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Unlockypoo?

#1 Jan 09 2013 at 8:43 PM Rating: Decent
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catwho wrote:
Second Life was somewhat crow sourced. It turned into the wild wild west of virtual worlds. Businesses wasted millions of dollars on fake virtual real estate.

And now it's filled with a bunch of walking penises. Literally. The crowd sourcing attracted the script kiddies, who coded giant walking penises and then sold them to other people.


Just to make sure we're all on the same page with semantics:

Not all crowd-sourcing is open source. Github is a perfect example of how software managers screen and implement the crowdsource solutions that they like. You have a great submission with walking penises but you don't want walking penises, you find someone to remove the walking ***** code and use that version. (Though personally I think a walking ***** version sounds pretty awesome.)

Crowd-sourced FUNDING is another matter altogether, e.g., Kickstarter. These players don't necessarily have any say in the development of the game; they're just voting on the concept with their dollars.

So those are the crowd-sourcing solutions I was referring to regarding taking risks with revolutionizing MMOs.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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