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On Progression, difficulty, and differences in playstyle.

#1 Dec 09 2012 at 8:54 PM Rating: Decent
9,997 posts
No, they were all the same. Shortly before I quit they started implementing some system with random stats on specific weapons that you could power up, I think. Then there was a random element in crafting to get HQ versions with slightly better stats, but a +1 was always a +1. But generally, stats were fixed.

Edit: Oh, so yes, for some of their gear, I think they did. But I think that's less than 1% of the gear.

Edited, Dec 9th 2012 6:55pm by Kachi
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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