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Blog Post: Here's to the NightFollow

#1 Jan 18 2013 at 7:37 AM Rating: Excellent
http://na.finalfantasyxiv.com/blog/post/167

Quote:
Hello all!
Fernehalwes here.

Now that we’ve finished tidying up after Yoshi-P’s little smash session with the Hammer of the Gods, I can finally bring you some screenshots from the new and improved Beta version.

As many of you may recall from the Alpha version walkthroughs released last month, we had yet to introduce the passing of time, so all the footage you saw took place in the day.

Our programmers, however, have been busy working behind the scenes, readying the realm for nightfall...and here’s an exclusive first look!

The Knot in Old Gridania:

Screenshot


The moon in her different phases:

Screenshot


Screenshot


Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question!

Fernehalwes



The world is starting to show some signs of the attention to detail I was hoping for.
#2 Jan 18 2013 at 7:39 AM Rating: Excellent
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9,997 posts
Quote:
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question!


Don't start that **** again, dammit!
#3 Jan 18 2013 at 7:45 AM Rating: Excellent
I hope they do Smiley: smile

I also hope it affects fishing results Smiley: nod
#4 Jan 18 2013 at 8:18 AM Rating: Good
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676 posts
Those screenshots look quite beautiful. It looks even better than 1.0 did by far.
#5 Jan 18 2013 at 8:26 AM Rating: Excellent
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534 posts
Two types of attitudes...the "why would we do that?" and "Is there a reason not to do that?".

Its really starting to look like Yoshi is going with #2 with RR.

Pretty damn cool IMO. It all comes down to will there be enough of us who care.
#12 Jan 18 2013 at 9:47 AM Rating: Excellent
There, nice and clean. Carry on.
#13 Jan 18 2013 at 10:03 AM Rating: Decent
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9,997 posts
(FewGoodMen) You can't handle the truth! (/FewGoodMen)
#14 Jan 18 2013 at 10:03 AM Rating: Good
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4,780 posts
Tis shiny.

Now if only there were enough player-made or game-made events that took real advantage of such glorious moonlit nights.

Like a moonlit ball with custom waltzing emotes.
#15 Jan 18 2013 at 10:04 AM Rating: Excellent
Kachi wrote:
(FewGoodMen) You can't handle the truth! (/FewGoodMen)


I'm the one with the Nuke button Smiley: grin
#16 Jan 18 2013 at 10:17 AM Rating: Good
Gorgeous. I was wondering why it was broad daylight in the alpha videos.

This DX11 engine is kicking *** and taking names.
#17 Jan 18 2013 at 10:23 AM Rating: Excellent
Yeah I really wanna run through the cities at night now.

One thing I loved about 1.0 is seeing the glow of lights in windows in Limsa Lominsa from a distance. This looks even better than I hoped.
#18 Jan 18 2013 at 10:25 AM Rating: Excellent
catwho wrote:
Gorgeous. I was wondering why it was broad daylight in the alpha videos.

This DX11 engine is kicking *** and taking names.


Also for catwho:

Something witty, please.
#19 Jan 18 2013 at 10:28 AM Rating: Good
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3,737 posts
Quote:
Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question!


Smiley: lolSmiley: lol

Ok that was pretty funny.

The screenshots are really nice too. Can't say the game isn't pretty.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#20 Jan 18 2013 at 10:39 AM Rating: Good
Wint wrote:
catwho wrote:
Gorgeous. I was wondering why it was broad daylight in the alpha videos.

This DX11 engine is kicking *** and taking names.


Also for catwho:

Something witty, please.


Woot, thanks!
#21 Jan 18 2013 at 10:41 AM Rating: Good
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9,997 posts
Wint wrote:
Kachi wrote:
(FewGoodMen) You can't handle the truth! (/FewGoodMen)


I'm the one with the Nuke button Smiley: grin


I know, and god help us, that's why I'm wearing a hazmat suit.
#22 Jan 18 2013 at 10:42 AM Rating: Good
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9,997 posts
catwho wrote:
Wint wrote:
catwho wrote:
Gorgeous. I was wondering why it was broad daylight in the alpha videos.

This DX11 engine is kicking *** and taking names.


Also for catwho:

Something witty, please.


Woot, thanks!


Your standards for wit are impressively low.
#23 Jan 18 2013 at 10:43 AM Rating: Excellent
Kachi wrote:
Wint wrote:
Kachi wrote:
(FewGoodMen) You can't handle the truth! (/FewGoodMen)


I'm the one with the Nuke button Smiley: grin


I know, and god help us, that's why I'm wearing a hazmat suit.


Hey, I like to think I'm pretty lenient. Most OOT talk usually gets killed on other forums, of course once ARR launches I'll probably have to police that more but we don't have a ton to talk about as is.

Edited, Jan 18th 2013 10:43am by Wint
#24 Jan 18 2013 at 10:44 AM Rating: Decent
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9,997 posts
You know I'm just ******* with you, though, right?
#25 Jan 18 2013 at 10:46 AM Rating: Excellent
Kachi wrote:
You know I'm just @#%^ing with you, though, right?


Sarcasm exists on the internet? Smiley: tongue
#26 Jan 18 2013 at 10:48 AM Rating: Decent
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90 posts
One thing SE has always gotten right is their game engines.
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