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Alpha Video #8: Instanced Dungeons

#1 Jan 02 2013 at 10:45 PM Rating: Decent
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If progress is tracked and there is an indicator that you'd satisfied all requirements for full experience gain, why continue? If you know that nothing you do beyond a certain point would increase your reward be it exp, conquest points or a chance at spoils, you're staring the reason people went AFK right in the face.


If it's so easy to satisfy all the requirements, then you make it harder. Or you just plainly don't cap it; if they complete the requirement then they do another. I mean, these solutions seem to stare one in the face. I really don't think you need me to spell these things out if you'll take a second to think about them.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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