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Classes/Jobs on ReleaseFollow

#1 Jan 21 2013 at 10:08 PM Rating: Decent
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Frankly I'm quite depressed with the lack of Thief and Red Mage. These have been staple classes since the first FF what the **** why aren't they going to be playable in FFXIV on release :(
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#2 Jan 21 2013 at 10:22 PM Rating: Excellent
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Dunno.
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#3 Jan 21 2013 at 10:28 PM Rating: Good
They had too many things to fix already, they didn't need to try and add jobs/gear/etc on top of it. They're adding the classic job of Summoner for the re-release, I'm sure something equally nostalgic will be coming down the pipe with the first expansion (assuming we make it that far.)
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#4 Jan 21 2013 at 10:47 PM Rating: Good
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RDM is currently wallowing in the pits of "nobody wants me" over in XI. They may be concerned about that happening in XIV, too.

Funny, because at one point RDM was one of the most popular jobs and everyone wanted it leveled. These days, though, it's just not specialized enough, and the one thing it is really good at (enfeebles) is pointless for the majority of endgame fights.
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#5 Jan 21 2013 at 10:56 PM Rating: Good
catwho wrote:
RDM is currently wallowing in the pits of "nobody wants me" over in XI. They may be concerned about that happening in XIV, too.

Funny, because at one point RDM was one of the most popular jobs and everyone wanted it leveled. These days, though, it's just not specialized enough, and the one thing it is really good at (enfeebles) is pointless for the majority of endgame fights.


This surprises me. I quit in 2010 and my god, RDM and BRD were virtually required to even AFK... Weird to hear that they've gone by the wayside.

There will always be a flavor of the month job, and with something like 40 different jobs over it's lifetime the series isn't hurting for material. And c'mon, we all know the next Class released totally needs to be Bacon Mage with a Sausage Sage Job.
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Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#6 Jan 21 2013 at 11:12 PM Rating: Good
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In FFXI, Red Mage shared a lot of abilities with a lot of other jobs. You had mediocre healing and nuking spells compared to WHM and BLM respectively, and by the end S-E pigeonholed them into a refresh mage.

FFXIV your weapon is tied to your class, Gladiator uses Swords. The classes are versatile in you can equip various spells on your person anyway. So you could create a RDM in theory out of equipped abilities for your GLA.

Pugilist was originally going to get Steal and it was in FFXIV 1.0's DAT files. However, with the revamp of the game, the classes and jobs were too revamped and Pugilist became a magic meleer for the time being. I imagine Steal will be in a future class/job. Don't count it out! But given that XIV 1.0's melee abilities all required positioning, THF wouldn't exist, at least how we knew it in FFXI's flavor.
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#7 Jan 21 2013 at 11:21 PM Rating: Good
I have this image in my head of THF in ARR doing a special WS where it slashes the mob several times in a streaking motion, and you have to actually guide it through the process of going back, forth, and around the mob to deal maximum damage. It seems way cooler in my head than it does when I read it out loud...
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Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#8 Jan 21 2013 at 11:30 PM Rating: Decent
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IKickYoDog wrote:
I have this image in my head of THF in ARR doing a special WS where it slashes the mob several times in a streaking motion, and you have to actually guide it through the process of going back, forth, and around the mob to deal maximum damage. It seems way cooler in my head than it does when I read it out loud...


I dunno... I think it seems kind of neat even when read out loud. Though at the same time we'll certainly end up with something more along the lines of "hit a number key and watch the pretty particle effects" -- especially since not even gathering has any noteworthy interactivity anymore. Smiley: wink
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#9 Jan 21 2013 at 11:40 PM Rating: Default
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IKickYoDog wrote:
I have this image in my head of THF in ARR doing a special WS where it slashes the mob several times in a streaking motion, and you have to actually guide it through the process of going back, forth, and around the mob to deal maximum damage. It seems way cooler in my head than it does when I read it out loud...


Port the game to Wii and you could use the Wiimote!!Smiley: lol
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#10 Jan 21 2013 at 11:44 PM Rating: Good
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I would like THF's abilities to have some kind of press a button at the right moment - ala Legend of Dragoon for weapon skills. That would be interesting, but unfortunately I wouldn't think it would work in an MMO given lag and latency.

Always cool to dream, though.
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#11 Jan 22 2013 at 4:02 AM Rating: Decent
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Pretty sure it can be done. You just set up a generic check to send to the server and the actual timing mechanism goes on the client end. That would solve the latency issue; but any kind of timing element is going to be affected by lag. You'd just have to turn down your settings, get an upgrade, or pick a different job :P
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Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#12 Jan 22 2013 at 6:37 AM Rating: Good
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IKickYoDog wrote:
catwho wrote:
RDM is currently wallowing in the pits of "nobody wants me" over in XI. They may be concerned about that happening in XIV, too.

Funny, because at one point RDM was one of the most popular jobs and everyone wanted it leveled. These days, though, it's just not specialized enough, and the one thing it is really good at (enfeebles) is pointless for the majority of endgame fights.


