Forum Settings
       
Reply To Thread

A Realm Reborn Opening Movie Now Live!Follow

#102 Jan 11 2013 at 3:40 PM Rating: Decent
Scholar
***
2,398 posts
Theonehio wrote:
Llester wrote:
Rinsui wrote:
Someone at the official forum sums up my feelings quite nicely:
Quote:
its not really an opening, its a montage.

An army of chocobos
Appearence of Odin
Behemoth
Crystal tower

None of these are explained, none of them are coherent, what is the point of them?


Its a trailer...its not FF Spirits Within part 2.

As for explanation, i think its pretty straightforward: New areas, new big bad boss, re-appearance of classic FF elements (Tower, Behemoth), and an obvious focus on Chocobos being a larger part of the game than we've seen in the past.

And clearly at least some of the NPCs made the time jump or otherwise survived. Can't have FF without Cid after all, and I was certainly pleased to see that the blindfolded pugilist Gridanian chick (name forgotten) with the badass leg armor survived.


We seen everything in this video split between trailers and the End of an Era video. It's not a trailer, it's an OPENING MOVIE. **** even XI's opening conveyed more to the player about the game than this, if they didn't show End of an Era they'd have had something.



and how important was XI's opening movie after you were balls-deep addicted to the game? again, everyone is bored and needs **** to discuss/debate/pointlessly argue about. tbh i'm kind of grossed-out by how pathologically granular fans can get with things like this. first-world problems, etc.
____________________________
monk
dragoon

#103 Jan 11 2013 at 3:41 PM Rating: Excellent
Avatar
***
2,604 posts
Quote:
That first trek you ever took to Jeuno, everyone remembers that


I remember running out of prism powders about halfway there because I could only afford a handful of them.

That definitely made the trip more interesting... running behind mobs as fast as my tiny taru legs could carry me.

Edited, Jan 11th 2013 3:41pm by Callinon
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#104 Jan 11 2013 at 4:25 PM Rating: Good
Avatar
**
598 posts
Archmage Callinon wrote:
Quote:
That first trek you ever took to Jeuno, everyone remembers that


I remember running out of prism powders about halfway there because I could only afford a handful of them.

That definitely made the trip more interesting... running behind mobs as fast as my tiny taru legs could carry me.

Edited, Jan 11th 2013 3:41pm by Callinon


I remember my first trip to Jeuno. A ridiculous run (without powders) just for a lvl 13-15ish harness not available in Windy AH! I was obsessed. My second trip was for my choco licence. Met many eventual friends sitting there in choco manure for several game days.
____________________________
Sour Cherry
#105 Jan 12 2013 at 3:13 AM Rating: Decent
***
2,202 posts
Theonehio wrote:
plutoknight wrote:
Ostia wrote:
Louiscool wrote:
Torrence wrote:
Louiscool wrote:

It's pretty safe to assume they are going to add a voice over with the introduction, to explain to new players what the **** is going on.


After 1.0, nothing is safe to assume with SE anymore.


Not really, this is a safe assumption. I know bashing 1.0 and SE gets you 'teh mad rate ups,' but at some point it gets old. If you can't admit that SE does cutscenes and story right, you're trolling.

Edited, Jan 8th 2013 10:48am by Louiscool


Correction Square did Story, Cutscenes and Gameplay. SE does Cutscenes. Unless you could mention a game done by SE that tells an amazing story..... I'll Wait!


I know I'm feeding the troll, but there's this amazing game called NIER that..oh...oh what's this? "Square Enix"......Who is this.."Square-Enix"?

(Granted...SE then shut down cavia because Nier sold poorly. But it's an amazing story. Amazing. Leaps and bounds better than anything FF has produced post FFXI)

Also, trailer was amazing, bring on 2.0. I'm in.


Yeah, Ostia does nothing but berate SE and every game they produce, yet continues to hang around forums and news articles dedicated towards SE's games. It's quite fascinating actually. Oh and he's probably going to retort with: "SE defense force" or some other stupid sh*t. Best to ignore him.

