiator can use 1H swords and daggers (sigh...) but both are considered 1H swords. Conjurer Primarily uses Wands and shields, but also has access to some staves. Pugilist has Claws, Knuckle, Cesti... etc. For the most part these weapons have similar stats to one another, but daggers are slightly faster than swords for instance. Also Staves have double the stats on them for being two handed.

Note that it is super duper awesome to have to use dagger after dagger from level 8-20+ >.<.
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