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New Players and Server Balance

#1 Feb 13 2013 at 2:58 PM Rating: Good
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Belcrono wrote:

Personally I'd like a combination of systems where leveling isn't fast enough for gear to be obsolete in an hour, crafted gear has its place alongside quested gear (that then would have to be less frequent as a reward than in most mmos) and I think the only way to get something like that is if you make a game where endgame is only a part of the game and not the only thing anyone cares about.

We will just have to wait and see how it turns out I guess, most answers will come with beta I think.
I couldn't agree more.... your post sums up exactly how I feel. Early XIV wasn't anything like it was at the end - before you could PL and they increased EXP gains on everything, all the low level gear was viable and very much worth obtaining. Unfortunately you're probably right, we'll never see that slow paced leveling again in XIV (and possibly never again in any MMO ; ; ).
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