Edited, Jan 11th 2013 12:53pm by Theonehio


Yet i supports XIV with Money! I have stated many times that XII is the second best FF next to VI. I have bought every game SE has produced (Unlike some of you that only have played Final Fantasy.) I have stated many times how mind boggling it is that SE has not decided to release Final Fantasy Type-0 on the states, when is a masterpiece of a game, and it would be the perfect transitional game into XIV (It has a similar setting with the magitech empire, crystals and summons playing a big Part.)

Just because i don't put all my hopes into promises made by SE, or worship Yoshi-P for being nothing out of the ordinary (Maybe to fellow XI players he is, but i have played probably all majors MMO'S and communication between devs and the community is pretty normal to Me.) I hold SE to a bigger standard than you or most probably do, because SE is a pioneer of both the MMO and RPG genre, and there is no excuse for them to be doing this badly period.

P.S: Stop being such a crybaby.
____________________________
MUTED
#106 Jan 12 2013 at 3:51 AM Rating: Decent
Scholar
****
9,997 posts
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#107 Jan 12 2013 at 4:34 AM Rating: Excellent
Scholar
***
2,144 posts
FF 12 had an excellent combat system that allowed you to outbrain enemy algorythms with your own, speeding up the usual tedium of wading through hopelessly underpowered trash mobs. A step in the right direction IMO. And it was way less childishly angsty than SE's recent lukewarm stodge of "I'm goth, but deep inside still love a world of pink flowers" (XIII) or the 40 year old male virgin fanservice X-2.

Pale in comparison to the "great old ones" (FF series, C. Trigger etc.), but not as insultingly ridiculous as most of their other titles past 2000.
#108 Jan 12 2013 at 5:11 AM Rating: Default
Scholar
****
9,997 posts
Eh, I thought the combat system was "ok," though when you break it down:
-It borrowed heavily from XI. Which was fine, just a big departure for a single-player FF title, and already wearing old by the time of its release.
-The gambit system was received pretty critically overall. I think it would have been a significant improvement were gambits not treated like items.
-A lot of the abilities were incredibly flat. Almost every encounter was easily handled with Haste, Berserk, and Charge.
-Quickenings were a joke.

Those are just a few of my standalone gameplay observations. The real reason for my tongue-in-cheek quip there was that XII was such a radical departure from the FF series that a lot of people didn't even consider it a true FF.

Which isn't to say that it was a total flop or anything. I quite enjoyed reading about the gameplay for a while, but by the time I got around to playing it, I already knew nearly everything about it, and it wasn't very flattering (for the game).
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#109 Jan 12 2013 at 11:32 AM Rating: Excellent
***
2,232 posts
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


I was going to make a snarky post about innovation and decided not to.

But I loved FF XII and I consider myself a pretty big FF fan.

I honestly don't see how you can consider yourself an objective observer, then berate someone else's opinion as subordinate to your own. Smiley: lol
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#110 Jan 12 2013 at 12:50 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
One thing about FF fans, they each feel passionately about their favorite. Personally I have enjoyed them all. Replaying XII on my computer right now, the graphics are amazing running through an emulator.

Screenshot
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#111 Jan 12 2013 at 12:55 PM Rating: Decent
***
2,202 posts
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


It is the first Final Fantasy and second game from Square that got a Perfect Score in Famitsu (Both games made by the same person) it also sold well, outside of gambits, which i don't even get, what all the fuss was about (If you don't want to use gambits, then don't) the game had the biggest meat out of any FF title, side quests everywhere, the mark system was an awesome way to expand the lore of the game, and the world, the customization system was good, the story was good (Tho i believe it was cut short, from playing other yazmat games, and he did had to step down before the completion of the game)

XII is as different from VI-IX as X is to them Too.
____________________________
MUTED
#112 Jan 12 2013 at 12:56 PM Rating: Decent
***
2,202 posts
Wint wrote:
One thing about FF fans, they each feel passionately about their favorite. Personally I have enjoyed them all. Replaying XII on my computer right now, the graphics are amazing running through an emulator.

Screenshot


Are you playing the international edition ? It does fixes a lot of issues the official release had.
____________________________
MUTED
#113 Jan 12 2013 at 1:07 PM Rating: Good
Scholar
***
2,144 posts
Quote:
Are you playing the international edition ? It does fixes a lot of issues the official release had.

