Belcrono wrote:
Personally I'd like a combination of systems where leveling isn't fast enough for gear to be obsolete in an hour, crafted gear has its place alongside quested gear (that then would have to be less frequent as a reward than in most mmos) and I think the only way to get something like that is if you make a game where endgame is only a part of the game and not the only thing anyone cares about.
We will just have to wait and see how it turns out I guess, most answers will come with beta I think.