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did 1.0 have an "uber" solo class?Follow

#1 May 05 2013 at 10:54 PM Rating: Default
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By thats I mean a job that (if well equipped and skilled enough) the player could solo or duo things that under normal circumstances would take ahwole party to do. for example RDMs in FFXI soloing high level NMs and BCNMs that would usually require a party or an evasion tank of DD (thief) that could solo or duo things who would usually need a full party for... was there anything like that in 1.0 and jobs that could do it?
#2 May 05 2013 at 11:00 PM Rating: Good
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for a time, it was Thaumaturge.

Thaumaturge at the very beginning could tank, heal [their heals had an additional Regen on top of that], debuff, nuke, and reflect damage and stun the mob while at it.

This was all changed [for the better] in Patch 1.20 when they became the nuking class.
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#3 May 06 2013 at 3:32 AM Rating: Decent
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Yeah, 1.0 Thaumaturge was insane...in 2.0, I'm sure there will be a class that's great at soloing, but I'm sure that every class will be able to solo somewhat.
#4 May 06 2013 at 3:54 AM Rating: Decent
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I don't think it will matter much compared to XI though.
#5 May 06 2013 at 6:13 AM Rating: Default
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Archer could solo nearly any monster. I soloed NM's far above what I should be able to with the following:

"Nock" up to three arrows
Cast Shock Spikes
Light shot (with the 3 arrows, I now have enough for a WS
WS
Nock
Fire again (2 arrows)
Leash the NM (Cheeseball way of dragging an nm out of their "zone" so they would deaggro)
Repeat before it regained health.



Edited, May 6th 2013 8:13am by Louiscool
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#6 May 06 2013 at 7:15 AM Rating: Default
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Gelthidor wrote:
Yeah, 1.0 Thaumaturge was insane...in 2.0, I'm sure there will be a class that's great at soloing, but I'm sure that every class will be able to solo somewhat.


well every class in FFXI could solo "somewhat" too but soloing "somewhat" isnt the same as lets say soling Hakutaku (when the level cap was still 75) I loved doing that on BST. was there anyone on 1.0 who could solo THAT well?
#7 May 06 2013 at 10:29 AM Rating: Default
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Warrior. 1 v.s. 10? No problem.

Before that, a Gladiator with all the classes leveled could solo monsters 40 levels higher.

Edited, May 6th 2013 12:35pm by GDLYL
#8 May 06 2013 at 10:39 AM Rating: Decent
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GDLYL wrote:
Warrior. 1 v.s. 10? No problem.

Before that, a Gladiator with all the classes leveled could solo monsters 40 levels higher.

Edited, May 6th 2013 12:35pm by GDLYL


This is true actually...

I forgot that I could farm 10 level 50 beastmen and live to tell the tale...
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#9 May 06 2013 at 11:25 AM Rating: Good
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If you're 50 and have all your classes leveled you can solo level 90 monsters and live to tell the tale. I'm trying to find the video to post lol.

Edited, May 6th 2013 1:27pm by GDLYL
#10 May 06 2013 at 11:31 AM Rating: Default
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oo i like the sound of that.. and considering how casual this game will be I cuould probably level all classes to max in 6 months or less all while working 40 hours a week lol
#11 May 06 2013 at 11:42 AM Rating: Decent
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I'm not so sure that would be possible after ARR is released to be honest but I guess time will tell... At least I hope not all classes can be lvled that fast takes just a smidgen of fun out of it and respect for the lvled class as well. And from what I understand pugilist/monk could hold its own as well solo. I hope its not to nurfed in ARR cause I've been actually thinking of lvlibg this class/job as a makeshift thief untill its released...
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#12 May 06 2013 at 12:27 PM Rating: Default
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it doesnt even take a month to hit max level in WoW so why would FFXIV be any different
#13 May 06 2013 at 12:45 PM Rating: Good
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Not sure why my first post got rated down tbh, I just meant that in XI there were a lot of use in being able to solo mobs that were tough. In ARR I am not so sure there will actually be any mobs like that to kill, and if there are if there is much point in killing them solo.

I mean there will be no NMs, the few BCNM-like events we have heard of (primals) at least in 1.0 didn't have anything not rare/ex, instances up to cap is basically for exping meaning soloing it will most likely not be a very efficient way of doing it, raids will most likely have mostly rare/ex items.

Adding to that there is now a tiered progression system which makes older gear useless. One of the reasons there was a point in actually killing older mobs (which a lot of the NMs that were soloable were when they were first soloed like sky/sea/enm) was that they might have had a specific item which was old but still good for that particular slot/ability. Without gear swaps and new content more or less making all older content useless as soon as you clear the new content kind of takes away the reasons (outside of just pure fun) in even doing older events.

I guess with the tiered progression system we have it might be a point in soloing lower raids if you have progressed past them to be able to sell the items on AH for those who haven't progressed that far yet, assuming it isn't rare/ex and instead "bind on having gained exp with the item on".

Hopefully I am wrong though because soloing really tough mobs is amongst the most fun I've had.
#14 May 06 2013 at 12:48 PM Rating: Decent
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DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool
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#15 May 06 2013 at 2:45 PM Rating: Good
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Just wondering, why would anyone still ask these kind of questions about 1.0?
#16 May 06 2013 at 10:15 PM Rating: Excellent
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Louiscool wrote:
DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool


Why can't we have challenging exciting content all the way through instead of mundane solo quests to cap?



