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Developers Blog: HAMMER OF THE P

#1 Jan 10 2013 at 3:26 PM Rating: Good
9,997 posts
kainsilv wrote:
If you think this is bad try working at Blizzard or my company. Beach volleyball courts, workout centers, daily chiropractor visits, games in the cafeteria at lunch time, costume parties, etc...

Oh, the ability to be professional... is stangely still alive and well. Letting your hair down once in awhile is not 'bad' it is actually 'healthy'. Sharing the fun things you do with the employees actually encourages creativity and ownership. Not sure about Blizzard but my workplace has been voted one of the best places to work multiple times in a row.

I agree with companies that employ that model for a healthy work:life balance... it's a much more sustainable business practice than the capitalistic "squeeze every penny out of them" model that many U.S. businesses use. Personally I kind of imagine that working for SE is not such a fun time. Being a game designer in the U.S. very typically blows with the absurd hours, and I can only imagine how it is in Japan with their expectations of work. Maybe they do, but I don't get any of that out of this blog, is all.
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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