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Anyone ever seen a loot system like this?

#1 Nov 13 2012 at 2:23 PM Rating: Decent
Xoie wrote:
Personally, I'm against a system where one person gets to choose the loot for everyone else (effectively by kicking people). I've worked with too many scoundrels in ffxi to ever believe that's a fair system. Even in situations where people behave honorably, it still leads to bloated waiting lists for loot that either ends in:

1) Early members getting all their stuff and leaving the newest members high and dry.

2) A waiting list so long, you can't get new members because it would take too long before they could ever get anything, and they join smaller, newer groups while the old group collapses without enough people.

Whatever system is adopted, there should always be a chance for all participants to get something good which can't be taken away lest over-zealous leaders kick you from the linkshell for not "sharing" with the more "deserving." There should always be a chance for something good every time you win a big fight.

I can see how that would happen. I was referring mainly to a situation where your ls is going to help you kill an NM, but you need 1 more DD, so you get a random, letting him know you're hunting a drop for a friend. As long as they agree, you can ensure no funny business by dropping them from party before the the tank who already has the piece drops it into the community pool for the whm. I'd rather have the option to drop someone from the party than have people who already have the drop help me, then get the drop anyway.

In regards to drop rates, if a boss has a 5% drop rate for a shield, I don't see why it shouldn't be 5% per person, rather than for the whole group. 5% is still terrible on an averaged basis.
Our team is like a flock of woodpeckers in a petrified forest. We just need to keep working and keep an eye open for opportunity.

Toofar - Asura (Formerly of Lakshmi (Garuda)) - WHM BLM SMN
Rafoot - Asura (Formerly of Lakshmi (Garuda)) - THF SAM BRD
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