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Stat allocation system

#1 Jun 25 2013 at 12:58 PM Rating: Good
Rinsui wrote:
I think we're talking about the quest for the holy grail of MMOs here. Perfect balance between a multitude of
sufficiently unique options, with choices that truly matter but do not lock out anyone permanently due to the
choices he made. Good luck with that one.

What, you mean that's not easy?

Smiley: sly

I think people were just trying to understand if it really was a useful system or just fluff. I honestly didn't even use my points for the longest time, and when I did... I honestly can't say as I saw really much difference. I think because it is so small (a point a level), you wouldn't really even notice it much anyway until you've invested enough of your points in.

They do need a respec option, if one does not already exist. Honestly, every MMO that allows for adjustments like this should have one simply because if they change how stats work, you may want/need to readjust accordingly. Aside from that...

I'm a solid meh.

It feels like something they felt needed to be added for... reasons... it just didn't wow me or otherwise impact me by level 21. Maybe by level 50 I'll have a better opinion of it.

Edited, Jun 25th 2013 2:59pm by Pawkeshup
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
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