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Instanced Dungeon Que System

#1 Jan 10 2013 at 6:45 PM Rating: Good
3,728 posts
Well yeah... FFXI allowed 18 man alliances, but let's get real here.. they were bigger than that Smiley: wink. Dynamis originally allowed what? 64 people? It was something like that, been a long time.

I do agree that specializing down too far isn't the answer, for instance you wouldn't want a fight that includes as a mechanic "Use this specific DRK job ability on this thing at this time or you lose." That'd be a mistake, but I'd be very surprised to see that kind of mistake at this point.

Jobs need to cover their role as well as have a niche all their own so that they aren't all just carbon copies of one another with different-looking armor. However, it isn't completely necessary that all jobs be just as good as all other jobs at a particular role. For instance, it's probably ok if BLM does more damage on the fight that requires melee to run around a lot. It's probably ok if having a SMN to hurl a pet at an add helps keep your tank focused on the boss for a few seconds longer while the pet gets eaten. It's probably ok if WHM is a better tank healer than the other healing classes, maybe they aren't as good at multi-target healing.

Those are random examples, but you get the point. It's important for the delta in performance to not be massive, but it's ok for it to exist.
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
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