Like, the hair style of the main character?
#114 Jan 12 2013 at 1:37 PM Rating: Decent
Scholar
****
9,997 posts
LebargeX wrote:
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


I was going to make a snarky post about innovation and decided not to.

But I loved FF XII and I consider myself a pretty big FF fan.

I honestly don't see how you can consider yourself an objective observer, then berate someone else's opinion as subordinate to your own. Smiley: lol


Whoever said I was being objective?

I was merely joking that XII was so different from its predecessors that to say one is a fan of FFXII is not to say that one is a fan of the Final Fantasy series. I would say the same about XI and XIII.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#115 Jan 12 2013 at 3:18 PM Rating: Default
***
2,202 posts
Rinsui wrote:
Quote:
Are you playing the international edition ? It does fixes a lot of issues the official release had.

Like, the hair style of the main character?


Like the license board... among others.... Wow! People are really ignorant about FF on this boards lol
____________________________
MUTED
#116 Jan 12 2013 at 3:20 PM Rating: Decent
***
2,202 posts
Kachi wrote:
LebargeX wrote:
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


I was going to make a snarky post about innovation and decided not to.

But I loved FF XII and I consider myself a pretty big FF fan.

I honestly don't see how you can consider yourself an objective observer, then berate someone else's opinion as subordinate to your own. Smiley: lol


Whoever said I was being objective?

I was merely joking that XII was so different from its predecessors that to say one is a fan of FFXII is not to say that one is a fan of the Final Fantasy series. I would say the same about XI and XIII.


The only difference was the combat system, the leveling system was a version of the one we had in X. Please do tell me where else does the game was so different from the main series.
____________________________
MUTED
#117 Jan 12 2013 at 3:33 PM Rating: Decent
Scholar
**
806 posts
FFXII might be different from previous FF before it. But let's not kid ourselves, it brought offline FF into modern gaming. Open World rpg, not seamless, but open in a full scale 3D universe. It introduced seamless battle with no transition screens. It did many things good. Most big rpgs nowdays are open, some seamless, some with zones. The actual battle system is inferior to XI which it was based off. But I liked gambits, they could have done alot more with them, but they're fine.

I think the world is ready for a spiritual successor to VI, VII, and XII. With modern innovations of course. Sure Xenoblade kind of did XII. But FF has huge well known lore and a larger fanbase. I think we're ready for an online Co-op FF, playable through the whole story & an endgame. The closest description I can think of in terms of online structure is WKC like, but with a larger budget. The graphics can be good but no requirement to be cutting edge. Focusing on story, gameplay, and exploration.

These spiritual successors are the games they should be expanding the universe or making sequels for. **** the seperate teams. They need to do like the old days using a dream team, if not permanently, just this once. Get the best they have on staff at every position and pour their souls into it.
Everyones choice may be different on who this dream team should be. But I feel for lead game design/director it should be Hiroyuki Ito. Hell, maybe even do a collaboration with Sakaguchi on the initial installment. Idk if he'd do it or the insane amount of money they would have to pay him. But wouldn't that be a sight to see lol?
#118 Jan 12 2013 at 3:55 PM Rating: Good
***
2,232 posts
LebargeX wrote:
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


I was going to make a snarky post about innovation and decided not to.

But I loved FF XII and I consider myself a pretty big FF fan.

I honestly don't see how you can consider yourself an objective observer, then berate someone else's opinion as subordinate to your own. Smiley: lol


I wasn't stating that you were, only wondering "IF". Since you've plainly stated you are certainly not being objective, then there ya go :)

As far as differences between FFXII and the main series: *Note I'm only counting the "offline" series, not FF XI.

Gambits
License Board (Allows any character to max any/all rolls on a single playthrough)
Summons (Worked differently, and I would say quite poorly)
Quickenings
Open world "NM's" that pop only when certain conditions are met.
Bazaar system for developing new weapons/ammo
No random battles
Control of the camera

I may have missed something...it's been awhile since I played it.

