FilthMcNasty wrote:
ChaChaJaJa wrote:
I just don't want to lose the utility of party based progression to quest based easy mode, and if it isn't balanced correctly that's exactly what we will get.
So you mean unbalanced? If questing alone gets you anywhere close to the same rate of exp as grouping does, then most people are probably going to go that route.
Eh, after rereading what I wrote, maybe my meaning isn't clear. There is a lot of discussion about quest-based leveling similar to WoW. If that's all there is, that sounds sh*tty to me. Leveling up via quests in WoW quests just felt like easy-mode. And extremely boring to be honest. Just my opinion, and admittedly, I prefer party xp over questing anyhow.
And, although questing in WoW led me through the world, I felt no connection to that world. In XI, xp parties at a variety of camps led me through the world. And I felt a connection to each and every one of those zones. I knew where all the best camps were, where all the NM's popped, outpost locations, dungeon entrances, shortcuts, and all kinds of additional lore (headstones for CN map says hi) that made those zones living and breathing places. Not someplace I passed through while collecting 10 wolf hides. Interestingly enough, I mentioned a quest in this response- a quest that I chose to do because it had meaning to me. I was a map collector. I wouldn't have done that quest for a pair of gloves and 1500xp, nor would I have enjoyed
earning my map if it was the result of collecting 10 wolf hides. I don't inherently dislike questing, I just enjoyed its implementation much more in XI than I did when I played WoW (albeit briefly).
Some people will respond with "leveling up via xp parties is boring and easy mode too". I disagree. For one, there is the social aspect which IMO is so much more satisfying (to me) than just solo questing. When I quest, I talk to my linkshell/guild. And, don't get me wrong, I like them like them. But I already know everyone. When I xp in a party setting, I talk to my party members. And I meet new people. That's a nice thing. Not to mention I am exposed to new ways to use jobs and abilities (at least in a new game like ARR will be). These are big pros to me.
Secondly, (especially if you let me pull

) party xp has variable difficulty. It doesn't have to be easy mode. You can push yourself and your fellow party members if everyone is on board. And EVERYONE remembers what it was like to catch an invite to a truly awesome xp party. A well-oiled machine that mowed down gobbies like they were defenseless kittens. I know there were the inevitable "3 hrs lfg, go to godforsaken camp in middle of nowhere, wipe on 2nd mob, WHM force dc's" but that really was an exception that was paired pretty evenly in frequency with the uber xp party.
A quest has one difficulty. It provides no choice (unless you are selecting gloves vs. cloak). It offers no new social interactions unless you count NPC's. I really don't see the upside beyond requiring less time from people with busy lives. Admittedly, xp was a grind in XI. But that wasn't due to partying for xp, it was due to the insane disparity between xp rewarded per kill vs. xp needed to progress in level. Beyond that it seems superior in every way.
FilthMcNasty wrote:
ChaChaJaJa wrote:
Sky was also really fun if you could stomach the time-sink aspect and sh*tty drop rates. But I liked the content and, before everyone was merited out the ass, it was quite challenging. But people also complained about this.
I liked Sky too, but it was easy to see why people bitched. When it was still somewhat new it was crowded and people didn't like fighting over NMs for triggers.
I honestly don't think it was challenging outside of Kirin though. The most challenging thing about Sky (assuming you had mages who could stun effectively and a decent tank) was actually getting to the trigger NMs. Oh, that and the Kirin room teleporter... {Impossible to Gauge}.
Yeah, those are all good points. Once you learned the mechanics of the fights and the potential tricky spots (Byakko's triple attack with shadows down...) they weren't hard fights. I think i just really have rose-colored glasses for sky (and FFXI honestly) because I felt like the pros far exceeded the cons and I learned early in life that nothing is perfect, and things are a lot more enjoyable if you focus on what is good rather than what is bad. I felt like the scales were tipping way farther towards the good, so I just rolled with it.
Catwho wrote:
We had a system for the teleporter, in which you'd run screaming down the hall without sneak on to form a train, launch yourself onto the platform, and land on (hopefully) the Kirin floor slightly bloodied and bruised.
Classic, and so, so true...
Edited, Dec 20th 2012 3:37pm by ChaChaJaJa