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New Players and Server Balance

#1 Feb 13 2013 at 10:01 AM Rating: Good
181 posts
DevilFruit wrote:
Just remember that v2.0 will introduce loads of quests to the game, which are supposed to help you level up a class all the way. Just like every other game, these quests reward you with XP, money, and possibly loot. I don't think finding 'okay' gear will be nearly as difficult as it used to be. I'm sure the quest rewards won't be amazing, and you can probably get better crafted gear, but we won't be so reliant on crafters due to gear scarcity. There's also Guildleves as well, which sometimes reward gear as well.
Believe it or not, the scarcity of gear drops in XIV has been one of the big things I miss from that game. It just seemed to add a whole new level of discovery and excitement to the game. In all the other MMOs I've been playing since FF, you get so much loot while questing they make crafting seem like a waste of time and getting gear upgrades is no more exciting than finding junk that you npc for money (at least for me). I personally thought it was much more fun relying on crafting to get all your gear. Making each and every upgrade feel like a special moment in the growth of your character - instead of something that is handed to you and in most cases accompanied with no feelings at all.

That's not to imply that I don't think they botched the whole system in 1.0 though. I completely agree with anyone who will say "but trying to figure out recipes was a nightmare" or "but trying to find something you wanted to buy was impossible (pre Market Wards)". The entire system wasn't perfect by any means, but the concept of "You have to work for your gear instead of automatically getting it through normal progression" was great to me. I'd much rather have the old 1.0 system than what all these other games are using.

I know I'm in the minority on this and I have braced myself for all the red arrows soon to be pierced through this post, lol. Maybe ARR will find a good mix of both - I would be ok with that if they were able to please both sides (people who love to craft and people who just want to do quests and not worry about it).

TL;DR = I prefer a higher emphasis on crafting rather than getting gear as loot.
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