This surprises me. I quit in 2010 and my god, RDM and BRD were virtually required to even AFK... Weird to hear that they've gone by the wayside.

There will always be a flavor of the month job, and with something like 40 different jobs over it's lifetime the series isn't hurting for material. And c'mon, we all know the next Class released totally needs to be Bacon Mage with a Sausage Sage Job.


Even BRD is a boutique job now. I'm a relic BRD and half the time when I'm trying to join a pickup alliance I get asked to come BLM instead.
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#13 Jan 22 2013 at 7:46 AM Rating: Good
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Bludot wrote:
Frankly I'm quite depressed with the lack of Thief and Red Mage. These have been staple classes since the first FF what the **** why aren't they going to be playable in FFXIV on release :(


The exact reason:

Yoshi-P stated that they thought of adding new classes but they decided to fix everything first. The only reason Arcanist/Summoner and possibly Musketeer are being added right now is that they are already in the game in some form, so there is less development needed.
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#14 Jan 22 2013 at 2:03 PM Rating: Decent
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I had gone back to FFXI at the end of Nov last year, the first classes I leveled were RDM/BLM, THF/NIN. I have had no issues with people saying these don't work. So I'm a little confused why RDM and THF aren't going to FFXIV. I have read all the posts it just seems like they slacked off personally.

I still don't think these two would have needed much development, but I did stop playing FFXIV after 2 weeks of it being released and was essentially unplayable.

Edited, Jan 22nd 2013 3:04pm by Bludot
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#15 Jan 22 2013 at 3:14 PM Rating: Good
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Bludot wrote:
I had gone back to FFXI at the end of Nov last year, the first classes I leveled were RDM/BLM, THF/NIN. I have had no issues with people saying these don't work. So I'm a little confused why RDM and THF aren't going to FFXIV. I have read all the posts it just seems like they slacked off personally.

I still don't think these two would have needed much development, but I did stop playing FFXIV after 2 weeks of it being released and was essentially unplayable.

Edited, Jan 22nd 2013 3:04pm by Bludot


Don't worry about FFXIV having direct analogues back to FFXI.

For further reference, not every FF game has included a Red Mage (for example). And there's no rule that says it has to.

About the only things Final Fantasy is required by law to have are chocobos and Cid.

I fully agree with the notion of fixing the game first and THEN adding more cool stuff to it. Make it worth playing first and foremost before adding more things. Time for that later.
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#16 Jan 22 2013 at 7:49 PM Rating: Excellent
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Archmage Callinon wrote:
About the only things Final Fantasy is required by law to have are chocobos and Cid.


Ironically, Final Fantasy is the only violator of that law. Smiley: lol
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#17 Jan 22 2013 at 8:15 PM Rating: Decent
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Yeah, it's required to have crystals though. Can't forget the crystals. And a vague presence of the classic classes.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#18 Jan 22 2013 at 8:19 PM Rating: Excellent
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Eventually this list of requirements grows as every fan of the genre add the thing they require most to make it a FF. Eventually they all end up hating it.
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#20 Jan 22 2013 at 8:45 PM Rating: Good
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RDM other than the awesome AF, never really appealed to me to play.

THF on the other hand was really awesome. AF was kinda meh, but as a class, pulling, putting up big burst numbers to help with enmity was really cool and made you feel a part of the group...that is, when groups realized what you could do.

So yeah I'd like to see a THF type class and hopefully, eventually, an expansion with a NIN or SAM or something with a katana and wakazashi.

#21 Jan 22 2013 at 8:49 PM Rating: Decent
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Wint wrote:
Eventually this list of requirements grows as every fan of the genre add the thing they require most to make it a FF. Eventually they all end up hating it.


What? Airships, Chocobos, Moogles, Crystals, Summons... I never get sick of that ****. I don't see the list growing that much... a good portion of the list includes things that are in 50% of the games already.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#22 Jan 22 2013 at 9:43 PM Rating: Good
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Don't forget the multiple levels of bad guys: The familiar enemy (frenemy?), the tragic enemy, and the epic godlike enemy. Seymour is probably the creepiest frenemy type since you kill him once and he comes back as a ******* zombie on you. And don't get me started on Kefka...
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I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

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Curator of the XIV Wallpapers Tumblr and the XIV Fashion Tumblr
#23 Jan 22 2013 at 11:39 PM Rating: Decent
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I hope they add more classic bosses like they are with Xandes. I can so see Kefka working and manipulating the Garlean Empire!
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#24 Jan 23 2013 at 12:09 AM Rating: Default
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I don't necessarily think they need to add RDM asap but no thief is strange indeed.
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#25 Jan 23 2013 at 12:31 PM Rating: Good
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Rediculously powerful Weapons (ruby, emerald, ultima, omega)(**** I want em all) pls
and make it so you need an alliance or at least a full party to contend.
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#26 Jan 24 2013 at 1:43 PM Rating: Decent
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My understanding is that Genbu finally got his revenge, and removed rdm's from all future FF's


(Haven't played FFXI in a few years, hope thats still as funny as it was back then)
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