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Possible Job IdeasFollow

#1 Jun 25 2013 at 4:43 PM Rating: Decent
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So according to things I've heard and read regarding the possible jobs that may be coming up, like Musketeer, and how they are going to be implemented in the game whether its going to have a starting class of its own or its going to be a job. Other things I have read were about such classes/jobs such as Dark Knights, Ninjas, and Scholars(which have already been confirmed).

Well my idea is this, the way it looks like they did the Arcanist is that it Branches out in 2 to the Summoner job or the Scholar job. Well why dont they do that similar type things for other classes. Here is the way im kinda looking at it and feel would be pretty neat

Gladiator< Paladin or Dark Knight (almost like it branches out into a good and evil type thing but would rather not have to just pick one)

Marauder< Warrior or Berserker (just an idea I put out there, not something i read about)

Pugalist< Monk or Ninja

Lancer< Dragoon or (cant really think of anything for this one, if you have any ideas put it down)

Archer< Bard or Ranger (i was always a Ranger fan since XI) but i suppose musketeer would be ok too.

I would like to get this out there onto the official forums but for some reason i cant figure out how to get my character info in and for some reason trying to login is acting up on me so if anyone that likes this idea can get this out into those forums by all means take it. Any ideas are welcome, hey help make it better or tell me why this is a stupid idea. all feed back is welcome.

#2 Jun 25 2013 at 4:53 PM Rating: Decent
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Thief. For the love of the twelve....we need a thief class!












THIEF!
#3 Jun 25 2013 at 4:55 PM Rating: Decent
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Perhaps you could continue the discussion that was started HERE :)
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#4 Jun 25 2013 at 4:55 PM Rating: Decent
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NIN, SAM, DRK, and BLU are a must.

Edited, Jun 26th 2013 2:15am by BrokenFox
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#5 Jun 25 2013 at 5:30 PM Rating: Decent
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Mixer (actually this could just Expand on the Alchemist Class heirarchy tbh)
(lame name w/e)

Mixers combine items to provide benefits to allies and self or to inflict damage or ill effects on foes.

Class A) Chemsit (uses items from botany and alchemy primarily)
- Uses items to generate positive effects for allies, buffs healing
- Gains traits that boost the benefit of the buffs and healing.

Class B) Engineer (uses items from wood working and metal making primarily)
- Uses items to generate offensive effects directed to enemies, damage/debuffing.
- Gains traits that boost the damage or potency of combined items.

Kind of stolen idea from FFT (Chemist/Mustudio)

But jobs I want to see.

RDM.





Edited, Jun 25th 2013 7:31pm by rdmcandie

Edited, Jun 25th 2013 7:32pm by rdmcandie
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#6 Jun 25 2013 at 5:43 PM Rating: Decent
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woops didnt see those other posts but yes awesome! thanks for showing me
#7 Jun 25 2013 at 8:55 PM Rating: Good
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Beastmaster!!
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#8 Jun 25 2013 at 9:15 PM Rating: Decent
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Chemist! Would be an interesting Job!

But i would love to see Dark Knight and Holy Knight/White Knight based on Tactics Smiley: blush
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#9 Jun 25 2013 at 9:24 PM Rating: Good
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Here's my guesses, bearing in mind that the weapon has to be the same:

Gladiator + Pugilist = Thief

Gladiators have access to daggers. Since Paladin is a low dd, single-target tank, it'd make sense to give them some dd potential. Especially for during fights where a warrior is the ideal tank.

Lancer + White Mage = Templar

In Tactics, Templar was a heavy armor spear-wielding enfeebler. Since Arcanist is the only other true enfeebler, as I remember SE describing it, then Templar could fill an under-utilized party roll.

This could sort of focus on "white" enfeebles with the theme of movement. Paralyze, slow and bind.

Warrior + Thaumaturge = Dark Knight

Not the scythe for which some were undoubtedly hoping; but nonetheless a big axe and black magic!

Turn that AoE tank into a single-target dd. I think, in the sake of keeping things interesting, they should make it so the DK buffs their weapon with potent, but self damaging, buffs.

Like a fire enchant that burns the user slowly draining hp but gives a large strength boost.

Pugilist + Thaumaturge = Sage

Hand-to-hand is a tough one. In Tactics Advanced 2, Sage was able to use white and black magic, and monk abilities. While in most other games they're relatively weak, TA2 made them a bit stronger with the addition of monk abilities.

This could turn them into something of an AoE dd along with enfeebled like Bio and some large damage melee attacks.

Conjurer + Arcanist = Green Mage

Not much of a departure from their healer toll as white Mage, but Green has some potential as a pseudo time Mage. Their spells include accuracy and speed bonuses while adding in some minor dd.

Thaumaturge + Arcanist = Time Mage

The Yin and the Yang. Where green Mage speeds up and buffs the party, Time Mage slows and debilitates the enemy.
#10 Jun 25 2013 at 9:25 PM Rating: Decent
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rdmcandie wrote:
But jobs I want to see.
RDM.


Second!
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