Edited, May 7th 2013 12:15am by samosamo
#17 May 06 2013 at 11:03 PM Rating: Default
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Louiscool wrote:
DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool



someone said soloing if you have all classes/jobs leved to cap is makes soloing easier so I just said in that case Ill do that (whereas i originally only planned to level pugilist, monk maybe get a few cure and b buff spells and maybe lancer/drg and archer... but if i have to level EVERYTHING for the best solo chances Im just simply saying the ease of leveling should make that goal quick and easy to accomplish...

now if i were only leveling one or two jobs then yeah Id want it to take a few months but if im gonan be leveling them all Id prefer it didnt take 10 years either. so no i wasnt going for an "omg i hate casuals" descussion. Now Im ok and would even prefer taking 1 year to level ONE job if thats the only job I plan to play. but if i plan to level ALL of them then yes I dont wanna take 10 years doing it. so in the case with all the leveling Ill have to do Im fie with it not taking forever.
#18 May 06 2013 at 11:16 PM Rating: Decent
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samosamo wrote:
Louiscool wrote:
DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool


Why can't we have challenging exciting content all the way through instead of mundane solo quests to cap?



Edited, May 7th 2013 12:15am by samosamo


Because it's not enough to pay them the equivalent of 3 brand new games EVERY YEAR for them to do that when you'll apparently pay that much ANYWAY.
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#19 May 06 2013 at 11:54 PM Rating: Good
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Kachi wrote:

Because it's not enough to pay them the equivalent of 3 brand new games EVERY YEAR for them to do that when you'll apparently pay that much ANYWAY.


I guess a large portion of MMO players are OK with the aforementioned style of leveling and at this point SE has to recoup some money so the direction they're taking is not surprising to me.

Games are big business now and corporations don't want to take big chances, understandable to a degree BUT there are plenty of creative/different ways to implement these systems that would please casual and hardcore players alike, they have to be polished and engaging but there is room for something new, there is so much potential.

The genre is so stale to me and I won't be handing my money over if it ends up being the same old thing..even with a Final Fantasy skin.

I will give it a chance no doubt, here's to hoping that Yoshi has some surprises in store for us.







#20 May 07 2013 at 6:15 AM Rating: Excellent
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samosamo wrote:
Louiscool wrote:
DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool


Why can't we have challenging exciting content all the way through instead of mundane solo quests to cap?



Edited, May 7th 2013 12:15am by samosamo


I thought the instanced dungeons at the various levels and FATEs help with that, not to mention the Hunt log.
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#21 May 07 2013 at 6:49 AM Rating: Decent
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Wint wrote:
samosamo wrote:
Louiscool wrote:
DuoMaxwellxx wrote:
it doesnt even take a month to hit max level in WoW so why would FFXIV be any different


I'm not going to help you derail into another "omg i hate casuals" discussion, but I will ask:

Why should leveling be the biggest hurdle in an mmo? Shouldn't challenging and exciting content be the focus?

And by that respect, if the content is made to be engrossing for the players, shouldn't the leveling process only work to teach the players how to play the content? Wouldn't you want an environment that helps new players reach a level where they can participate in this fun content?

Lastly, since MOST of your time in ANY mmo that you are dedicated will be spent at level cap, wouldn't you want a game that focused on MORE content at level cap, versus constantly adding low level dungeons because they made leveling 1 class take 9 months like FFXI?



TL;DR: Leveling up slowly is an intentional time-sink to avoid making content.

Edited, May 6th 2013 2:53pm by Louiscool


Why can't we have challenging exciting content all the way through instead of mundane solo quests to cap?



Edited, May 7th 2013 12:15am by samosamo


I thought the instanced dungeons at the various levels and FATEs help with that, not to mention the Hunt log.


I agree.

I wasn't implying or saying that this was the nature of ARR, I just don't see much of an issue with either style.

For instance, that level 20 dungeon was added in 1.0 and I never visited it. Even leveling up another job, I just thought "well I'll outlevel anything i get...
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#22 May 07 2013 at 7:32 AM Rating: Good
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Louiscool wrote:
I wasn't implying or saying that this was the nature of ARR, I just don't see much of an issue with either style.

For instance, that level 20 dungeon was added in 1.0 and I never visited it. Even leveling up another job, I just thought "well I'll outlevel anything i get...


Really? I loved that level 20 dungeon. I could farm the heck out of it for a few hours, and end up with tons of extra gear to sell from all the keys that dropped. I thought it was an extremely fun area to mess around in. And actually a lot of the gear was useful for leveling up other jobs.

Edited, May 7th 2013 9:32am by BartelX
#23 May 07 2013 at 10:03 AM Rating: Good
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BartelX wrote:
Louiscool wrote:
I wasn't implying or saying that this was the nature of ARR, I just don't see much of an issue with either style.

For instance, that level 20 dungeon was added in 1.0 and I never visited it. Even leveling up another job, I just thought "well I'll outlevel anything i get...


Really? I loved that level 20 dungeon. I could farm the heck out of it for a few hours, and end up with tons of extra gear to sell from all the keys that dropped. I thought it was an extremely fun area to mess around in. And actually a lot of the gear was useful for leveling up other jobs.

Edited, May 7th 2013 9:32am by BartelX


I wish that all people thought like this
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