It's good to see that there are additional effects on the attacks. I hope they aren't all little, incremental bonuses, though. There's still potential for the combat to have significant strategic elements, but strategic play requires difficult, meaningful choices. That's seldom the case when the attack does damage, "oh and 10% to something else."
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...
Never confuse your inference as the listener for an implication of the speaker.
Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.