Forum Settings
       
« Previous 0 Next »
Reply To Thread

Bump n' GrindFollow

#1 Dec 14 2012 at 8:34 PM Rating: Good
Scholar
*
94 posts
Hello Zam peeps,

A but long winded, so just skip to the questions if TLDR,

FFXI was my first MMO. I stopped playing in 2009 when my LS started to break apart and I had other things to occupy my mind. I did play FFXI for few months back in early 2012 but found the community somewhat less homely, although I accept that given the time I may have found a happy home.

What I liked about FFXI was the sense of community and the fact that you had to work together to achieve anything. This was something that the entire player recognised/recognized and there wasn't really much solo play appart from levelling BST. To be honest, I really enjoyed the party based grinding and the 'flow' of playing my particular job at the time - just trying to optimise my time by playing as efficiently as possible (chaining as fast as poss) is something I found quite challenging.

I would really like to think that FFXIV is an extension to this, but one which introduces improvements in the user interface, content and combat dynamics amongst other things. I really don't want to play another 'WOW clone', but am slightly concerned about the comment on Lodestone that Level progression is primarily quest based. I don't know what incentives there are for party play other than perhaps some group related quests (which you could skip) and maybe some dungeons. In FFXI I really felt like I was learning my job when partied with others and doing my upmost at fulfilling a certain role as efficiently as possible - a marked difference between those who knew their job and those who leached.

I don't mean to slag off FFXIV in any way, but my questions are:

1. Is FFXIV really going to follow the quest based formulae that seems to be so popular (at least amongst developers - see SWTOR) these days.

2. Does anyone else still prefer 'The Grind', to quest style progression?

3. Do you think that done are the days of pleasing the majority - lets specialise our MMO to a particular player base (it seems to me that nothing fits all/majority any longer).

4. What are the incentives to party based levelling (I worry that a little more EXP won't be enough to encourage this type of play en mass - what's the point in an MMO if its just played solo?)

Don't get me wrong, I'm not a hardcore player by any means (perhaps 5-10 hours a week and would welcome some casual play) but being able to solo to max level in a few weeks just seems like a flash in the pan to me. Personally, I would consider myself a casual gamer, but one which likes the idea of having to work really hard to get to the same level as those with more time.

Mince

Edited, Dec 14th 2012 9:36pm by Mince
____________________________
Salt and corrosion... the infamous old enemies of the crime fighter!
« Previous 0 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 164 All times are in CDT