DuoMaxwellxx wrote:
catwho wrote:
What the OP describes is the system SE used for Voidwatch in FFXI.
It'd be okay except for the utterly ridiculous drop rates.
One person in the 18 man alliance gets an awesome shiny (that they may not even need.)
Everyone else gets logs.
It'd be okay except for the utterly ridiculous drop rates.
One person in the 18 man alliance gets an awesome shiny (that they may not even need.)
Everyone else gets logs.
ooo i didnt know Voidwatch did that (i havent played FFXI since halloween 2009)... i wish the WHOLE game used that system
Yeah, it is rather nice not to have to compete directly. Once the NM is dead, a chest appears, and each person has a pile of stuff in the chest to pick from. You can take it all, but inventory gets eaten up fast. (Smart crafters just sit down and craft the logs right away so they take up less room.) 100% by chance, someone's chest can contain the Awesome Drop (TM.)

