it doesnt even take a month to hit max level in WoW so why would FFXIV be any different
I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:
Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?
And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?
Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?
TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.
Edited, May 6th 2013 2:53pm by Louiscool
Why can't we have challenging exciting content all the way through instead of mundane solo quests to cap?
Edited, May 7th 2013 12:15am by samosamo
Because it's not enough to pay them the equivalent of 3 brand new games EVERY YEAR for them to do that when you'll apparently pay that much ANYWAY.