Edited, Jan 12th 2013 1:56pm by LebargeX
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#119 Jan 12 2013 at 4:07 PM Rating: Good
Needs More Smut
Avatar
******
20,315 posts
A hybrid co-op single player FF without being a true MMO might be fun. Customize your main character, build an NPC party like all good FFs, but then have the occasional ability to interact with other individuals on certain stages, sort of like how they did in Journey. Unlike Journey, where communication was extremely limited, you can talk and interact with the other person who is on the same stage you are, and befriend them through the PSN or the game or whatever, and if you really work well together, agree to do further missions with that person.

Crap, now I want to go play Journey again. Smiley: lol
____________________________
FFXI: Catwho on Bismarck. Once again a top bard on the server: Dardaubla 90 on 1/6/2014
Thayos wrote:
I can't understand anyone who skips the cutscenes of a Final Fantasy game. That's like going to Texas and not getting barbecue.

FFXIV: Katarh Mest on Lamia - Member of The Swarm and leader of Grammarian Tea House chat LS
#120 Jan 12 2013 at 4:10 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
Ostia wrote:
Wint wrote:
One thing about FF fans, they each feel passionately about their favorite. Personally I have enjoyed them all. Replaying XII on my computer right now, the graphics are amazing running through an emulator.

Screenshot


Are you playing the international edition ? It does fixes a lot of issues the official release had.


No this is the Game Stop exclusive pre order that came in that metal tin.
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#121 Jan 12 2013 at 4:15 PM Rating: Excellent
***
2,232 posts
That's the one I have too
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#122 Jan 12 2013 at 4:20 PM Rating: Default
***
2,202 posts
LebargeX wrote:
LebargeX wrote:
Kachi wrote:
Honestly I don't even see how someone can call themselves a FF fan if XII even made their top three Smiley: lol


I was going to make a snarky post about innovation and decided not to.

But I loved FF XII and I consider myself a pretty big FF fan.

I honestly don't see how you can consider yourself an objective observer, then berate someone else's opinion as subordinate to your own. Smiley: lol


I wasn't stating that you were, only wondering "IF". Since you've plainly stated you are certainly not being objective, then there ya go :)

As far as differences between FFXII and the main series: *Note I'm only counting the "offline" series, not FF XI.

Gambits
License Board (Allows any character to max any/all rolls on a single playthrough)
Summons (Worked differently, and I would say quite poorly)
Quickenings
Open world "NM's" that pop only when certain conditions are met.
Bazaar system for developing new weapons/ammo
No random battles
Control of the camera

I may have missed something...it's been awhile since I played it.

Edited, Jan 12th 2013 1:56pm by LebargeX


License boards = Sphere grid
Summon = FFX summon system
Quickenings = Limit breaks
Open World "NM's" = Every FF
Bazaar = FFTA/FFT/FFTA2

Gambits are not mandatory, and they where done well, on the international version of the game, they where fixed to work more in line with the combat system. as for camera control sure.
____________________________
MUTED
#123 Jan 12 2013 at 4:35 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
Nice thing about playing on the emulator, I can reverse the camera controls the way I like Smiley: nod
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#124 Jan 12 2013 at 4:36 PM Rating: Good
***
2,232 posts
As long as you're convinced those things are equal. I guess I'm just done with the whole conversation

Edited, Jan 12th 2013 2:45pm by LebargeX
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#125 Jan 12 2013 at 9:29 PM Rating: Good
sandpark wrote:
FFXII might be different from previous FF before it. But let's not kid ourselves, it brought offline FF into modern gaming. Open World rpg, not seamless, but open in a full scale 3D universe. It introduced seamless battle with no transition screens. It did many things good. Most big rpgs nowdays are open, some seamless, some with zones. The actual battle system is inferior to XI which it was based off. But I liked gambits, they could have done alot more with them, but they're fine.

I think the world is ready for a spiritual successor to VI, VII, and XII. With modern innovations of course. Sure Xenoblade kind of did XII. But FF has huge well known lore and a larger fanbase. I think we're ready for an online Co-op FF, playable through the whole story & an endgame. The closest description I can think of in terms of online structure is WKC like, but with a larger budget. The graphics can be good but no requirement to be cutting edge. Focusing on story, gameplay, and exploration.

