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Message from Yoshi-P on battle system adjustments

#1 Jun 25 2013 at 7:17 AM Rating: Good
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6,897 posts
Kashius1138 wrote:
[quote]I also think that there should be other content for level cap players who don't have a lot of time. Grand Companies are a good way to introduce this content. Escort missions that traverse multiple zones and have unique events occur (bandits, breakdowns requiring crafter repairs, runaway Chocobo that you have to catch, etc...), outpost defense (defense structure build phase for crafters, waves of mobs, bosses, stuff breaking and needing repair, elites, NM boss) and other stuff I'm probably not thinking of. And really...EVERY game needs a survival mode. 1-8 players. Instanced arena. Waves until you wipe. You get rewarded with GC currency that can be used to purchase gear outright or materials needed to craft epic OMGWTFPWNBBQ gear that is comparable to what the raiders are sporting.


There are some really fantastic ideas in this post. Especially the crafting stuff and survival mode ideas. I'd highly encourage you to post this in the stickied thread at the top or even on the beta forums. I'd love to see this implemented into the game.
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