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Instanced Dungeon Que System

#1 Jan 10 2013 at 8:35 PM Rating: Good
4,779 posts
Archmage Callinon wrote:
That's really interesting. I like the idea of encounters that give you more to do than "hit that until it stops moving." I'd be a little concerned about class exclusions, but given FFXIV's apparently-huge party size, that's probably not really that big a deal at least for event fights.

Currently, this isn't an issue. With 8 players in the party and 8 classes there is really room for one of each class. Only when they start adding onto this number will this become an issue.

As it stands, however, they can potentially create encounters with one of each class in mind (They in fact designed garuda with one of each class in mind double on bard, and Nael Darnus with one of each class in mind, double on BLM, there was no Arcanist/Summoner in the game at this point.)

There's always going to be some classes that edge out others in fights, that's natural. And Yoshida isn't hiding the fact that he encourages people to level multiple Classes/Jobs up.

But being able to create fights that have multiple objectives that require more than one specific type of approach is something they are attempting, at least, and I'd say the fights I experienced were fairly balanced in terms of demand. I'd say if you approach a group with one "Main" class of one type, and one "Secondary" class of another, you'll have a great chance of a spot.

I know Lin, my main character, is a Dragoon Primarily, but I'm not certain what her secondary Job/Class will be.
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