These spiritual successors are the games they should be expanding the universe or making sequels for. **** the seperate teams. They need to do like the old days using a dream team, if not permanently, just this once. Get the best they have on staff at every position and pour their souls into it.
Everyones choice may be different on who this dream team should be. But I feel for lead game design/director it should be Hiroyuki Ito. Hell, maybe even do a collaboration with Sakaguchi on the initial installment. Idk if he'd do it or the insane amount of money they would have to pay him. But wouldn't that be a sight to see lol?


I would like to see them do something like this. I picture something like Dungeon Siege III with a big open world where you can roam (minus the linear zones part). You can go solo, or a friend(s) can just hop in with you. Give it more story, more FF/RPG elements instead of the hack n' slash, and endgame dungeons and I'd be hooked.
____________________________
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#126 Jan 12 2013 at 10:32 PM Rating: Decent
Scholar
****
9,997 posts
Quote:
The only difference was the combat system, the leveling system was a version of the one we had in X. Please do tell me where else does the game was so different from the main series.


Yeah, I likewise do not see those things as being equal. The story was entirely different, the style was entirely different, the gameplay was entirely different. Honestly, isn't that enough?
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#127 Jan 13 2013 at 1:07 AM Rating: Decent
***
2,202 posts
Kachi wrote:
Quote:
The only difference was the combat system, the leveling system was a version of the one we had in X. Please do tell me where else does the game was so different from the main series.


Yeah, I likewise do not see those things as being equal. The story was entirely different, the style was entirely different, the gameplay was entirely different. Honestly, isn't that enough?


Wait! Are you Serious ? The Story ? Damm! Where have we seen an empire launching an invasion with a vastly advance military magitech army... Hmmm! (FFII-VI) Hmm Interesting 2 Final fantasy main series titles share those traits.... Wait wait... Where have we seen a king of one of those kingdoms invaded, die and had his daughter take the mantle of rebellion.... Oh FFII you say ? Interesting... Where have we seen in another main series title, a neutral city fund the rebellion behind the scenes, and then leading them... Oh FFVI ? Damm! One of the most acclaimed final fantasy Titles. The theme of crystals is still present in FFXII, so as far as story, either you did not play many Final Fantasy's, or you just have no idea what you are talking about as far as story is involved in FFXII.

The style ? What style ? Artistic Style ? Is the same as all Ivalice titles. So i don't know what you are talking about here either, because VI is totally different to VII in artistic style as VIII is to IX, and IX is to X.

The only part where i agree that was different is in the gameplay, it had no random battles, you could control the camera, but the license board is derived from the sphere grid, just as FFT job system is derived from FFV or FFVII limits breaks are derived from VI limit breaks (Then called desperation moves.) While not being 100% the same they are variations of the same system(As no system is never the same in any FF, there is always a new twist or addition to it) so to say FFXII was vastly different from any other title in the series, is ignorant.

Summoning is handled more akin to FF X on the regular release and exactly the same as X in the international release of the game. Weather it was handled good or wrong, is not alien to the series, X handled summons totally different from all previous games, and XII borrowed from that system.

As for the bazaar, is exactly the same system that is in place in FFTA2.
____________________________
MUTED
#128 Jan 13 2013 at 10:39 AM Rating: Good
***
2,232 posts
FF XII was released 2 years before FFTA 2
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#129 Jan 13 2013 at 10:51 AM Rating: Default
***
2,202 posts
Yeah you got me on that one, i tho FFTA had a bazaar system, but it does not..... Hmm i might have to replay that one and see what system they got.
____________________________
MUTED
#130 Jan 13 2013 at 11:27 AM Rating: Good
Avatar
**
598 posts
I am not liking all the Fran hate going on in this thread! Smiley: laugh
____________________________
Sour Cherry
#131 Jan 13 2013 at 11:30 AM Rating: Decent
***
2,202 posts
Oh! Wait! Now that i remember, the bazaar system in XII, was present in FFT! It was just a minor system in the game, where you could poach monsters and sell them for items in FFT :) Sooooo There!!! FFT was released in 1997.

Go play some games guys, you are all rusty.
____________________________
MUTED
#132 Jan 13 2013 at 12:05 PM Rating: Good
***
2,232 posts
By your logic there would never exist a new system in games since all video games derive some sort of play or design from another. Since pong was the first real home game I could say that all video games ripped off pong because it had stuff on the screen and the player moved that stuff with a controller. You asked what was different and I listed all those things. I never claimed they were "vastly" different either. You inferred that meaning which is ignorant.

