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Stat allocation system

#1 Jun 25 2013 at 1:21 PM Rating: Good
2,153 posts
Thank you for the reply. I guess I'll go Lala then. Only because the difference could get larger with expansions of levels etc.

No that's right what I tried to say in post #34. The difference between races stays exactly the same all the way to 50,
and thus becomes increasingly less significant (relative to the total amount of points you gain via leveling, gear stats
and materia). In the beginning, even a difference of 5 points appears "large" in comparison to the 15 point average
per stat at level 1. At level 50, average stats are in the several hundreds, and considering they only partially determine
damage output (the main contributors being weapon power and ability/spell potency), 5 points becomes nothing more
than the **** of a mosquito. Well, provided the latter is an understandable expression in English, that is.

I honestly didn't even use my points for the longest time, and when I did... I honestly can't say as I saw really much difference. I think because it is so small (a point a level), you wouldn't really even notice it much anyway until you've invested enough of your points in. (...) I'm a solid meh.

I took the liberty to use the free point reset on my LV 50s that came with beta phase 3 to test the effect of going
extreme by pushing literally every single allocation point into a single stat and then comparing results before and
after allocation. The magical barrier is 10%. In no case where you allocate stats in a "sensible" way (that is, e.g.
STR for melee and INT for attack-casters), the increase of total stats (that is, base stats @50 plus the combined
stats of good gear available at that level) is bigger than 10%. Now, the point is that due to way final action potency
is calculated, this does NOT translate into a 10% increase in attack power or healing potency. It's Closer to 5%.

Ironically, the highest percentual increase is by pumping all your allocation points into VIT as a THM. With 13 HP
per point of VIT @50, you're looking at a 390 point increase in survivability; and that's (on the average) around 20%.
See A solid "meh", yesyes.

Edited, Jun 25th 2013 3:42pm by Rinsui
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