TurboTom wrote:
My question remains though; why shouldn't your quests tie into the "main-scenario"?
Think about how tedious FF6 or FF7 would have been if you had to stop and help random villagers before you could go back to chasing Sepheroth or something. Adding depth like this could change the genre for the better.
Think about how tedious FF6 or FF7 would have been if you had to stop and help random villagers before you could go back to chasing Sepheroth or something. Adding depth like this could change the genre for the better.
Some can tie into the main scenario. But to tie all of them in and you run the risk of becoming "tedious". Bioware had eight writers, one for each class. If you were a gameflow junky, too much story/cutscene becomes a hinderance. XIII received a bit of critism on that front.