Similar does not mean equal to.


Edited, Jan 13th 2013 10:06am by LebargeX
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#133 Jan 13 2013 at 12:11 PM Rating: Good
***
2,232 posts
And much love to xenophobic warrior rabbit ladies!!

Edited, Jan 13th 2013 10:12am by LebargeX
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#134 Jan 13 2013 at 2:43 PM Rating: Decent
Scholar
****
9,997 posts
If you don't see how XII's story was a RADICAL departure from the storytelling in the previous Final Fantasy titles, you either really aren't a FF fan and never played them, or you're just loony and I've got better things to do than argue with a loony person.

Stopped reading there, honestly.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#135 Jan 13 2013 at 2:45 PM Rating: Good
***
2,232 posts
Kachi wrote:
If you don't see how XII's story was a RADICAL departure from the storytelling in the previous Final Fantasy titles, you either really aren't a FF fan and never played them, or you're just loony and I've got better things to do than argue with a loony person.

Stopped reading there, honestly.


Agreed 100 percent

Smiley: grin
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#136 Jan 13 2013 at 3:07 PM Rating: Decent
Scholar
****
9,997 posts
Honestly, it doesn't even bother me in the slightest if someone liked XII. I didn't particularly enjoy it, but that was largely because the gameplay felt so old to me as someone who had played XI for 4 years at the time. But even among those who really liked it, I've never heard someone insist that it wasn't greatly different from the other main FF titles.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#137 Jan 13 2013 at 3:16 PM Rating: Decent
***
2,202 posts
LebargeX wrote:
By your logic there would never exist a new system in games since all video games derive some sort of play or design from another. Since pong was the first real home game I could say that all video games ripped off pong because it had stuff on the screen and the player moved that stuff with a controller. You asked what was different and I listed all those things. I never claimed they were "vastly" different either. You inferred that meaning which is ignorant.

Similar does not mean equal to.


Edited, Jan 13th 2013 10:06am by LebargeX


First off, i was arguing with another poster first, i asked him what was vastly different in XII from the entire series, as he stated, that XII is the title that is further away from the main series, then you jumped in and listed a number of things that where different in your opinion from the main series. The argument was what system in FFXII was alien to any other Final Fantasy title, that warranted the claim that FFXII was the most distant title in the Series. The answer is none really, every system in FFXII had already been in place in different titles of the main series from combat to summons.

Logic ? Every title in the series is vastly different from the next, because no final fantasy game has the same structured system 100% as the previous one, FFVII has similar systems that FFVI employed, yet they where expanded and upgraded, Limit brakes are an upgraded version of desperation moves in FFVI, the materia system is an upgraded version of the esper system that was in place if FFVI, the junction system in VIII is a version of the materia system in FFVII. You cannot say this final fantasy is different from others because it does not uses this exact system, because every Final Fantasy uses a variation of a system already in place by another title in the franchise.

Where is the logic in saying X Final Fantasy is different from the others, because the systems in place in X Final Fantasy are not the same as those placed in Y or Z, when in fact every single entry in the series, has different systems or variations of a system that makes them different from the previous ones.
____________________________
MUTED
#138 Jan 13 2013 at 3:22 PM Rating: Good
***
2,232 posts
(b'')b
____________________________
Character: Urzol Thrush
Server: Ultros
FC: The Kraken Club

Outshined

Teneleven wrote:
We secretly replaced your tank wemelchor with Foldgers Crystal's. Let's see what happens.

#139 Jan 13 2013 at 3:30 PM Rating: Decent
***
2,202 posts
Kachi wrote:
If you don't see how XII's story was a RADICAL departure from the storytelling in the previous Final Fantasy titles, you either really aren't a FF fan and never played them, or you're just loony and I've got better things to do than argue with a loony person.

Stopped reading there, honestly.


Radical is a strong word, different ? maybe in how the story is told in some aspects, but having played every ogre battle, vagrant story and final fantasy tactics, maybe i am used on how yazmat tells a story, i found all the elements in you run of the mill final fantasy in place: Crystals, Evil Empire, Gods/super beings, Cid, Airships, Chocobos, rebel group etc etc.

