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for ppl that complain about turn based combat in mmo

#1 Dec 09 2012 at 2:55 AM Rating: Decent
9,997 posts
Llester wrote:
i'll be honest, when i heard that the GW2 "relics" were just nifty looking weapons with identical stats to the relatively easy-to-obtain top tier weapons, I had two thoughts.

1. Thats a really cool idea.

2. I have no interest in getting one of those.

On the other hand, I re subbed to XIV one month before shutdown just to level my Dragoon up to cap and get full AF only because it looks cooler than any armor in any game ever. So apparently cosmetic rewards do motivate me, but only when they aren't supposed to be cosmetic rewards. If that didn't make sense, its because i am about to pass out on my keyboard.

I had the same thoughts, actually. I couldn't even get myself to dole out for some of the cheaper but equally cool weapon skins. But I think part of the issue here is, when you get to endgame... well, you're done. What was I going to do with a relic? I'd already have done nearly everything in the game. And the sad thing is that that had a lot less to do with a lack of content than a very simple design flaw that could be easily fixed: lack of rewards. The equipment options in GW2 are pitiful. There aren't any cool effects (aside from a very small number of sigils). Nothing to make alternative setups viable. ****, there's not really even much quibbling over whether weapon X or Y is better. There are no opportunities for horizontal advancement. Once you get the top, you have nowhere else to go.

Actually, the guy who designed the weapons/items in GW2 was the one who came up with that latest update, because he acknowledged the problem and that was his fix. Which I have to say, after spending the month before griping at what a shoddy job the item designer did, did not surprise me in the least when it turned out to be lackluster.
Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
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