it doesnt even take a month to hit max level in WoW so why would FFXIV be any different
I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:
Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?
And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?
Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?
TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.
Edited, May 6th 2013 2:53pm by Louiscool
someone said soloing if you have all classes/jobs leved to cap is makes soloing easier so I just said in that case Ill do that (whereas i originally only planned to level pugilist, monk maybe get a few cure and b buff spells and maybe lancer/drg and archer... but if i have to level EVERYTHING for the best solo chances Im just simply saying the ease of leveling should make that goal quick and easy to accomplish...
now if i were only leveling one or two jobs then yeah Id want it to take a few months but if im gonan be leveling them all Id prefer it didnt take 10 years either. so no i wasnt going for an "omg i hate casuals" descussion. Now Im ok and would even prefer taking 1 year to level ONE job if thats the only job I plan to play. but if i plan to level ALL of them then yes I dont wanna take 10 years doing it. so in the case with all the leveling Ill have to do Im fie with it not taking forever.