What was so radical ? The intermissions where the marquis would explain stuff at the end of a chapter ?
____________________________
MUTED
#140 Jan 13 2013 at 4:07 PM Rating: Excellent
Sage
***
1,675 posts
I liked XII. Although I've only played it on an emulator.

The voice acting and actual script was pretty good. It wasn't as cringe-worthy as XIII was.

The story was kinda eh, but overall the game was decent. I liked the combat, and liked (for the most part) the changes in the battle system.

The tone of the game seemed pretty serious and seemed to eschew injecting too much "J" in JRPG...which I like. It carried about the same tone as FFXI.

Is it in my top 5 FF? Maybe, but only because I think the entire FF series as a whole is a bit weak. It wouldn't make a top 10 or maybe even top 20 RPG/JRPG list of mine though.
#141 Jan 13 2013 at 4:38 PM Rating: Decent
***
2,202 posts
Which would be your top 5 ? in order ?
____________________________
MUTED
#142 Jan 13 2013 at 4:50 PM Rating: Excellent
***
3,530 posts
Ostia wrote:
Which would be your top 5 ? in order ?


FF XIII
FF XIII-3
FF XIII-2
FF X-2
and Crystal Chronicles.

Would anyone trust my word ever again if that's how I answered that question? Smiley: lol
____________________________
"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#143 Jan 13 2013 at 5:19 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
KaneKitty wrote:
Ostia wrote:
Which would be your top 5 ? in order ?


FF XIII
FF XIII-3
FF XIII-2
FF X-2
and Crystal Chronicles.

Would anyone trust my word ever again if that's how I answered that question? Smiley: lol


Smiley: laugh
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#144 Jan 13 2013 at 6:06 PM Rating: Decent
Scholar
****
9,997 posts
Quote:
Radical is a strong word, different ? maybe in how the story is told in some aspects, but having played every ogre battle, vagrant story and final fantasy tactics, maybe i am used on how yazmat tells a story, i found all the elements in you run of the mill final fantasy in place: Crystals, Evil Empire, Gods/super beings, Cid, Airships, Chocobos, rebel group etc etc.

What was so radical ? The intermissions where the marquis would explain stuff at the end of a chapter ?


Er, just little things, like:
1) Far less story in general than other FF's.
2) The "protagonist" isn't really even the main character.
3) Extremely little character development.
4) A minor note really, but you forgot about the summons which have been present in almost every FF (even FFT), which were completely absent in XII.

None of the games you've listed were part of the number Final Fantasy series. Again, I'm not arguing that it was bad... just that it was a radical departure. Chicken is a perfectly fine meat, but if you label it as steak and serve it up to me, I'm going to be confused if not disappointed.
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#145 Jan 13 2013 at 6:18 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
Kachi wrote:
4) A minor note really, but you forgot about the summons which have been present in almost every FF (even FFT), which were completely absent in XII.


Wait, what?
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#146 Jan 13 2013 at 6:41 PM Rating: Decent
Scholar
****
9,997 posts
Surely you both realize and understand that the overlap between those summons and the classic summons approaches 0?
____________________________
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#147 Jan 13 2013 at 6:48 PM Rating: Excellent
Anterograde Amnesia
Avatar
*****
12,361 posts
Kachi wrote:
Surely you both realize and understand that the overlap between those summons and the classic summons approaches 0?


In name and appearance sure. I figured you were talking about summons in general, not that they have the exact same names and looks. It has summoning, I can't see how that makes it less Final Fantasyish, or a "Radical" departure from the series. **** they're even elemental based. So we're really just talking about their name and looks. Is FFX a radical departure because it has Yojimbo, Anima, and the Magus Sisters? Or is that one ok because it still has Shiva and Ifrit?
____________________________
"Choosy MMO's choose Wint." - Louiscool
The greatest trick the devil ever pulled was to convince the world he didn't exist.
Keyser Soze - Ultros
Guide to Setting Up Mumble on a Raspberry Pi
#148 Jan 13 2013 at 6:50 PM Rating: Good
***
2,202 posts
KaneKitty wrote:
Ostia wrote:
Which would be your top 5 ? in order ?


