Afk is a part of any multiplayer game. It existed in XI long before abyssea, it exists in XIV. Blame it on the content, blame it on features, blame it on the combat, blame it on real life.
There's a difference between going afk to go feed your cat or have a smoke and going afk overnight while you gain several million exp for no other reason then you'd rather not mindlessly kill the same worm over and over and over and over....
The solution is to make the content engaging enough that people want to devote their attention to it and challenging enough that it actually requires that attention to be coordinated and focused on whatever the objective is.
Edited, Feb 3rd 2013 7:45pm by FilthMcNasty