I'd be mad... Even if the flavor was awesome... I'm weary of this "generic FF" feel we seem to be getting.
I'm not attacking you at all in asking this (just making conversation, really), but how can you be mad about things seeming "generic" if, at the same time, you'd be mad if the number of quests, fights, and requirements differed among classes and jobs? So long as everything has to be designed and experienced equally across all circumstances, it would seem that everything simply must feel generic.
I don't think I spoke clearly.
Good situation: everyone has 6 things to do to get a full AF set. Some people have to kill 6 monsters. Some have to do 6 quests. Some have to do some crafting / have someone craft for them (or buy it, w/e). Some have to kill 2 monsters, do 2 quests, and craft 2 pieces of gear. some kill 4 monsters, do one quest and craft 1 piece. As long as the amount of things to do is equal and has some good flavor, I'm fine.
Bad situation: bard has 5 quests and a crafting goal for their full set. Lancer has to kill 5 monsters, then craft 3 pieces of gear and do 4 quests with those pieces to get them upgraded (4 quests total, not 4 per piece.) suddenly Lancer has to do way more work to get the same level of upgrade. This is only ok if the amount of upgrade for the Lancer is substantially more significant than the Bard's upgrade. This most likely wouldn't sit well with Bards, so I feel using something like the 1st situation with good writing would make things fairly equal, yet not generic at the same time.