FF XIII
FF XIII-3
FF XIII-2
FF X-2
and Crystal Chronicles.

Would anyone trust my word ever again if that's how I answered that question? Smiley: lol


Smiley: lol Well with that line up probably not, but with just one of those, i can see past it Smiley: lol But with that specific line up, oh **** no XD!

____________________________
MUTED
#149 Jan 13 2013 at 7:01 PM Rating: Good
Final Fantasy XII was bad to me only because I don't remember anything about it. It's the only FF that's ever done that to me, and I don't know why. I played through the whole **** thing, put hours into it, but here we are a few years later, and nothing about it comes to mind. I haven't played FFX since it first came out and I remember quite a bit of it, heck even VIII which I only played through once on release, I remember.

Not sure what it was about it overall, but everything from the world, to story, to characters didn't stick with me. I do remember the battle system though, so I guess they did that ok. Someday I'll give it another spin since I still have my ps2 with a copy of it laying around, maybe it'll be better on a 2nd play through.
____________________________

#150 Jan 13 2013 at 7:31 PM Rating: Good
All this talk about FFXII has me wanting to play again. I must learn how to use one of these emulators y'all are talking about
____________________________
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

FFXI
Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
#151 Jan 13 2013 at 7:39 PM Rating: Decent
***
2,202 posts
Kachi wrote:
Quote:
Radical is a strong word, different ? maybe in how the story is told in some aspects, but having played every ogre battle, vagrant story and final fantasy tactics, maybe i am used on how yazmat tells a story, i found all the elements in you run of the mill final fantasy in place: Crystals, Evil Empire, Gods/super beings, Cid, Airships, Chocobos, rebel group etc etc.

What was so radical ? The intermissions where the marquis would explain stuff at the end of a chapter ?


Er, just little things, like:
1) Far less story in general than other FF's.
2) The "protagonist" isn't really even the main character.
3) Extremely little character development.
4) A minor note really, but you forgot about the summons which have been present in almost every FF (even FFT), which were completely absent in XII.

None of the games you've listed were part of the number Final Fantasy series. Again, I'm not arguing that it was bad... just that it was a radical departure. Chicken is a perfectly fine meat, but if you label it as steak and serve it up to me, I'm going to be confused if not disappointed.


1) It has a complete storyline, i can see where is a more simplified story of war and politics, where in your run of the mill FF is more about monsters and aliens and powers and plotholes, but is a solid story, it has more story than FF1,FF2,FF3,FFVIII,FFIX and X.(Maybe IX is a stretch.)
2) Did you play VI ? Terra is the protagonist, but she is not the main character of 100% of the story, VI does not revolve around her 100%, van is the protagonist but the story does not revolve around him, is a story of those around him, told from his point of view. (Btw: he was not meant to be the protagonist, SE Higher ups made yazmat change the protagonist.)
3) I agree. And i could explain to you why, but is more of behind the scenes of what went down in the development of the game so i'll just agree with you.
4) There are summons in FFXII... You mean the traditional summons ?

Now let me leave something clear, i am by no means trying to change your mind, if you did not like it, you did not like it, for example i don't consider VII the best FF, while i do understand some people see is as the holy grail of RPGS. I am just trying to explain that while being different from other titles in the series, every title in the series is different from one another, that should not be a reason to claim FFXII is not a true FF, it is different than others, because unlike previous FF, FFXII is set in the world of Ivalice, it has it's own lore and mechanics already in place before the creation of FFXII.

P.S: While the games that i mentioned are not part of Final Fantasy series, they are a core part of the Ivalice series, FFXII is based on the Ivalice world (Vagrant story, FFT, FFA world) so maybe while to me, it was a great addition to the ivalice story, to you as a stand alone FF, it felt lackluster, tho having played every FF game and spin off, i do not see it as the most distant, i mean there is a game called FFXIIII and FFX-2 and FFXIII-2 and FFXIV. And there is also the issue that FFXII is an incomplete game, and it was full of problems in it's developing cycle, all the while it still the only FF to score a perfect score in famitsu.... Of only yazmat had finished the game and SE din't ruin it :(
____________________________
MUTED
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 156 All times are in CDT